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Hey! I wanted to make a NPC transform into another NPC when it has 40% HP but I get an error :-s

 

Code:

if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}

 

Error:

 

java.lang.NullPointerException
at ai.individual.Freya.onAttack(Freya.java:127)
at com.l2jserver.gameserver.model.quest.Quest.onAttack(Quest.java:700)
at com.l2jserver.gameserver.model.quest.Quest.notifyAttack(Quest.java:367)
at com.l2jserver.gameserver.model.actor.L2Attackable.addDamage(L2Attackable.java:915)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:490)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:447)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5158)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4509)
at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2592)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)
at java.util.concurrent.FutureTask.run(FutureTask.java:138)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:98)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:206)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at java.lang.Thread.run(Thread.java:662)

6 answers to this question

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package ai.individual;

import ai.group_template.L2AttackableAIScript;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.util.Rnd;

public class Freya extends L2AttackableAIScript
{
private static final String[] Text =
{
	"Ha ha.. PLAYERNAME! Feel the true power of Ice Queen!", "PLAYERNAME, get over here!", "You cannot run from me, PLAYERNAME!", "PLAYERNAME, where are you going to?"
};

private static final String[] Text2 =
{
	"Ha ha.. Did you think you win?", "I will erase you from this world!"
};

private static final String[] Text3 =
{
	"How do you feel now, PLAYERNAME?", "Fee; my wrath, PLAYERNAME!", "PLAYERNAME, feel my curse!"
};

private static final int FREYA = 18847;
private static final int FREYA2 = 29179;
private static final byte ALIVE = 0;
private static final byte DEAD = 1;
private L2GrandBossInstance freya, freya2;

public Freya(int id, String name, String descr)
{
	super(id, name, descr);
	int[] mob =
	{
			FREYA, FREYA2
	};
	this.registerMobs(mob);

	StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
	int status = GrandBossManager.getInstance().getBossStatus(FREYA);
	if (status == DEAD)
	{
		// load the unlock date and time for freya from DB
		long temp = info.getLong("respawn_time") - System.currentTimeMillis();
		// if freya is locked until a certain time, mark it so and start the unlock timer
		// the unlock time has not yet expired.
		if (temp > 0)
			startQuestTimer("freya_unlock", temp, null, null);
		else
		{
			// the time has already expired while the server was offline. Immediately spawn freya.
			L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
			GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
			spawnBoss(freya);
		}
	}
	else
	{
		int loc_x = info.getInteger("loc_x");
		int loc_y = info.getInteger("loc_y");
		int loc_z = info.getInteger("loc_z");
		int heading = info.getInteger("heading");
		int hp = info.getInteger("currentHP");
		int mp = info.getInteger("currentMP");
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, loc_x, loc_y, loc_z, heading, false, 0);
		freya.setCurrentHpMp(hp, mp);
		spawnBoss(freya);
	}
}

public void spawnBoss(L2GrandBossInstance npc)
{
	GrandBossManager.getInstance().addBoss(npc);
	npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.equalsIgnoreCase("freya_unlock"))
	{
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
		GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
		spawnBoss(freya);
	}
	return super.onAdvEvent(event, npc, player);
}

@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1290, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1169, 14));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1183, 4));
		}
		if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}
	}
	if (npcId == FREYA2)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(10) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text3[Rnd.get(2)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(6148, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1340, 1));
		}
		if (npc.getMaxHp() * 60 / 100 < npc.getCurrentHp() - damage)
		{
			freya2.deleteMe();
			freya = (L2GrandBossInstance) addSpawn(FREYA, 114721, -114793, -11209, 0, false, 0);
			freya.setCurrentHpMp(11061361, 200000);
		}
	}
	return super.onAttack(npc, attacker, damage, isPet);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	else if (npcId == FREYA2)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	return super.onKill(npc, killer, isPet);
}

public static void main(String[] args)
{
	// now call the constructor (starts up the ai)
	new Freya(-1, "freya", "ai");
}
}

 

despawn and create a new one like halisha

  • 0
Posted

package ai.individual;

import ai.group_template.L2AttackableAIScript;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.util.Rnd;

public class Freya extends L2AttackableAIScript
{
private static final String[] Text =
{
	"Ha ha.. PLAYERNAME! Feel the true power of Ice Queen!", "PLAYERNAME, get over here!", "You cannot run from me, PLAYERNAME!", "PLAYERNAME, where are you going to?"
};

private static final String[] Text2 =
{
	"Ha ha.. Did you think you win?", "I will erase you from this world!"
};

private static final String[] Text3 =
{
	"How do you feel now, PLAYERNAME?", "Fee; my wrath, PLAYERNAME!", "PLAYERNAME, feel my curse!"
};

private static final int FREYA = 18847;
private static final int FREYA2 = 29179;
private static final byte ALIVE = 0;
private static final byte DEAD = 1;
private L2GrandBossInstance freya, freya2;

public Freya(int id, String name, String descr)
{
	super(id, name, descr);
	int[] mob =
	{
			FREYA, FREYA2
	};
	this.registerMobs(mob);

	StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
	int status = GrandBossManager.getInstance().getBossStatus(FREYA);
	if (status == DEAD)
	{
		// load the unlock date and time for freya from DB
		long temp = info.getLong("respawn_time") - System.currentTimeMillis();
		// if freya is locked until a certain time, mark it so and start the unlock timer
		// the unlock time has not yet expired.
		if (temp > 0)
			startQuestTimer("freya_unlock", temp, null, null);
		else
		{
			// the time has already expired while the server was offline. Immediately spawn freya.
			L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
			GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
			spawnBoss(freya);
		}
	}
	else
	{
		int loc_x = info.getInteger("loc_x");
		int loc_y = info.getInteger("loc_y");
		int loc_z = info.getInteger("loc_z");
		int heading = info.getInteger("heading");
		int hp = info.getInteger("currentHP");
		int mp = info.getInteger("currentMP");
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, loc_x, loc_y, loc_z, heading, false, 0);
		freya.setCurrentHpMp(hp, mp);
		spawnBoss(freya);
	}
}

public void spawnBoss(L2GrandBossInstance npc)
{
	GrandBossManager.getInstance().addBoss(npc);
	npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.equalsIgnoreCase("freya_unlock"))
	{
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
		GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
		spawnBoss(freya);
	}
	return super.onAdvEvent(event, npc, player);
}

@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1290, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1169, 14));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1183, 4));
		}
		if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}
	}
	if (npcId == FREYA2)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(10) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text3[Rnd.get(2)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(6148, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1340, 1));
		}
		if (npc.getMaxHp() * 60 / 100 < npc.getCurrentHp() - damage)
		{
			freya2.deleteMe();
			freya = (L2GrandBossInstance) addSpawn(FREYA, 114721, -114793, -11209, 0, false, 0);
			freya.setCurrentHpMp(11061361, 200000);
		}
	}
	return super.onAttack(npc, attacker, damage, isPet);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	else if (npcId == FREYA2)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	return super.onKill(npc, killer, isPet);
}

public static void main(String[] args)
{
	// now call the constructor (starts up the ai)
	new Freya(-1, "freya", "ai");
}
}

 

despawn and create a new one like halisha

 

Look into the polymorph scripts it will help you.

  • 0
Posted

and if i make it just to morph.. instead of checking for npc i will check for npc's morph right? it's easier this way? :)

 

morph is the same thing the difference beetwen morph and spawn a new one is nothing besides of how you code it :)

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    • Version 0.8.0 - Export to Blender. Map tile transfer. Main/Classic support. New shadows   Download   Location export to Blender   Export works both from the main menu and inside a loaded world.   - Export location… saves one or more tiles (up to 25) into one glTF file (.glb) with textures. The file holds:   - the terrain, with all its layers baked into one texture of 2048, 4096 or 8192 px;   - the level geometry, static meshes, doors and, if you want, the grass. - Neighbouring tiles meet without gaps. Shared textures are written only once. - Water looks like the viewer's realistic water. It is smooth, with ripples, and its colour depends on the depth: turquoise over sand, dark in deep places. - Scale: 1 client unit = 4 cm, so people are 1.8 m tall. - A part exports a square of 200–1300 m instead of the whole tile. - Place NPCs from npcpos places the NPCs from the server's npcpos.txt. For each kind of NPC it writes a separate file with its skeleton and animations. - Time of day takes the client's sun, light, fog and sky (clouds, sun, moon) for the chosen hour.   NPC and player character export   - Export NPC… finds an NPC by name, title, id or mesh. It saves the NPC as glTF with its skeleton and all its animations: idle, walk, run, attacks, death and more. - NPCs built from player race parts, such as guards in armour, are exported too, with their weapons and shields. - Player character mode makes a character of any race in the armour and weapons you choose.   Open in Blender   - Every export comes with the open-in-blender.py script. If Blender is installed, an "Open in Blender" button appears after the export. - A character opens with its textures at once: the camera looks at its face, the idle animation plays, the bones are hidden, and the animations loop. - Locations and characters are lit by their own sun and sky, with shadows. - Each tile and each of its parts (terrain, meshes, grass) is in its own collection, so one checkbox hides it.   Copy, move and swap map tiles   - In Copy, move or swap tiles… you pick the source tile and a place on the map. Cruma shifts all the coordinates in the map. - The geodata region and the spawns from npcpos.txt can move along with the tile. A tile can also come from another client. If the two clients are from different chronicles, correct results are not guaranteed, so make a backup first. - Build from the map builds the geodata of the moved tiles again, and Rebuild pathnodes rebuilds the pathnode graph. - Update map image updates the map image in the start menu after the operation. - The dialog shows which world you are picking the tile in and which client will be changed.   Main and Classic worlds   - Clients with Classic maps have a Main / Classic switch. Classic opens X_Y_Classic.unr. - The Classic world has its own folders for captures, the map image and geodata. - If a client has no Classic maps, the switch is dimmed and cannot be changed.   Shadows (Custom Lighting) Note: the custom lighting must be enabled in settings/scene settings   - NPCs now also cast sun shadows on the ground and walls, and get darker in the shade of buildings and trees. - Shadows of buildings and trees are much sharper, with crisp edges on roofs and walls. - This has almost no effect on performance. Thanks, appreciate it!
    • 🎬 Creator Subscriptions: CapCut Pro, Canva Pro, and Adobe Creative Cloud available with instant automated setup!   FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
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