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Real Target Skill


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Hi guys, im having problem with REAL TARGET skill, when you land it it disappear instantly please can some send me the XML from REAL TARGET? Here is mine... Thanks...

 

        <skill id="522" levels="4" name="Real Target" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
	<table name="#enchVuln"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.7 </table>
	<table name="#magicLvl"> 40 52 62 70 </table>
	<table name="#mpInitialConsume"> 3 4 6 7 </table>
	<table name="#mpConsume"> 8 10 13 15 </table>
	<table name="#castRange"> 600 700 800 900 </table>
	<table name="#effectRange"> 900 1000 1100 1200 </table>
	<table name="#bowWpnVuln"> 1.12 1.16 1.2 1.24 </table>
	<table name="#crossbowWpnVuln"> 1.16 1.24 1.32 1.4 </table>
	<table name="#abnormalLvl"> 1 2 3 4 </table>
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="hitTime" val="1500" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="ignoreResists" val="true" />
	<set name="power" val="100" />
	<set name="target" val="TARGET_ONE" />
	<set name="isDebuff" val="true" />
	<set name="skillType" val="DEBUFF" />
	<set name="castRange" val="#castRange" />
	<set name="effectRange" val="#effectRange" />
	<set name="reuseDelay" val="20000" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<enchant3 name="magicLvl" val="#enchantMagicLvl" />
	<enchant4 name="magicLvl" val="#enchantMagicLvl" />
	<for>
		<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="real_target" abnormal="realtarget">
			<mul order="0x30" stat="bowWpnVuln" val="#bowWpnVuln" />
			<mul order="0x30" stat="crossbowWpnVuln" val="#crossbowWpnVuln" />
		</effect>
	</for>

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Real target xml for Freya(i guess you wanted that one)

<skill name="Real Target" enchantGroup2="1" enchantGroup1="1" levels="4" id="522" enchantGroup4="1" enchantGroup3="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchVuln"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.7 </table> <table name="#magicLvl"> 40 52 62 70 </table> <table name="#mpInitialConsume"> 3 4 6 7 </table> <table name="#mpConsume"> 8 10 13 15 </table> <table name="#castRange"> 600 700 800 900 </table> <table name="#effectRange"> 900 1000 1100 1200 </table> <table name="#bowWpnVuln"> 1.12 1.16 1.2 1.24 </table> <table name="#crossbowWpnVuln"> 1.16 1.24 1.32 1.4 </table> <table name="#abnormalLvl"> 1 2 3 4 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="hitTime" val="1500"/> <set name="magicLvl" val="#magicLvl"/> <set name="operateType" val="OP_ACTIVE"/> <set name="ignoreResists" val="true"/> <set name="power" val="100"/> <set name="target" val="TARGET_ONE"/> <set name="isDebuff" val="true"/> <set name="skillType" val="DEBUFF"/> <set name="castRange" val="#castRange"/> <set name="effectRange" val="#effectRange"/> <set name="reuseDelay" val="3000"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <enchant3 name="magicLvl" val="#enchantMagicLvl"/> <enchant4 name="magicLvl" val="#enchantMagicLvl"/> -<for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="#abnormalLvl" abnormal="realtarget"> <mul val="#bowWpnVuln" stat="bowWpnVuln" order="0x30"/> <mul val="#crossbowWpnVuln" stat="crossbowWpnVuln" order="0x30"/> </effect> </for> -<enchant1for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="pDef" order="0x30"/> </effect> </enchant1for> -<enchant2for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="pAtk" order="0x30"/> </effect> </enchant2for> -<enchant3for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="mDef" order="0x30"/> </effect> </enchant3for> -<enchant4for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="mAtk" order="0x30"/> </effect> </enchant4for> </skill>

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