8a h8ela na mou pei kapoios pws 8a kanw auton ton kwdika gia l2jserver to new revision 4 martiou 2011...
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Spawn;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
/**
* @author x.v3ndetta@yahoo.com
*
*/
public class VendettaItem implements IItemHandler
{
public class DeSpawnScheduleTimerTask implements Runnable
{
L2Spawn spawnedPlant = null;
public DeSpawnScheduleTimerTask(L2Spawn spawn)
{
spawnedPlant = spawn;
}
public void run()
{
try
{
spawnedPlant.getLastSpawn().decayMe();
} catch (Throwable t)
{
}
}
}
private static int[] _itemIds = { 6391 };
private static int[] _npcIds = { 18342 };
private static int[] _npcLifeTime = { 20000 };
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
L2PcInstance activeChar = (L2PcInstance) playable;
L2NpcTemplate template1 = null;
int lifeTime = 0;
int itemId = item.getItemId();
for (int i = 0; i < _itemIds.length; i++)
{
if (_itemIds == itemId)
{
template1 = NpcTable.getInstance().getTemplate(_npcIds);
lifeTime = _npcLifeTime;
break;
}
}
if (template1 == null)
return;
try
{
L2Spawn spawn = new L2Spawn(template1);
spawn.setId(IdFactory.getInstance().getNextId());
spawn.setLocx(activeChar.getX());
spawn.setLocy(activeChar.getY());
spawn.setLocz(activeChar.getZ());
L2World.getInstance().storeObject(spawn.spawnOne());
ThreadPoolManager.getInstance().scheduleGeneral(new DeSpawnScheduleTimerTask(spawn), lifeTime);
activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
} catch (Exception e)
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
sm.addString("Exception in useItem() of VendettaItem.java");
activeChar.sendPacket(sm);
}
}
public int[] getItemIds()
{
return _itemIds;
}
}
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Hello, lovely people, how are you? I just finished compiling the L2jFrozen project Rev: 1132 (very old).
I don't mind it being too old, since the project is for me and my children. (LAN/Offline) it's not meant to be put online. I want to learn and give my children more comfort when playing. And for my part, I also experiment with the game.
My problem is that I don't know much about the subject. I was able to make some basic configurations to my liking and that of my children, but it never compiles or anything like that... I would really need help from you, the community... I simply want to remove all subclass restrictions, remove the restriction on "Overlord, Warsmith, and Dark Elf subclasses with White Elves and vice versa." Thank you very much in advance! Greetings, community.
Warriors, prepare for a new era!
We are pleased to announce that on July 12, with the morning restart, Airin will be updated to Chronicle 4: Scions of Destiny.
- Open Beta Testing (OBT) will begin on July 9. Everyone will be able to test the update in advance, including class mechanics, quests, and new content.
- The Clan Hall Auction will take place on July 13.
We’ve also prepared a traditional bonus start - details will be shared in the coming days.
The full list of changes is available in the official patch notes.
Thank you for your support and participation in the project. See you in Chronicle 4!
The game client download will be available soon.
Question
WhiTeAnGeL*
Paidia geia sas,
8a h8ela na mou pei kapoios pws 8a kanw auton ton kwdika gia l2jserver to new revision 4 martiou 2011...
10 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.