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Posted

Ok so here's the deal. Been using that OOG on a private CT1 l2j server, and there is a problem when i have something like 3> OOG in a party killing mobs, just as i start killing it gives me packed error's and randomly log's off allt my bots. My question would be, is this the problem because of l2j server with a little different packeges, or can i do something about it? Maybe theres a way i can avoid bad packages? [it sometimes let's me party with 4oog + 1 ig if only like 2 oog and ig is killing.]

Thank you for you're answers.

and btw, can't make my bot heal the party members, any idea?

Posted

got some news after testing- can't have 2 or more oog on [in one place [i think]]

if you have more it sends packet errors and randomly disconnects everyone, when i start too attack mobs.

Posted

ok, fixed the problem with healing. no biggy, needed to press 'start combat' [stupid meh]

still having the problem with packet errors. Thinking of a solution, like - leaving one party far away from another [if it works]

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