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Posted

I got a pm request about that, so i thought of recoding it in a bit different way, by encapsulating the current Fishing handler with my own and calling it from withing. Ill move it in l2j shares section when we are sure it doesnt contain bugs.

 

What this does:

 

1)It allows you to fish only inside a selected area ( set the centerX,centerY,radius ) yourself.

2)When you start fishing you get flagged.

 

What you must do to make it interesting:

 

1)Edit the extractable fishing items and make them reward interesting items.

2)Boost their count or change so as they become more profitable than farming in farming zone ( 20% ? ) since it induces death risk ( pvp flag ).

 

How it is supposed to work:

 

Money-hungry people will go at the fishing zone to fish cause it pays more than the farming zone, but there is danger cause you get flagged, so pvp hungry monsters ( players ... ) will come to get pvp points from you and interrupt/annoy your fishing.

 

The code: Just datapack, doesnt need recompile. If you find any bug tell me , it works but i didnt test in detail.

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPack
Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7843)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -192,6 +192,7 @@
import handlers.skillhandlers.CpDam;
import handlers.skillhandlers.CpDamPercent;
import handlers.skillhandlers.Craft;
+import handlers.skillhandlers.CustomFishing;
import handlers.skillhandlers.DeluxeKey;
import handlers.skillhandlers.Detection;
import handlers.skillhandlers.Disablers;
@@ -515,6 +516,7 @@
		SkillHandler.getInstance().registerSkillHandler(new Extractable());
		SkillHandler.getInstance().registerSkillHandler(new RefuelAirShip());
		SkillHandler.getInstance().registerSkillHandler(new NornilsPower());
+		SkillHandler.getInstance().registerSkillHandler(new CustomFishing());
		_log.config("Loaded " + SkillHandler.getInstance().size() + " SkillHandlers");
	}

Index: data/scripts/handlers/skillhandlers/CustomFishing.java
===================================================================
--- data/scripts/handlers/skillhandlers/CustomFishing.java	(revision 0)
+++ data/scripts/handlers/skillhandlers/CustomFishing.java	(revision 0)
@@ -0,0 +1,58 @@
+package handlers.skillhandlers;
+
+import com.l2jserver.gameserver.handler.ISkillHandler;
+import com.l2jserver.gameserver.model.L2Object;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.templates.skills.L2SkillType;
+
+public class CustomFishing implements ISkillHandler
+{
+	public static int fishingCenterX=0;
+	public static int fishingCenterY=0;
+	public static int radius = 600;
+	private static Fishing fishing = new Fishing();
+	
+	private static final L2SkillType[] SKILL_IDS =
+	{
+		L2SkillType.FISHING
+	};
+	
+	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
+	{
+		if (!(activeChar instanceof L2PcInstance))
+			return;
+		
+		L2PcInstance player = (L2PcInstance) activeChar;
+		
+		if(manhattanDistance(player,fishingCenterX,fishingCenterY)>radius)
+		{
+			activeChar.sendMessage("You are out of the fishing area range.");
+			return;
+		}
+		
+		fishing.useSkill(activeChar, skill, targets);
+		
+		//White players that are fishing should get flagged.
+		if(player.isFishing() && player.getPvpFlag()==0)
+		{
+			player.updatePvPStatus();
+		}
+	}
+	
+	public L2SkillType[] getSkillIds()
+	{
+		return SKILL_IDS;
+	}
+	
+	public static int manhattanDistance(L2Character activeChar, int x, int y)
+	{
+		int distance = 0;
+		int px = activeChar.getX();
+		int py = activeChar.getY();
+		distance = Math.abs(px -x )+ Math.abs(py -y);
+		
+		return distance;
+	}
+}
\ No newline at end of file

 

Posted

cool share but as you said without those:

1)Edit the extractable fishing items and make them reward interesting items.

2)Boost their count or change so as they become more profitable than farming in farming zone ( 20% ? ) since it induces death risk ( pvp flag ).

 

there isnt much sense to add it on high rates where finishing is useless :)

Posted

there isnt much sense to add it on high rates where finishing is useless :)

 

Maybe for an event area :P .. however .. i like this :D .. i will try on IL and Emu :P

Posted

When i added it in relapse, apart from some stupid-ass botters that i caught later, we had huge pvps in that area. People were farming via flag-fishing and others were coming to kill for pvp points. And then some others were coming to "sell" mafia protection. It was very funny to see ;) I had a picture in my disk which i cant find, where the 0day of implementation we had like 30 ppl fishing alltogether.

 

 

PS: On a second note, i need to add some underwater checks so as people cant fish when underwater.

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