Hello. Well, I'm trying to addapt gracia final faction engine to interlude and I almost did it, but I got two errors and I have no idea how to fix that.
Errors:
[javac] D:\workspace\claw\gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2TpFlagInstance.java:250: cannot find symbol
[javac] symbol : method reduceCurrentHp(double,net.sf.l2j.gameserver.model.actor.L2Character,net.sf.l2j.gameserver.model.L2Skill)
[javac] location: class net.sf.l2j.gameserver.model.actor.L2Npc
[javac] super.reduceCurrentHp(damage, attacker, skill);
[javac] ^
[javac] D:\workspace\claw\gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2TpFlagInstance.java:236: method does not override or implement a method from a supertype
[javac] @Override
[javac] ^
[javac] 2 errors
And here is code:
package net.sf.l2j.gameserver.model.actor.instance;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.logging.Logger;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.entity.FactionMaps;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.gameserver.util.Broadcast;
public class L2TpFlagInstance extends L2Npc
{
private final static Logger _log = Logger.getLogger(L2FactTeleporterInstance.class.getName());
private int _faction=0;
private int _occupayable=0;
private String _title = "";
private String _flagPlace = "";
public L2TpFlagInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
public static void spawnFlags()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT * FROM faction_crystals WHERE mapId=?");
statement.setInt(1, FactionMaps.getMapId());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
String _titlea = "";
if (rset.getInt("factionId") == 1)
_titlea = "Blue";
else if (rset.getInt("factionId") == 2)
_titlea = "Red";
L2TpFlagInstance flag = new L2TpFlagInstance(IdFactory.getInstance().getNextId(),NpcTable.getInstance().getTemplate(31217));
flag.setTitle(_titlea);
flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
flag.setHeading(0);
flag.setName(rset.getString("flagName"));
flag.setFlagName(rset.getString("flagName"));
flag.setFlagFactionId(rset.getInt("factionId"));
flag.spawnMe(rset.getInt("x"),rset.getInt("y"),rset.getInt("z") + 50);
if (rset.getInt("factionId") != 0)
{
if (rset.getInt("factionId") == 1)
L2FactTeleporterInstance._tpBlueFlags.add(flag);
else
L2FactTeleporterInstance._tpRedFlags.add(flag);
flag.setIsInvul(true);
flag.setIsUnoccupayable(1);
}
_log.info("Spawned crystal: " + rset.getString("flagName"));
}
rset.close();
statement.close();
}
catch (Exception e)
{
_log.warning("Kazkas blogai su kristalais faction:" + e);
}
finally
{
try {con.close();} catch (Exception e){}
}
Announcements.getInstance().announceToAll("Spawned faction map: " + FactionMaps.getMapName());
}
public void setFlagName(String a)
{
_flagPlace = a;
}
public String getFlagName()
{
return _flagPlace;
}
@Override
public boolean isAttackable()
{
return true;
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return true;
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
return false;
if (getFlagFactionId() == 1)
L2FactTeleporterInstance._tpBlueFlags.remove(this);
else if (getFlagFactionId() == 2)
L2FactTeleporterInstance._tpRedFlags.remove(this);
L2PcInstance player = null;
int _faktjon = 0;
String _name = "";
if (killer instanceof L2PcInstance)
player = (L2PcInstance) killer;
else if (killer instanceof L2SummonInstance)
player = ((L2SummonInstance) killer).getOwner();
_faktjon = player.getFactionId();
if (_faktjon == 1)
_title = "Blue";
else
_title = "Red";
L2TpFlagInstance flag = new L2TpFlagInstance(IdFactory.getInstance().getNextId(),NpcTable.getInstance().getTemplate(31217));
_name = this.getName();
flag.setTitle(_title);
flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
flag.setHeading(0);
flag.setName(_name);
flag.setFlagName(_name);
flag.setIsUnoccupayable(0);
flag.setFlagFactionId(_faktjon);
flag.spawnMe(this.getX(), this.getY(), this.getZ());
deleteMe();
if (_faktjon == 1)
L2FactTeleporterInstance._tpBlueFlags.add(flag);
else
L2FactTeleporterInstance._tpRedFlags.add(flag);
Broadcast.sendMessToAllFactionPlayers(_title + " faction member " + player.getName() + " has occupied " + _flagPlace + " crystal.");
return true;
}
@Override
public void onForcedAttack(L2PcInstance player)
{
onAction(player);
}
public void setIsUnoccupayable(int a)
{
_occupayable = a;
}
public int isUnoccupayable()
{
return _occupayable;
}
@Override
public void onAction(L2PcInstance player)
{
if (player == null || !canTarget(player))
return;
// Check if the L2PcInstance already target the L2NpcInstance
if (this != player.getTarget()/* && player.inWorld() == 1*/)
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
player.sendPacket(my);
// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
su.addAttribute(StatusUpdate.MAX_HP, getMaxHp() );
player.sendPacket(su);
// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
if (isAutoAttackable(player) && Math.abs(player.getZ() - getZ()) < 100)
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
else
{
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
}
public int getFlagFactionId()
{
return _faction;
}
public void setFlagFactionId(int i)
{
_faction = i;
}
@Override
public void reduceCurrentHp(double damage, L2Character attacker, L2Skill skill)
{
L2PcInstance plajor = null;
boolean cord = false;
if (attacker instanceof L2PcInstance)
plajor = (L2PcInstance) attacker;
else if (attacker instanceof L2SummonInstance)
plajor = ((L2SummonInstance) attacker).getOwner();
if (/*plajor.inWorld() == 1 && */plajor.getFactionId() != getFlagFactionId())
cord = true;
if (cord)
super.reduceCurrentHp(damage, attacker, skill);
}
}
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Question
DarthVader
Hello. Well, I'm trying to addapt gracia final faction engine to interlude and I almost did it, but I got two errors and I have no idea how to fix that.
Errors:
And here is code:
::)
2 answers to this question
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