Kalispera sas 8a i8ela na rwtisw ama iparxei auto to code :
8a fix ston server m AIO Buffer ena buffer dld opws t elite an to kserete iparxei kanena code gia to sigekrimeno char na min mporei na bgi e3w apo town???
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Kalispera sas 8a i8ela na rwtisw ama iparxei auto to code :
8a fix ston server m AIO Buffer ena buffer dld opws t elite an to kserete iparxei kanena code gia to sigekrimeno char na min mporei na bgi e3w apo town???
pisteuw na katalavate ti 8elw :P
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