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Real Target Skill


nico2

Question

Hi guys, im having problem with REAL TARGET skill, when you land it it disappear instantly please can some send me the XML from REAL TARGET? Here is mine... Thanks...

 

        <skill id="522" levels="4" name="Real Target" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
	<table name="#enchVuln"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.7 </table>
	<table name="#magicLvl"> 40 52 62 70 </table>
	<table name="#mpInitialConsume"> 3 4 6 7 </table>
	<table name="#mpConsume"> 8 10 13 15 </table>
	<table name="#castRange"> 600 700 800 900 </table>
	<table name="#effectRange"> 900 1000 1100 1200 </table>
	<table name="#bowWpnVuln"> 1.12 1.16 1.2 1.24 </table>
	<table name="#crossbowWpnVuln"> 1.16 1.24 1.32 1.4 </table>
	<table name="#abnormalLvl"> 1 2 3 4 </table>
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="hitTime" val="1500" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="ignoreResists" val="true" />
	<set name="power" val="100" />
	<set name="target" val="TARGET_ONE" />
	<set name="isDebuff" val="true" />
	<set name="skillType" val="DEBUFF" />
	<set name="castRange" val="#castRange" />
	<set name="effectRange" val="#effectRange" />
	<set name="reuseDelay" val="20000" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<enchant3 name="magicLvl" val="#enchantMagicLvl" />
	<enchant4 name="magicLvl" val="#enchantMagicLvl" />
	<for>
		<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="real_target" abnormal="realtarget">
			<mul order="0x30" stat="bowWpnVuln" val="#bowWpnVuln" />
			<mul order="0x30" stat="crossbowWpnVuln" val="#crossbowWpnVuln" />
		</effect>
	</for>

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Real target xml for Freya(i guess you wanted that one)

<skill name="Real Target" enchantGroup2="1" enchantGroup1="1" levels="4" id="522" enchantGroup4="1" enchantGroup3="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#enchVuln"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.7 </table> <table name="#magicLvl"> 40 52 62 70 </table> <table name="#mpInitialConsume"> 3 4 6 7 </table> <table name="#mpConsume"> 8 10 13 15 </table> <table name="#castRange"> 600 700 800 900 </table> <table name="#effectRange"> 900 1000 1100 1200 </table> <table name="#bowWpnVuln"> 1.12 1.16 1.2 1.24 </table> <table name="#crossbowWpnVuln"> 1.16 1.24 1.32 1.4 </table> <table name="#abnormalLvl"> 1 2 3 4 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="hitTime" val="1500"/> <set name="magicLvl" val="#magicLvl"/> <set name="operateType" val="OP_ACTIVE"/> <set name="ignoreResists" val="true"/> <set name="power" val="100"/> <set name="target" val="TARGET_ONE"/> <set name="isDebuff" val="true"/> <set name="skillType" val="DEBUFF"/> <set name="castRange" val="#castRange"/> <set name="effectRange" val="#effectRange"/> <set name="reuseDelay" val="3000"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <enchant3 name="magicLvl" val="#enchantMagicLvl"/> <enchant4 name="magicLvl" val="#enchantMagicLvl"/> -<for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="#abnormalLvl" abnormal="realtarget"> <mul val="#bowWpnVuln" stat="bowWpnVuln" order="0x30"/> <mul val="#crossbowWpnVuln" stat="crossbowWpnVuln" order="0x30"/> </effect> </for> -<enchant1for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="pDef" order="0x30"/> </effect> </enchant1for> -<enchant2for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="pAtk" order="0x30"/> </effect> </enchant2for> -<enchant3for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="mDef" order="0x30"/> </effect> </enchant3for> -<enchant4for> -<effect name="Debuff" val="0" abnormalTime="30" abnormalType="real_target" abnormalLvl="4" abnormal="realtarget"> <mul val="1.24" stat="bowWpnVuln" order="0x30"/> <mul val="1.4" stat="crossbowWpnVuln" order="0x30"/> <mul val="#enchVuln" stat="mAtk" order="0x30"/> </effect> </enchant4for> </skill>

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