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Lethal problem


kampias

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</skill>

<skill id="343" levels="1" name="Lethal Shot">

<set name="mpConsume" val="170"/>

<set name="weaponsAllowed" val="32"/>

<set name="magicLvl" val="76"/>

<set name="power" val="5132"/>

<set name="target" val="TARGET_ONE"/>

<set name="skillType" val="PDAM"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="900"/>

<set name="effectRange" val="1400"/>

<set name="reuseDelay" val="30000"/>

<set name="overHit" val="true"/>

<set name="SSBoost" val="2.0"/>

<set name="lethal1" val="5"/>

<set name="lethal2" val="2"/>

<set name="hitTime" val="4000"/>

</skill>

<skill id="344" levels="1" name="Lethal Blow">

<set name="mpConsume" val="85"/>

<set name="weaponsAllowed" val="16"/>

<set name="magicLvl" val="76"/>

<set name="power" val="5773"/>

<set name="target" val="TARGET_ONE"/>

<set name="skillType" val="BLOW"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="40"/>

<set name="effectRange" val="400"/>

<set name="reuseDelay" val="11250"/>

<set name="overHit" val="true"/>

<set name="condition" val="16"/>

<set name="lethal1" val="5"/>

<set name="hitTime" val="1800"/>

<set name="baseCritRate" val="15"/>

 

thelo na ftiakso to lethal na min pianei toso eukola. ti prepei na peirakso apo auta? opoios kserei tha tn euxaristousa.

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Kalimera. Nomizo oti einai to power h apantisti sto erotima m. aplos tha ithela na m peite me tn dikia sas krisi poso prepei na balo oste na pianei to lethal opws prepei. oxi 1 sta 5 lethal gt auto einai eleino

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thx ring. Gia na min anoigo deftero topic akoma dio skills thelo na ftiakso p exo fovero provlima.

 

<skill id="445" levels="1" name="Mirage">

<set name="aggroPoints" val="669"/>

<set name="hitTime" val="2000"/>

<set name="magicLvl" val="79"/>

<set name="mpConsume" val="43"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="reuseDelay" val="300000"/>

<set name="skillType" val="BUFF"/>

<set name="target" val="TARGET_SELF"/>

<set name="triggeredId" val="5144"/>

<set name="triggeredLevel" val="1"/>

<for>

 

<skill id="447" levels="1" name="Counterattack">

<set name="aggroPoints" val="669"/>

<set name="mpConsume" val="29"/>

<set name="magicLvl" val="79"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="reuseDelay" val="30000"/>

<set name="hitTime" val="500"/>

<for>

 

auta ta dio skills. to mirage krataei 1 lepto pos ginete na to kano deka  defterolepta? kai pos ginete na rithmiso oi pithanotites gia auta ta dio  skills na piasoun na einai elaxistes eos kai midenikes?(mirage / counter attack)

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Αντί να "πειράζεις" τα xmls για το time μπορείς να το κάνεις και εδώ.

Character.Properties

# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = True
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example: 
#	This enable 1h(3600) duration for songs, the "\"indicates new line,
#	and is only set for formating purposes.
#	SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
#	269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
#	363,3600;364,3600
SkillDurationList = 445,10;447,10;

Τώρα για το θέμα να πιάνουν άμα λάχει,αυτό δεν γίνεται για το συγκεκριμένο skill type(<set name="skillType" val="BUFF"/>)

ΑΛΛΑ μπορείς να τσεκάρεις τα chance augment skills και να modάρεις τα skills σου κατάλληλα.

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