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[Share]Sit,stand,rangesit,rangestand Admin Commands


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  • 3 weeks later...
  • 11 months later...
package net.sf.l2j.gameserver.handler.admincommandhandlers;

import java.util.Collection;

import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;

/**
 * @author Ventic
 *
 */
public class AdminSit implements IAdminCommandHandler
{
    private static final String[] ADMIN_COMMANDS = { "admin_sit" , "admin_stand", "admin_rangesit", "admin_rangestand" };

    @Override
    public boolean useAdminCommand(String command, L2PcInstance activeChar)
    {
        if (command.startsWith("admin_sit"))
        {
            L2Object target = activeChar.getTarget();
            if (target instanceof L2NpcInstance)
            {
               activeChar.sendMessage("You can not use it on NPCs!");
               return false;
            }
            L2Object targetm = activeChar.getTarget();
            if (targetm instanceof L2MonsterInstance)
            {
                activeChar.sendMessage("You can not use it on Monsters/RaidBosses!");
                return false;
            }
            L2Object targets = activeChar.getTarget();
            if (targets instanceof L2SummonInstance)
            {
                activeChar.sendMessage("You can not use it on Summons!");
                return false;
            }
            else if (target == null)
            {
                activeChar.sendMessage("You have no target!");
                return false;
            }
            else
            {
                ((L2PcInstance) target).sitDown();
            }
        }
        
        if (command.startsWith("admin_stand"))
        {
            L2Object target = activeChar.getTarget();
            if (target instanceof L2NpcInstance)
            {
               activeChar.sendMessage("You can not use it on NPCs!");
               return false;
            }
            L2Object targetm = activeChar.getTarget();
            if (targetm instanceof L2MonsterInstance)
            {
                activeChar.sendMessage("You can not use it on Monsters/RaidBosses!");
                return false;
            }
            L2Object targets = activeChar.getTarget();
            if (targets instanceof L2SummonInstance)
            {
                activeChar.sendMessage("You can not use it on Summons!");
                return false;
            }
            else if (target == null)
            {
                activeChar.sendMessage("You have no target!");
                return false;
            }
            else
            {
                ((L2PcInstance) target).standUp();
            }
        }
        
        if (command.startsWith("admin_rangesit"))
        {
            Collection<L2Character> players = activeChar.getKnownList().getKnownTypeInRadius(L2Character.class, 480);
            for (L2Character p : players)
            {
                if (p instanceof L2PcInstance)
                {
                    ((L2PcInstance) p).sitDown();
                }
            }
        }
        
        if (command.startsWith("admin_rangestand"))
        {
            Collection <L2Character> players = activeChar.getKnownList().getKnownTypeInRadius(L2Character.class, 480);
            for (L2Character p : players)
            {
                if (p instanceof L2PcInstance)
                {
                    ((L2PcInstance) p).standUp();
                }
            }
                
        }
    return true;

    }

    @Override
    public String[] getAdminCommandList()
    {
        return ADMIN_COMMANDS;
    }
}

I just fixed a bit for acis and added some check for summons and monsters now.

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  • 3 weeks later...

package l2r.gameserver.scripts.handlers.admincommandhandlers;

import l2r.gameserver.handler.IAdminCommandHandler;
import l2r.gameserver.model.L2Object;
import l2r.gameserver.model.actor.instance.L2PcInstance;

/**
 * @author Ventic
 */
public class AdminSit implements IAdminCommandHandler
{
	private static final String[] ADMIN_COMMANDS =
	{
		"sit",
		"stand",
		"rangesit",
		"rangestand"
	};
	
	@Override
	public boolean useAdminCommand(String command, L2PcInstance activeChar)
	{
		if (command.startsWith("sit"))
		{
			L2Object target = activeChar.getTarget();
			L2PcInstance player = null;
			if (target instanceof L2PcInstance)
			{
				player = (L2PcInstance) target;
			}
			else
			{
				activeChar.sendMessage("No target found");
				return false;
			}
			if (!activeChar.isSitting())
			{
				player.sitDown();
			}
		}
		else if (command.startsWith("stand"))
		{
			L2Object target = activeChar.getTarget();
			L2PcInstance player = null;
			if (target instanceof L2PcInstance)
			{
				player = (L2PcInstance) target;
			}
			else
			{
				activeChar.sendMessage("No target found");
				return false;
			}
			if (activeChar.isSitting())
			{
				player.standUp();
			}
		}
		else if (command.startsWith("rangesit"))
		{
			for (L2PcInstance p : activeChar.getKnownList().getKnownPlayersInRadius(240))
			{
				if ((p != null) && !p.isSitting())
				{
					p.sitDown();
				}
			}
		}
		else if (command.startsWith("rangestand"))
		{
			
			for (L2PcInstance pPc : activeChar.getKnownList().getKnownPlayersInRadius(240))
			{
				if ((pPc != null) && pPc.isSitting())
				{
					pPc.standUp();
				}
			}
			
		}
		return true;
	}
	
	@Override
	public String[] getAdminCommandList()
	{
		return ADMIN_COMMANDS;
	}
}

Better so many casts for nothing..

Edited by Ovenuç®
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