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[Help]Java code Augment Skills chances


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Prwto error edw:

    public static double  HP_REGEN_MULTIPLIER;

@@ -1246,6 +1273,15 @@

                ENCHANT_MAX_JEWELRY = Integer.parseInt(Character.getProperty("EnchantMaxJewelry", "255"));

                ENCHANT_SAFE_MAX = Integer.parseInt(Character.getProperty("EnchantSafeMax", "3"));

                ENCHANT_SAFE_MAX_FULL = Integer.parseInt(Character.getProperty("EnchantSafeMaxFull", "4"));

+                 AUGMENTATION_NG_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationNGSkillChance", "15"));

+                 AUGMENTATION_NG_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationNGGlowChance", "0"));

+                 AUGMENTATION_MID_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationMidSkillChance", "30"));

+                 AUGMENTATION_MID_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationMidGlowChance", "40"));

+                 AUGMENTATION_HIGH_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationHighSkillChance", "45"));

+                 AUGMENTATION_HIGH_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationHighGlowChance", "70"));

+                 AUGMENTATION_TOP_SKILL_CHANCE = Integer.parseInt(Character.getProperty("AugmentationTopSkillChance", "60"));

+                 AUGMENTATION_TOP_GLOW_CHANCE = Integer.parseInt(Character.getProperty("AugmentationTopGlowChance", "100"));

+                 AUGMENTATION_BASESTAT_CHANCE = Integer.parseInt(Character.getProperty("AugmentationBaseStatChance", "1"));

                ALT_GAME_KARMA_PLAYER_CAN_BE_KILLED_IN_PEACEZONE = Boolean.parseBoolean(Character.getProperty("AltKarmaPlayerCanBeKilledInPeaceZone", "false"));

                ALT_GAME_KARMA_PLAYER_CAN_SHOP = Boolean.parseBoolean(Character.getProperty("AltKarmaPlayerCanShop", "true"));

                ALT_GAME_KARMA_PLAYER_CAN_TELEPORT = Boolean.parseBoolean(Character.getProperty("AltKarmaPlayerCanTeleport", "true"));

 

mou vgale kai ligo parakatw errors

@@ -92,15 +94,17 @@

_augmentationStats[2] = new FastList<augmentationStat>();

_augmentationStats[3] = new FastList<augmentationStat>();

 

- _activeSkills = new FastList<augmentationSkill>();

- _passiveSkills = new FastList<augmentationSkill>();

- _chanceSkills = new FastList<augmentationSkill>();

+ _blueSkills = new FastList<augmentationSkill>();

+ _purpleSkills = new FastList<augmentationSkill>();

+ _redSkills = new FastList<augmentationSkill>();

 

load();

 

+ _skillsCount = _blueSkills.size() + _purpleSkills.size() + _redSkills.size();

+

// Use size*4: since theres 4 blocks of stat-data with equivalent size

_log.info("AugmentationData: Loaded: " + (_augmentationStats[0].size() * 4) + " augmentation stats.");

- _log.info("AugmentationData: Loaded: " + _activeSkills.size() + " active, " + _passiveSkills.size() + " passive and " + _chanceSkills.size() + " chance skills");

+ _log.info("AugmentationData: Loaded: " + _blueSkills.size() + " blue, " + _purpleSkills.size() + " purple and " + _redSkills.size() + " red skills");

  • 0
Posted

pare ayto einai apo to palio mou pack to IL AugmentationData.java

gia to  config  prepei na to ftia3eis sosta esu ekei pou theleis na to peraseis  kai na ftia3eis kai ayto edw


(Character.getProperty

katse re den katalava ti ennoeis na  to ftiaxw egw?:S dld ti prepei na kanw?
  • 0
Posted

pare kai ta config giati eisai 3an8ia apo oti blepw :P

 


 

Config.java

 


 

Gia na katalaveis ota theleis na to peraseis se  ena Config pou exeis ftia3ei kai  exei name Custom esu to kaneis esu  sto Config.java

 

(CustomSettings.getProperty(

 


otan theleis na to perasei px sto other  to kaneis etsi

 

(otherSettings.getProperty(

 

 


 

alla ama deis to diko sou config to exei etsi

 

(Character.getProperty

 


pou kanonika to kaneis etsi  gia na einai ok

 

(CharacterSettings.getProperty(

  • 0
Posted

nai file mou aplos  meta ayta edw tha ta valeis sto other

 

+# These controls the chance to get a skill in the augmentation process
+# Retail: 15, 30, 45, 60
+AugmentationNGSkillChance = 15
+AugmentationMidSkillChance = 30
+AugmentationHighSkillChance = 45
+AugmentationTopSkillChance = 60
+
+# These controls the chance to get a Base Stat Modifier in the augmentation process
+# Note:
+#       No dependancy on LS grade
+# Retail: 1
+AugmentationBaseStatChance = 1
+
+# These controls the chance to get a glow effect in the augmentation process
+# Note:
+#       No/Mid Grade Life Stone can not have glow effect
+#       if you do not get a skill or Base Stat Modifier
+#       On Retail you can not get glow effect with NoGrade LS
+# Retail: 0, 40, 70, 100
+AugmentationNGGlowChance = 0
+AugmentationMidGlowChance = 40
+AugmentationHighGlowChance = 70
+AugmentationTopGlowChance = 100
+

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