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l2off pack interlude


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l2off pack interlude

 

Implemented feature that protects players during ddos ​​attack - configurable in IlExt.Ini

- Recoded Herbal system (to be exactly the same as retail's one)

- Implemented automated TvT system configurable in Event.ini

- Fixed client side bug with duel status window

11/03/2011:

- Implemented Interlude packet cryption system (8 bytes key)

- Rewrited client <> server side protection that includes:

a) New custom packet cryption (can be enabled / disabled in IlExt.ini)

New section in IlExt.ini with AllowedMac and AllowedIp list (players with mac / ip from that list wont be affected by client limit)

- New addons to buffer bypass feature:

a) NotAffectedBuffList, [bufferBypass] section in IlExt.ini (buffs on that list wont be affected by custom buff time - that is set in IlExt.ini)

Added new bypass buffer_recovery - hp / mp / cp 100%

c) Added new bypass buffer_dispelall - cancel all buffs / debuffs

 

 

Base Features:

- Full interlude client supported

- Augmentation system full configurable in IlExt.ini file and Script data files.

- Duel system

- Herb System full configurable in IlExt.ini

- Interlude olympiad system configurable in IlExt.ini (fully customizable)

a) Hero chat delay

Participed player amount required to start olympiad matches

c) Custom protections preventing abusing the system (relogin / overweight)

- Interlude clan system (Academy / Sub units / Clan Skills / Reputation Points) configurable in IlExt.ini

- Death penalty

- Shadow Items

- Cursed weapons

- Increased max player's level to 80

- 24 Buff and 10 additional debuff slots

- +6 Enchanted set effects

- Interlude freight system

- Hero skills

- Interlude quest slots

- Armor penalty (it will set penalty to player for wearing unsupported armor ex. Dagger wearing heavy armor)

- Spawn Protection

- Private Store in DB feature will dump private stores data to database (update every 30 sec)

- Auto Learn system

- Custom enchant item system

- Siege report system (it will generate html reports with stats from siege, and dump kill / death / damage data to db)

- Item reuse system (prevents item reuse reset after relogging)

- Skill reuse system (prevents skill reuse reset after relogging)

- Kill / Death stat system (it will dump kill / death data to db)

- AllInOne buffer system (configurable by script file)

- Custom pvp flag times

- Spirit system (allowing player to collect spirits and releasing them to recovery own hp / mp / cp - configurable in IlExt.ini)

- Offline shop system

- Custom pvp title color system

- Built in firewall (flood spam protection / ip ban list / ip connection limit)

- Custom buffer bypass (allows player to save buff list for each subclass, configurable in IlExt.ini, custom buff time)

- PvP Reward system (will transfer custom item from victim to killer it they will match lvl requirement)

- Custom client / server side protection system checking client version and preventing dualboxing and hacking

- Custom TerritoryData.txt allows you to set new zones:

a) GET_OFF_WYVERN - will force a player to leave the zone or get off from wyvern

BLOCK_SUMMONING_PC - will block skills like summon friend / gate chant etc

c) BLOCK_RIDE - will make player to get off strider and make him unable to ride it again in that zone

d) BLOCK_OFFLINE_SHOP - will block offline shopping in that zone

e) BLOCK_TRADE - will block trading in that zone

f) TRADE_GEODATA_CHECK - will check geodata before trade (will check if palyers can see each other)

g) PVP_ZONE - custom pvp zone where players dont need to press ctrl to attack (and pvp stat counts here)

h) ANTI_RECALL_ZONE - summoning from that zone is blocked

i) NICKNAME_CHANGE_ZONE - user will get nickname changed in that zone configurable in parameter (nickname can be changed and color)

j) BLOCK_ITEMS_ZONE - player in that zone will be forced to unequip blocked items

k) BLOCK_SKILLS_ZONE - player wont be able to cast blocked skills in that zone

- Custom TeleportData.txt allows you to use new bypass for teleporting (level and item requirements can be specified)

- Custom SkillDataEx.txt allows you to set unique features for each skill

a) soulshot_bonus - soulshot bonus damage multipler

avoid_shield_block - making skill to avoid shield block

c) magic_shield_block - making skill to be blockable by shield

d) direct_to_hp - making skill to hit hp directly (ex. Backstab)

e) geodata_test - making skill to make geodata validation for each target (used for aoe skills)

f) instant_cast_time - making skill to be casted instantly not ruining animation

- Custom ItemDataEx.txt file allows you to set unique features for each item:

a) shadow_time - will make item to disappear after using it per x seconds (shadow items)

life_time - will make item to disappear after static time

- Full working interlude skills

- New skill effects for SkillData.txt:

- P_critical_rate_by_weapon

- P_critical_damage_by_weapon

- P_critical_rate_by_hp2_weapon

- P_critical_rate_by_hp1_weapon

- P_physical_attack_by_hp2_weapon

- P_avoid_melee_skill

- P_cancel_attacker_target

- P_reflect_melee_skill_dmg

- P_self_resurrection

- I_summon_erase

- I_summon_friend

- I_target_cancel_chance

- I_target_me_chance

- I_mana_burn

- I_lift_death_penalty

- P_summon_betray

- I_death2

- I_spawn_casting_npc

- I_deactivate_force

- P_battle_force

- P_spell_force

- P_enlarge_buff_slots

- P_autocast_when_attacked

- I_summon_party

- P_autocast_on_matk

- P_autocast_on_patk

- P_autocast_on_crit

- I_teleport_distance

- P_reduce_exp_penalty

- I_charge

- P_block_icon_action

- I_dispel_by_category_count

- I_consume_energy

- P_improve_heal

- I_release_soul - for Sprit System feature

- P_critical_damage_position_front_by_weapon

- P_critical_damage_position_side_by_weapon

- P_critical_damage_position_back_by_weapon

- I_dispel_npc_buff - will dispel buffs comming from custom buffer feature

- I_kill_myself - will kill a caster

- I_dispel_npc_buff - will dispel only buffs casted by npcs

- New operate conditions for SkillData.txt:

- Op_battle_force_count (wont affect builder)

- Op_spell_force_count (wont affect builder)

- Op_remain_mp_per

- Op_max_height_diff

- Op_not_class

- Op_not_in_territory (territory type comes from TerritoryData.txt)

- Op_is_type (pc / npc / summon / boss etc)

- Op_strife_not_owned_by (1 / 2 (dusk / dawn))

- Fixed all known item dupe exploits

- Custom Extender L2Server's menu extension allowing you to reload certain data without restaring whole server

- Item life_time option added to ItemDataEx.txt (item will disappear after static amount of time no matter if used or not)

- Mining sytem (ex in coal mines etc location) (including MiningData.txt in script directory which contains dig item data)

MiningData.txt has format:

mine_data_begin mining_area_id = 1 start_x = 0 end_x = 1550 start_y = 0 end_y = 1550 start_z =- 1550 end_z = 1550

dig_item_begin item_id = 1957 min_count = 100 max_count = 300 chance = 25 dig_item_end

dig_item_begin item_id = 1870 min_count = 1 max_count = 3 chance = 25 dig_item_end

dig_item_begin item_id = 1869 min_count = 1 max_count = 3 chance = 25 dig_item_end

mine_data_end

There are two new skill effect to suppor mining system:

Active - effect = {{i_dig; 120}} / / it will make character to dig an item with 120% chance to get the item

Passive - effect = {{p_digger_chance; 120}} / / it will increase chance for digging an item by 20% (chance x 1.20) (or decrease depends how it's set) skill for example for premium members

- New skill effect to manipulate skills damage:

effect = {{p_mul_skill_dmg; skill_class_id; percent_value}}

ex for backstab all levels (skill_id = 30 level = 0) dmg will be decreased by 20%:

effect = {{p_mul_skill_dmg; 7680, 80}}

ex for all skills 50% bonus dmg:

effect = {{p_mul_skill_dmg; 0, 150}}

- Olympiad changes:

a) in class free olympiad fights you'll lose 1 / 5 points instead of 1 / 3

from now you can set hours-start / end-(in IlExt.ini) for every day when olympiad will be running

- Implemented party waiting list

- Added new npc maker (NpcMakerEx.txt in script folder) where you can specify time (date) when npc will be spawned.

- Added turbo boost feature support that allows you to run l2server on new xeons (Can be turned on in IlExt.ini in beta stage)

- Added new skill effect:

effect = {i_hide_abnormal; Type; Count} Type = Buff-0, Debuff - 1 it will remove random buffs / debuffs for choosen abnormal_time.

skill_begin skill_name = [s_time_cancellation] / * [Time Cancellation] * / skill_id = 10024 level = 1 operate_type = A2 magic_level = 80 effect = {{i_hide_abnormal; 0, 5}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 55 cast_range = 600 effective_range = 1100 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 60 activate_rate = 100 lv_bonus_rate = 2 basic_property = men abnormal_time = 15 abnormal_lv = 1 abnormal_type = hide_abnormal attribute = attr_none effect_point =- 655 target_type = enemy_only affect_scope = single affect_limit = {0; 0} next_action = none abnormal_visual_effect = ave_imprisioning2 debuff = 1 ride_state = {@ ride_none; @ ride_wind; @ ride_star; @ ride _twilight} skill_end

skill effect to recovery hided buffs: effect = {{i_unhide_abnormal}} for interlude skill that removes debuffs

- New skill effect added that will cast instant skills:

effect = {{i_use_skill; skill_class_id}}

- Added new territory types to TerritoryData.txt:

a) NO_OL_BUFFS_ZONE - disables overlord buffs in that zone (only caster will be affected)

RACE_CHANGE_ZONE if Race =- 1 then only sex will be changed if Sex =- 1 then only Race will be changed

/ / Begin territory_id = 29 MinX =- 12000 MaxX =- 8000 MinY = 100000 MaxY = 140000 MinZ =- 4000 MaxZ = 4000 Type = RACE_CHANGE_ZONE Race = 3 Sex = 1 end

Player wont see that character got different race but other players will see it changed.

c) changed format for two territory types:

/ / Begin territory_id = 27 MinX =- 12000 MaxX =- 8000 MinY = 100000 MaxY = 140000 MinZ =- 4000 MaxZ = 4000 Type = NICKNAME_CHANGE_ZONE NickName = ManStanding Color = 42495 HidePledge = 1 end

/ / Begin territory_id = 28 MinX =- 12000 MaxX =- 8000 MinY = 100000 MaxY = 140000 MinZ =- 4000 MaxZ = 4000 Type = BLOCK_SKILLS_ZONE SkillList = 1016, 1254, 3160 end

- Added new operate_cond for skilldata.txt

- Op_is_in_siege; ResidenceId

- Op_hour_lower_than; hour - allows you to enable / disable skills in certain hours

- Op_hour_higher_than; hour - allows you to enable / disable skills in certain hours

- Clan color under player's nick name (which shows up when you select any player)

 

 

http://rghost.net/10357201 kaygen

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