I m trying to make a player get Flag status when enter on X zone for example lets say Coly, i m using this code:
Index: java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java
===================================================================
--- java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java (revision 0)
+++ java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java (revision 0)
@@ -0,0 +1,62 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.model.zone.type;
+
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.L2ZoneType;
+
+/**
+ * @author UnAfraid
+ */
+public class L2FlagZone extends L2ZoneType
+{
+ public L2FlagZone(int id)
+ {
+ super(id);
+ }
+
+ @Override
+ protected void onEnter(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ ((L2PcInstance) character).startPvPFlag();
+ ((L2PcInstance) character).broadcastUserInfo();
+ }
+ }
+
+ @Override
+ protected void onExit(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ ((L2PcInstance) character).stopPvPFlag();
+ ((L2PcInstance) character).broadcastUserInfo();
+ }
+ }
+
+ @Override
+ public void onDieInside(L2Character character)
+ {
+ onExit(character);
+ }
+
+ @Override
+ public void onReviveInside(L2Character character)
+ {
+ onEnter(character);
+ }
+}
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Question
Chakl22
I m trying to make a player get Flag status when enter on X zone for example lets say Coly, i m using this code:
Index: java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java =================================================================== --- java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java (revision 0) +++ java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java (revision 0) @@ -0,0 +1,62 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +package com.l2jserver.gameserver.model.zone.type; + +import com.l2jserver.gameserver.model.actor.L2Character; +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.zone.L2ZoneType; + +/** + * @author UnAfraid + */ +public class L2FlagZone extends L2ZoneType +{ + public L2FlagZone(int id) + { + super(id); + } + + @Override + protected void onEnter(L2Character character) + { + if (character instanceof L2PcInstance) + { + ((L2PcInstance) character).startPvPFlag(); + ((L2PcInstance) character).broadcastUserInfo(); + } + } + + @Override + protected void onExit(L2Character character) + { + if (character instanceof L2PcInstance) + { + ((L2PcInstance) character).stopPvPFlag(); + ((L2PcInstance) character).broadcastUserInfo(); + } + } + + @Override + public void onDieInside(L2Character character) + { + onExit(character); + } + + @Override + public void onReviveInside(L2Character character) + { + onEnter(character); + } +}3 answers to this question
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