Jump to content

Recommended Posts

Posted

Fast, New, lp2hx enchant. What could be better?!

 

1. You will need 3 weapon you want to enchant and enough enchant scrolls

 

2. Go to your l2phx and look the sniffer, delete all, and active only the C button.

 

3. Next enchant each weapon to +1, you'll see there 3 process for one for each enchantment. So copy the 3 processes for each +1 weapon enchant.

 

4. After you copy all 9 addresses just send the packets repetitively for about 30 seconds, you will make at least one or two +20 weapons.

 

Work For Interlude --->Freya

 

 

Name='bubulina';
   MaxEnchantLvl=10;
   ScrollId=731;
   ItemId=5643;
   BuyScrolls='A7 B1 02 00 00 E0 FD 1C 00 15 00 00 00 00 00 00 00 00 00 00 00';
   PacketScriptOn='38 67 00 6F 00 67 00 6F 00 67 00 6F 00 21 00 21 00 21 00 00 00 00 00 00 00';

var
  ScrollObj,ItemObj,NumOfItems,i:integer;
  Timer01:TTimer;
  EnchLvl,MinEnch:word;
  ScriptOn:boolean;

procedure Init;
begin
   Timer01:=TTimer.Create(nil);
   Timer01.OnTimer:=@OnTimer01;
   Timer01.enabled:=false;
   Timer01.interval:=601;
   ScriptOn:=false;
end;

procedure OnTimer01(Sender: TObject);
begin
     buf:='';
     WriteC(20);
     WriteD(ScrollObj);
     WriteD(0);
     SendToServerEx(name);
     delay(327);
     buf:='';
     WriteC(88);
     WriteD(ItemObj);
     SendToServerEx(name);
     timer01.enabled:=false;
end;

procedure Free;
begin
  Timer01.free;
end;

begin
    if FromClient and (pck=HStr(PacketScriptOn)) then
       begin
       if not ScriptOn then
          begin
          ScriptOn:=true;
          buf:=HStr(BuyScrolls);
          SendToServerEx(name);
          end
       else
          begin
          ScriptOn:=false;
          end;
       pck:='';
       end;
    if FromServer and (pck[1]=HStr('1B')) and ScriptOn then
       begin
       ScrollObj:=0;
       ItemObj:=0;
       NumOfItems:=ReadH(4);
       MinEnch:=30;
       for i:=1 to NumOfItems do
           begin
           If ReadD(12+36*(i-1))=ScrollId then ScrollObj:=ReadD(8+36*(i-1));
           If (ReadD(12+36*(i-1))=ItemId) and (ReadH(30+36*(i-1))<=MinEnch) then
              begin
              ItemObj:=ReadD(8+36*(i-1));
              MinEnch:=ReadH(30+36*(i-1));
              EnchLvl:=ReadH(30+36*(i-1));
              end;
           end;
       if (ScrollObj>0) and (ItemObj>0) and (EnchLvl<MaxEnchantLvl) then timer01.enabled:=true
       else
           if not(EnchLvl=MaxEnchantLvl) then
           begin
              buf:=HStr(BuyScrolls);
              SendToServerEx(name);
           end;
       end;
end.

 

 

is like script l2fast agumetation!!

 

have Fun!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Lineage 2 Interlude Developer – Cliente + Datapack Hola, soy developer especializado en Lineage 2 Interlude con experiencia tanto en cliente como datapack/core. ✔ Desarrollo datapack (Java, scripts, quests, balance PvP/PvE) ✔ Fixes core / geodata / exploits ✔ Sistemas custom (events, Olympiad, instancias, mods PvP) ✔ Cliente: interface mods, system patches, .dat edits, UI personalizada ✔ Optimización y estabilidad de servidor ✔ Trabajo freelance o colaboración fija Si necesitáis soporte dev o mejoras para vuestro servidor Interlude, podéis contactarme por DM. Portfolio y ejemplos disponibles bajo petición.
    • THEY DON’T COME BACK FOR NO REASON. HERE’S WHY Our clients come from different countries and with very different tasks. But the strongest indicator of quality is simple — when a client comes back **for a second time**. This case is exactly that. The client returned with a request for a **German ID**. The requirement was clear: a document **in a male hand**, with a natural live scene and correct geographic context. What we did: ▪ accepted source files and data without unnecessary bureaucracy ▪ selected a **real street**, not a generic background ▪ built a print-ready mockup with correct scene logic ▪ sent it for approval ▪ after confirmation, delivered the **final file for printing** No templates. No “good enough”. Only solutions tailored to a specific task. Result: ▪ mockup approved on the first try ▪ client fully satisfied ▪ stays in touch We work **worldwide** — and that’s exactly why clients return. Contact us › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #redraw #verification #documents #case #ID
    • Lineage 2 Interlude Developer – Cliente + Datapack Hola, soy developer especializado en Lineage 2 Interlude con experiencia tanto en cliente como datapack/core. ✔ Desarrollo datapack (Java, scripts, quests, balance PvP/PvE) ✔ Fixes core / geodata / exploits ✔ Sistemas custom (events, Olympiad, instancias, mods PvP) ✔ Cliente: interface mods, system patches, .dat edits, UI personalizada ✔ Optimización y estabilidad de servidor ✔ Trabajo freelance o colaboración fija Si necesitáis soporte dev o mejoras para vuestro servidor Interlude, podéis contactarme por DM. Portfolio y ejemplos disponibles bajo petición.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..