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Buffer Script


Question

Posted

I adapt 1 NPC Buffer  from freya client to H5...

i add and some buffs at the buffer script (here is the problem)

 

in those lines :

	#Mage
	if event == "120":
		SkillTable.getInstance().getInfo
(1191,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1189,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1182,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1393,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1353,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1362,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1352,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1035,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1259,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1392,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1389,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1204,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1087,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2475,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2473,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1036,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1040,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1002,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1062,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1059,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1303,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1461,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1413,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(308,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(277,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(265,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(267,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(268,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(276,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(304,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(349,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(273,1).getEffects(st.getPlayer(),st.getPlayer())

		return "1.htm"
		st.setState(COMPLETED)

 

what is wrong? :/

4 answers to this question

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  • 0
Posted

could you tell us whats the problem?

At first view, this

st.setState(COMPLETED)

 

should be like this

st.setState(State.COMPLETED)

 

  • 0
Posted

could you tell us whats the problem?

At first view, this

st.setState(COMPLETED)

 

should be like this

st.setState(State.COMPLETED)

 

 

i add the line at the end of script (not exactly a the end)

 

when i spawn the buffer and prees the button "Buffs"  create an new _inti_ with the errors...

 

at those line that i had adds :/....

  • 0
Posted

i add the line at the end of script (not exactly a the end)

 

when i spawn the buffer and prees the button "Buffs"  create an new _inti_ with the errors...

 

at those line that i had adds :/....

import sys
from com.l2jserver.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jserver.gameserver.datatables import SkillTable
from com.l2jserver	import L2DatabaseFactory
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest

qn = "212121_NpcBuffer"

NPC=[212121]
ADENA_ID=57
QuestId     = 212121
QuestName   = "NpcBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 212121: NpcBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event

		#Acumen
	if event == "1":
		SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())

		return "2.htm"
		st.setState(COMPLETED)

#Mana Gain
	if event == "93":
		SkillTable.getInstance().getInfo(1460,4).getEffects(st.getPlayer(),st.getPlayer())

		return "2.htm"
		st.setState(COMPLETED)

#Chant of Battle
	if event == "94":
		SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Shielding
	if event == "95":
		SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of fire
	if event == "96":
		SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Flame
	if event == "97":
		SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Life
	if event == "98":
		SkillTable.getInstance().getInfo(1229,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Fury
	if event == "99":
		SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Evasion
	if event == "100":
		SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Rage
	if event == "101":
		SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Revenge
	if event == "102":
		SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Vampire
	if event == "103":
		SkillTable.getInstance().getInfo(1310,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Eagle
	if event == "104":
		SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Chant of Predator
	if event == "105":
		SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#War Chant
	if event == "106":
		SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)

#Earth Chant
	if event == "107":
		SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())

		return "7.htm"
		st.setState(COMPLETED)



#Mage
	if event == "120":
		SkillTable.getInstance().getInfo
(1191,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1189,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1182,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1393,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1353,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1362,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1352,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1035,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1259,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1392,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1389,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1204,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1087,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2475,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2473,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1036,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1040,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1002,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1062,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1059,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1303,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1461,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1413,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(308,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(277,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(265,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(267,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(268,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(276,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(304,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(349,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(273,1).getEffects(st.getPlayer(),st.getPlayer())

		return "1.htm"
		st.setState(COMPLETED)



#Archer
	if event == "121":
		SkillTable.getInstance().getInfo
(1191,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1189,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1182,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1393,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1353,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1362,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1352,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1035,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1259,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1392,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2473,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2506,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2507,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1388,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1068,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1006,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1309,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1040,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2476,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1461,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1363,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1062,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(266,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(272,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(264,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(304,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(268,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(267,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(269,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(271,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(274,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(275,1).getEffects(st.getPlayer(),st.getPlayer())

		return "1.htm"
		st.setState(COMPLETED)



#Dagger
	if event == "122":
		SkillTable.getInstance().getInfo
(1191,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1189,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1182,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1393,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1353,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1362,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1352,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1035,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1259,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1392,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1252,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1204,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2474,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2473,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1068,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1040,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1461,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2507,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1389,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1006,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1357,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(274,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(275,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(270,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(364,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(349,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(304,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(264,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(266,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(267,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(268,1).getEffects(st.getPlayer(),st.getPlayer())

		return "1.htm"
		st.setState(COMPLETED)



#Bishop
	if event == "123":
		SkillTable.getInstance().getInfo
(1191,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1189,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1182,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1393,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1353,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1362,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1352,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1035,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1259,4).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1392,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1040,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2475,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(2473,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1389,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1204,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1252,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1006,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1002,3).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1461,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(1363,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(264,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(267,2).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(276,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(349,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(270,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(304,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(265,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(268,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(307,1).getEffects(st.getPlayer(),st.getPlayer())
		SkillTable.getInstance().getInfo
(309,1).getEffects(st.getPlayer(),st.getPlayer())

		return "1.htm"
		st.setState(COMPLETED)


#IMPROUVE COMBAT
	if event == "124":
		SkillTable.getInstance().getInfo(2471,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)

#IMPROUVE MAGIC
	if event == "125":
		SkillTable.getInstance().getInfo(2472,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)

#IMROUVE CONDITION
	if event == "126":
		SkillTable.getInstance().getInfo(2473,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)

#IMROUVE CRITICAL ATTACK
	if event == "127":
		SkillTable.getInstance().getInfo(2474,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)

#IMPROUVE SHIELD DEFENCE
	if event == "128":
		SkillTable.getInstance().getInfo(2475,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)

#IMPROUVE MOVEMENT
	if event == "129":
		SkillTable.getInstance().getInfo(2476,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)

#CHANT OF COMBAT
	if event == "130":
		SkillTable.getInstance().getInfo(2505,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)

#CHANT OF CRITICAL ATTACK
	if event == "131":
		SkillTable.getInstance().getInfo(2506,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)

#CHAMT OF BLOOD AWEKENING
	if event == "132":
		SkillTable.getInstance().getInfo(2507,1).getEffects(st.getPlayer(),st.getPlayer())

		return "10.htm"
		st.setState(COMPLETED)


	if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body><center>ERROR<br1>Please, contact the administrator.</center></body></html>"
   st.setState(State.STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

here is all the _inti_ ( i delete some buffs from 2-92)

and the error is at line 755

 

http://img638.imageshack.us/img638/1931/errorln.png

  • 0
Posted

in your script, at if event == 120:, this line appears like this

SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())

 

or like this

SkillTable.getInstance().getInfo
(1191,3).getEffects(st.getPlayer(),st.getPlayer())

?

 

You must know that python works by identation

 

EDIT: Doubt solved, topic closed. Solution above

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    • 🚀 IronLock Shield - Closed Beta Update Hello everyone, Since our first announcement, IronLock Shield has received several major protection upgrades. IronLock Shield is a security platform developed specifically for Lineage II Interlude servers, focused on launcher integrity, runtime protection, session security, and anti-bot hardening. Current protection features: ✓ Secure Launcher Architecture ✓ HWID-Based Licensing ✓ Signed Launcher Session System ✓ Gateway Session Verification ✓ Automatic Session Revoke on Critical Detection ✓ Replay Protection with Nonce Validation ✓ Runtime Integrity Verification ✓ Secure Update System Client-side protections: ✓ Anti-Debug Protection ✓ Anti-Dump Protection ✓ DLL Injection Detection ✓ Manual Map Detection ✓ Remote Thread Detection ✓ Runtime Patch Detection ✓ Suspicious Handle Detection ✓ Memory Read / Write Guard ✓ Strict DLL Hash / Allowlist Control ✓ Launcher Self-Protection ✓ Watchdog Protection Bot and automation hardening: ✓ Adrenaline / Memory Reader Hardening ✓ Runtime Decoy Memory Regions ✓ Fake Pointer-Chain / Offset Noise ✓ Per-Build Mutation System ✓ Pointer Scan Disruption ✓ Virtual Keyboard Input Detection ✓ Hookless Virtual Mouse Click Detection ✓ Raw Input Based Mouse Verification Server and gateway security: ✓ Signed Launcher-to-Server Requests ✓ Build ID Binding ✓ HWID Binding ✓ IP / Session Binding ✓ Expired Session Blocking ✓ Revoked Session Blocking ✓ Gateway Runtime Session Checks ✓ Critical Detection Reporting Panel Recent improvements: ✓ Improved protection against memory-reading bots ✓ Added decoy pointer-chain memory traps ✓ Added per-build mutation data ✓ Added stricter process handle policy ✓ Added hookless virtual mouse click detection ✓ Improved watchdog stability to reduce false positives ✓ Improved session revoke logic for critical detections ✓ Updated website and protection feature list IronLock Shield is currently in closed beta. Selected Lineage II Interlude server owners can receive 1 month of free access in exchange for testing and feedback. Website: https://ilshield.com If you are interested, feel free to send me a private message or contact me through Discord. Thank you.
    • Contacts for communication. Telegram https://t.me/a_dvertising_man Telegram short link @a_dvertising_man   Delta Chat https://i.delta.chat/#11D46642C67CF6BDD4BD6430EB8AE99106CC54D7&v=3&i=u1npSLMZpUfcnWi5FGHNBn-1&s=GjBgI7oXKcuCXGl1acvt0tcp&a=p2norrc0e%40nine.testrun.org&n=advertisingman Hello. I participate in "forum deal" in role middleman. Paid services in graphic design,garant service(https link to profile) is provided only from buyer. Please write me in messenger for contact who are you by nationality and in which country you live.   I will not conduct deals with buyers and sellers from Ukraine. I do not cooperate with country Ukraine. If you Ukrainian by nationality or live in Ukraine,ignore this topic. If you other nationality: paid service from garant service buyer pays using own money.   Garant service(https link to profile) provided only from buyer. Buyer provides address guarantor service(https link to profile) or multiple addresses guarantors services. If seller don't like this garant service address(seller may doubt whether he will receive money from this garant service),then buyer offers another address garant service or multiple addresses guarantors services. If neither address seller doesn't like,then buyer is leaving from me.   Buyer deposits full amount to payment details guarantor service, plus my commission(my percent above amount for service in graphic design). In "forum questionnaire" buyer writes: payment details from seller,payment details seller i will send to buyer in advance via messenger.   Paid creation avatar and banner(price depends from complexity work). Paid creation visuals for music releases,for promo art(price depends from complexity work). Original posters using stock images(price depends from complexity work). Design for social media:covers,previews(price depends from complexity work). Other paid services in graphic design(price depends from complexity work).  
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