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i want to make 2 script into one general script

this

// Beast Farm script
// Server:  l2j freya
// Autor: mochitto
// Date: 28.10.2010
// Special thanks for L2.NET contributors
// rev.: 34
PRINT_TEXT "SCRIPT STARTED!]"

// Main section
// ===============================
DEFINE_GLOBAL STRING NORMAL_MOB_NAME "Baby Alpine Kookaburra"
DEFINE_GLOBAL STRING NORMAL2_MOB_NAME "Young Kookaburra"
DEFINE_GLOBAL STRING FINAL_MOB_NAME "Adult Kookaburra"
DEFINE_GLOBAL STRING BANDIT1 "Beast Devourer"    
DEFINE_GLOBAL STRING BANDIT2 "Farm Bandit"        
DEFINE_GLOBAL STRING FINAL2_MOB_NAME "Full Grown Kookaburra" 
DEFINE_GLOBAL INT ID_LAST_MOB
DEFINE_GLOBAL INT RAND 0
DEFINE_GLOBAL INT COMM 0

SET_EVENT "<&SCRIPTEVENT_SELFDIE&>" "<&SYSTEM_CURRENTFILE&>" SelfDie

THREAD SKILLS
THREAD MP

DO
    LABEL HERE
    IF TARGET_ID == 0
        TARGET_NEAREST
        SLEEP 1200    
    ENDIF
    
    IF ( ( TARGET_NAME == NORMAL_MOB_NAME ) || ( TARGET_NAME == NORMAL2_MOB_NAME ) )
        USE_ITEM 15474
        SLEEP 800
    ELSE
        IF ( ( TARGET_NAME == FINAL_MOB_NAME ) || ( TARGET_NAME == FINAL2_MOB_NAME ) )
            ID_LAST_MOB = TARGET_ID
            GET_RAND RAND 300 2000
            SLEEP "<&RAND&>"
            USE_SKILL 348
            GET_RAND RAND 2300 3600
            SLEEP "<&RAND&>"
            USE_SKILL 348
            GET_RAND RAND 2300 3600
            SLEEP "<&RAND&>"
            WHILE TARGET_CUR_HP > 0
                IF TARGET_ID != ID_LAST_MOB
                    JUMP_TO_LABEL HERE
                ENDIF
                SLEEP 400          
            WEND
            GET_RAND RAND 800 2600
            SLEEP "<&RAND&>"
            TARGET_NEAREST
        ELSE
            IF ( ( TARGET_NAME == BANDIT1 ) || ( TARGET_NAME == BANDIT2 ) )
                ID_LAST_MOB = TARGET_ID
                USE_SKILL 254
                GET_RAND RAND 2300 3600
                SLEEP "<&RAND&>"
                WHILE TARGET_CUR_HP > 0
                    IF TARGET_ID != ID_LAST_MOB
                        JUMP_TO_LABEL HERE
                    ENDIF  
                    SLEEP 400          
                WEND
                GET_RAND RAND 800 2600
                SLEEP "<&RAND&>"
                TARGET_NEAREST
            ENDIF
        ENDIF
    ENDIF
    SLEEP 600
LOOP ONE == ONE

PRINT_TEXT "SCRIPT STOPED!]"
END_SCRIPT

FUNCTION SKILLS
    WHILE ZERO == ZERO
    
    IF CHAR_CUR_MP < 200
        IF TARGET_ID != 0
            COMMAND "/attack"
            SLEEP 1200    
        ENDIF        
        SLEEP 3000
    ELSE  
        IF TARGET_CUR_HP > 0
             
        IF ( ( TARGET_NAME == FINAL_MOB_NAME ) ) && ( ( TARGET_CUR_HP < TARGET_MAX_HP ) )
              USE_SKILL 0
              GET_RAND RAND 1800 3100
             SLEEP "<&RAND&>"
              USE_SKILL 0
              GET_RAND RAND 1800 3100
              SLEEP "<&RAND&>"  
        ELSE
            IF TARGET_NAME == FINAL_MOB_NAME
                COMMAND "/attack"
                SLEEP 5000    
            ELSE
                IF ( ( TARGET_NAME == BANDIT1 ) || ( TARGET_NAME == BANDIT2 ) ) 
                    USE_SKILL 0
                      GET_RAND RAND 1800 3100
                     SLEEP "<&RAND&>"
                      USE_SKILL 0
                      GET_RAND RAND 1800 3100
                      SLEEP "<&RAND&>"  
                  ENDIF
            ENDIF     
          ENDIF
          
          ENDIF
      ENDIF
      
      SLEEP 300
      
    WEND
RETURN VOID

FUNCTION MP
     DEFINE INT MPPOTS
     WHILE ZERO == ZERO  
          ITEM_COUNT MPPOTS 728
          IF MPPOTS > #i1
               IF ( CHAR_CUR_MP < ( ( CHAR_MAX_MP * 11 ) / 100 ) )
                    WHILE ( CHAR_CUR_MP < ( CHAR_MAX_MP - 700 ) ) 
                        print_text "use mana"
                         ITEM_COUNT MPPOTS 728
                         IF MPPOTS > #i1
                              USE_ITEM 728 // Mana Potion
                         ELSE
                              BREAK 2
                         ENDIF
                         SLEEP 900
                    WEND
               ENDIF
          ELSE
               SLEEP 10000
          ENDIF
          SLEEP 25
     WEND
RETURN VOID   
        
FUNCTION SelfDie
    IF COMM != 1
        COMM = 1
        SLEEP 3000
        TAP_TO TOWN
    ENDIF
RETURN VOID

and this

WHILE CHAR_NAME == CHAR_NAME
IF CHAR_TITLE != CHAR_NAME
SAY_TEXT "<&CHANNEL_ALL&>" "<&CHAR_TITLE&>"
ENDIF
SLEEP 10000
WEND 
END_SCRIPT

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