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Posted

L][Axion grand opening, time has come! After a long time, endless sleepless nights, hard work and dedication, our team is pround to announce that L][Axion is ready to launch.

Our team is consited from exprienced and mature persons which are dedicated in the continious developement and security of the server. We can guarantee our servers will be long lasting, running flawless and bugless for a long time. Also we can ensure no transpirations that may influence your gameplay experience such as lag spikes and roll backs .

 

We are using a unique l2 high five project as we want the best and latest chronicle with all new exiting features!!!

 

Our server is based to PvP but and PvE . Thats why we dont add a lot of customs items but we did  small changes like :

New armors , New Unique h5 weapons , New exiting skills  , Daily Events  , All grand bosses Lv.85 and many more!!!!

We added Custom NPC crafter ( exchange materials for new Freya armors , weapons )

We added full Npc Buffer , And Gmshop ( up to S grade with adena )

We dont added any epics or unique items in Gmshop

We want a balance and fair gameplay.

 

 

Xp:100x

 

Sp:100x

 

Drop & Spoil : 20x

 

Adena :300x

 

Manor System : 3x

 

Safe Enchant +3

 

Max Enchant +16

 

Simple Enchant succes 66%

 

Bless Enchant succes 75%

 

Account manager is open now!!! You can create your account now!!!

Server Grand Opening 22/07/2011 at 20:00 gmt +2.

 

Don't hesitate to check our website ( www.l2axion.com ) and forum (www.l2axion.com/forum ).

Posted

I think that a high five server x100 its not only high pvp rate because its not so easy to level up . But yes its close to high rate:P

 

Posted

We havent a lot of customs like you said. We haven't customs armor / weapons epic etc . Just  the currently items in a npc trader . If we dont add the new armors/weapons in npc and are dropable only server will be like low rate . Thats why we think a new way to get the items with a medium difficulty .

Posted

Donators keep the server alive . If you see the donates its with items that you can get it as a regular player. We dont sell any oe items etc just the same items that you can get it with farm.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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