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Hey! I wanted to make a NPC transform into another NPC when it has 40% HP but I get an error :-s

 

Code:

if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}

 

Error:

 

java.lang.NullPointerException
at ai.individual.Freya.onAttack(Freya.java:127)
at com.l2jserver.gameserver.model.quest.Quest.onAttack(Quest.java:700)
at com.l2jserver.gameserver.model.quest.Quest.notifyAttack(Quest.java:367)
at com.l2jserver.gameserver.model.actor.L2Attackable.addDamage(L2Attackable.java:915)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:490)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:447)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5158)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4509)
at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2592)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303)
at java.util.concurrent.FutureTask.run(FutureTask.java:138)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:98)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:206)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at java.lang.Thread.run(Thread.java:662)

6 answers to this question

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Posted

package ai.individual;

import ai.group_template.L2AttackableAIScript;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.util.Rnd;

public class Freya extends L2AttackableAIScript
{
private static final String[] Text =
{
	"Ha ha.. PLAYERNAME! Feel the true power of Ice Queen!", "PLAYERNAME, get over here!", "You cannot run from me, PLAYERNAME!", "PLAYERNAME, where are you going to?"
};

private static final String[] Text2 =
{
	"Ha ha.. Did you think you win?", "I will erase you from this world!"
};

private static final String[] Text3 =
{
	"How do you feel now, PLAYERNAME?", "Fee; my wrath, PLAYERNAME!", "PLAYERNAME, feel my curse!"
};

private static final int FREYA = 18847;
private static final int FREYA2 = 29179;
private static final byte ALIVE = 0;
private static final byte DEAD = 1;
private L2GrandBossInstance freya, freya2;

public Freya(int id, String name, String descr)
{
	super(id, name, descr);
	int[] mob =
	{
			FREYA, FREYA2
	};
	this.registerMobs(mob);

	StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
	int status = GrandBossManager.getInstance().getBossStatus(FREYA);
	if (status == DEAD)
	{
		// load the unlock date and time for freya from DB
		long temp = info.getLong("respawn_time") - System.currentTimeMillis();
		// if freya is locked until a certain time, mark it so and start the unlock timer
		// the unlock time has not yet expired.
		if (temp > 0)
			startQuestTimer("freya_unlock", temp, null, null);
		else
		{
			// the time has already expired while the server was offline. Immediately spawn freya.
			L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
			GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
			spawnBoss(freya);
		}
	}
	else
	{
		int loc_x = info.getInteger("loc_x");
		int loc_y = info.getInteger("loc_y");
		int loc_z = info.getInteger("loc_z");
		int heading = info.getInteger("heading");
		int hp = info.getInteger("currentHP");
		int mp = info.getInteger("currentMP");
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, loc_x, loc_y, loc_z, heading, false, 0);
		freya.setCurrentHpMp(hp, mp);
		spawnBoss(freya);
	}
}

public void spawnBoss(L2GrandBossInstance npc)
{
	GrandBossManager.getInstance().addBoss(npc);
	npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.equalsIgnoreCase("freya_unlock"))
	{
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
		GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
		spawnBoss(freya);
	}
	return super.onAdvEvent(event, npc, player);
}

@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1290, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1169, 14));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1183, 4));
		}
		if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}
	}
	if (npcId == FREYA2)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(10) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text3[Rnd.get(2)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(6148, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1340, 1));
		}
		if (npc.getMaxHp() * 60 / 100 < npc.getCurrentHp() - damage)
		{
			freya2.deleteMe();
			freya = (L2GrandBossInstance) addSpawn(FREYA, 114721, -114793, -11209, 0, false, 0);
			freya.setCurrentHpMp(11061361, 200000);
		}
	}
	return super.onAttack(npc, attacker, damage, isPet);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	else if (npcId == FREYA2)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	return super.onKill(npc, killer, isPet);
}

public static void main(String[] args)
{
	// now call the constructor (starts up the ai)
	new Freya(-1, "freya", "ai");
}
}

 

despawn and create a new one like halisha

  • 0
Posted

package ai.individual;

import ai.group_template.L2AttackableAIScript;
import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcSay;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.util.Rnd;

public class Freya extends L2AttackableAIScript
{
private static final String[] Text =
{
	"Ha ha.. PLAYERNAME! Feel the true power of Ice Queen!", "PLAYERNAME, get over here!", "You cannot run from me, PLAYERNAME!", "PLAYERNAME, where are you going to?"
};

private static final String[] Text2 =
{
	"Ha ha.. Did you think you win?", "I will erase you from this world!"
};

private static final String[] Text3 =
{
	"How do you feel now, PLAYERNAME?", "Fee; my wrath, PLAYERNAME!", "PLAYERNAME, feel my curse!"
};

private static final int FREYA = 18847;
private static final int FREYA2 = 29179;
private static final byte ALIVE = 0;
private static final byte DEAD = 1;
private L2GrandBossInstance freya, freya2;

public Freya(int id, String name, String descr)
{
	super(id, name, descr);
	int[] mob =
	{
			FREYA, FREYA2
	};
	this.registerMobs(mob);

	StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
	int status = GrandBossManager.getInstance().getBossStatus(FREYA);
	if (status == DEAD)
	{
		// load the unlock date and time for freya from DB
		long temp = info.getLong("respawn_time") - System.currentTimeMillis();
		// if freya is locked until a certain time, mark it so and start the unlock timer
		// the unlock time has not yet expired.
		if (temp > 0)
			startQuestTimer("freya_unlock", temp, null, null);
		else
		{
			// the time has already expired while the server was offline. Immediately spawn freya.
			L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
			GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
			spawnBoss(freya);
		}
	}
	else
	{
		int loc_x = info.getInteger("loc_x");
		int loc_y = info.getInteger("loc_y");
		int loc_z = info.getInteger("loc_z");
		int heading = info.getInteger("heading");
		int hp = info.getInteger("currentHP");
		int mp = info.getInteger("currentMP");
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, loc_x, loc_y, loc_z, heading, false, 0);
		freya.setCurrentHpMp(hp, mp);
		spawnBoss(freya);
	}
}

public void spawnBoss(L2GrandBossInstance npc)
{
	GrandBossManager.getInstance().addBoss(npc);
	npc.broadcastPacket(new PlaySound(1, "BS01_A", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	if (event.equalsIgnoreCase("freya_unlock"))
	{
		L2GrandBossInstance freya = (L2GrandBossInstance) addSpawn(FREYA, 114727, -114727, -11200, 0, false, 0);
		GrandBossManager.getInstance().setBossStatus(FREYA, ALIVE);
		spawnBoss(freya);
	}
	return super.onAdvEvent(event, npc, player);
}

@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1290, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1169, 14));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1183, 4));
		}
		if (npc.getMaxHp() * 40 / 100 > npc.getCurrentHp() - damage)
		{				
			freya.deleteMe();
			freya2 = (L2GrandBossInstance) addSpawn(FREYA2, 114721, -114793, -11209, 0, false, 0);
			freya2.setCurrentHpMp(4400000, 200000);
			freya2.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text2[Rnd.get(1)]));
		}
	}
	if (npcId == FREYA2)
	{
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(10) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text[Rnd.get(3)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(4064, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(100) == 0)
		{
			npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npcId, Text3[Rnd.get(2)].replace("PLAYERNAME", attacker.getName().toString())));
			attacker.teleToLocation(npc.getX(), npc.getY(), npc.getZ());
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(6148, 1));
		}
		if (npc.isInsideRadius(attacker, 1000, false, false) && !npc.isInsideRadius(attacker, 300, false, false) && Rnd.get(20) == 0)
		{
			npc.setTarget(attacker);
			npc.doCast(SkillTable.getInstance().getInfo(1340, 1));
		}
		if (npc.getMaxHp() * 60 / 100 < npc.getCurrentHp() - damage)
		{
			freya2.deleteMe();
			freya = (L2GrandBossInstance) addSpawn(FREYA, 114721, -114793, -11209, 0, false, 0);
			freya.setCurrentHpMp(11061361, 200000);
		}
	}
	return super.onAttack(npc, attacker, damage, isPet);
}

@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
{
	int npcId = npc.getNpcId();
	if (npcId == FREYA)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	else if (npcId == FREYA2)
	{
		int objId = npc.getObjectId();
		npc.broadcastPacket(new PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Brave heroes!"));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "Good fight but I shall return again."));
		npc.broadcastPacket(new NpcSay(objId, 0, npcId, "You have not seen the last of Ice Queen!"));

		GrandBossManager.getInstance().setBossStatus(FREYA, DEAD);
		long respawnTime = (long) Config.Interval_Of_Freya_Spawn + Rnd.get(Config.Random_Of_Freya_Spawn);
		startQuestTimer("freya_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(FREYA);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(FREYA, info);
	}
	return super.onKill(npc, killer, isPet);
}

public static void main(String[] args)
{
	// now call the constructor (starts up the ai)
	new Freya(-1, "freya", "ai");
}
}

 

despawn and create a new one like halisha

 

Look into the polymorph scripts it will help you.

  • 0
Posted

and if i make it just to morph.. instead of checking for npc i will check for npc's morph right? it's easier this way? :)

 

morph is the same thing the difference beetwen morph and spawn a new one is nothing besides of how you code it :)

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    • 🔥 HF Rework Multi-Proff x10 is coming! ⚔️ New Samurai Crow Client ⚔️ Reworked Systems & Progression ⚔️ Updated Instances ⚔️ Classic Multeria Atmosphere 🧪 Pre-OBT is already live! 📅 Official OBT: June 29 🚀 Launch: July 3 🐞 Report bugs during testing and earn valuable rewards at launch! See you on the battlefield! https://rework.multeria.world/
    • PlayCMS - это удобная система управления веб-сайтом, разработанная специально для игровых проектов Lineage 2. CMS позволяет быстро запустить полнофункциональный серверный сайт с регистрацией игроков, личным кабинетом, новостями, рейтингами, магазином, модулями и гибкой панелью администратора. Система ориентирована на владельцев серверов Lineage 2, которым нужен красивый, функциональный и понятный сайт без лишних сложностей.  PlayCMS уже предоставляет базовые функции для управления проектами, такие как публикация новостей, настройка страниц, работа с пользователями, подключение шаблонов, а также установка модулей и плагинов. Ключевые особенности PlayCMS: — удобная административная панель; — регистрация и авторизация игроков; — учетная запись пользователя; — новостные и информационные страницы; — рейтинги игроков и кланов; — поддержка шаблонов дизайна; — установка модулей и плагинов через административную панель; — магазин цифровых продуктов; — категории продуктов; — возможность добавить фавикон; — защита лицензии для административной панели; — адаптация для игровых проектов Lineage 2; — возможность расширения функционала в соответствии с потребностями сервера. PlayCMS подходит как для новых игровых проектов, так и для существующих серверов, которым нужен удобный сайт с современным дизайном и интуитивно понятным управлением. Система проста в настройке и поддерживает индивидуальные шаблоны, дополнительные плагины и модули, что позволяет вам развивать свой сайт параллельно с развитием сервера. PlayCMS — это готовое решение для владельцев серверов Lineage 2, которым нужен красивый, быстрый и функциональный сайт. Демоверсия —  https://demo.playcms.ru/ Я разработчик этого чуда. Я готов выслушать конструктивную критику, а также ваши предложения по улучшению движка. Кроме того, я пишу модули любой сложности для этой CMS. Свяжитесь со мной: Telegram — @playcms       EN   PlayCMS is a user-friendly website management system designed specifically for Lineage 2 gaming projects. The CMS allows you to quickly launch a fully functional server website with player registration, personal account, news, ratings, a store, modules, and a flexible admin panel. The system is focused on Lineage 2 server owners who need a beautiful, functional, and clear website without unnecessary complexity. PlayCMS already provides basic features for project management, such as publishing news, customizing pages, working with users, connecting templates, and installing modules and plugins. Key Features of PlayCMS: — a convenient administrative panel; — player registration and authorization; — user account; — news and information pages; — player and clan ratings; — support for design templates; — installation of modules and plugins through the admin panel; — digital product store; — product categories; — ability to add a favicon; — license protection for the admin panel; — adaptation for Lineage 2 game projects; — the ability to expand functionality to meet the needs of the server. PlayCMS is suitable for both new gaming projects and existing servers that require a user-friendly website with a modern appearance and intuitive management. The system is easy to configure and supports individual templates, additional plugins, and modules, allowing you to develop your website alongside your server. PlayCMS is a ready-made solution for Lineage 2 server owners who need a beautiful, fast, and functional website. Demo - https://demo.playcms.ru/ I am the developer of this miracle. I am ready to listen to constructive criticism, as well as your suggestions for improving the engine. I also write modules of any complexity for this cms. Contact me: Telegram - @playcms   Скачать\Download : https://drive.google.com/file/d/15Az9WVDD4SQNyOPAsXMU4-mGHOiA_U_d/view     Added a new module "Wheel of Fortune" to the demo version.  PlayCMS Fortune Wheel - module "Wheel of Fortune" for Play CMS Purpose: - adds a Lineage 2-style wheel of fortune to the user's personal account; - displays in the personal account on top of the balance and warehouse block; - supports prizes: Adena, Coin of Luck, premium account, common items, empty slots; - before submitting the form, shows the animation of the wheel spinning; - if there are no attempts, it displays the "No attempts" modal window; - the won gift is automatically added to the user's inventory; - adds a separate "Wheel of Fortune" section to the admin panel; - in the admin panel, you can edit slots, Item ID, quantity, drop chance, attempts, and the price of purchasing attempts using your balance.
    • To increase visibility and make sure your offer reaches the right audience, I'd recommend exploring the tools at CS2WH. They have a Deals Bot that might help you track market prices and adjust your strategy on the fly. I'm finding their resources super helpful for keeping tabs on the trading scene. Plus, they emphasize safety and provide insights on legal skin trading, which is crucial for maintaining credibility.
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