Jump to content

Recommended Posts

Posted

I search on l2j source code and dint find it... since i have long time to use "l2 java" things i made a small automatic given castle lords crown for l2j latetest core.

 

Here you go;

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java	(revision 4514)
+++ java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java	(working copy)
@@ -74,6 +74,7 @@
import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
import com.l2jserver.gameserver.network.serverpackets.FriendList;
import com.l2jserver.gameserver.network.serverpackets.HennaInfo;
+import com.l2jserver.gameserver.datatables.CrownTable;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.PledgeShowMemberListAll;
@@ -313,6 +314,12 @@
		// Send Skill list
		activeChar.sendSkillList();

+		if (getCrownIdForPlayer(activeChar)>0)
+			checkCrownForPlayer(activeChar);
+			else
+		giveCrownForPlayer(activeChar);
+
+		
		// Send Dye Information
		activeChar.sendPacket(new HennaInfo(activeChar));

@@ -517,6 +524,76 @@
		}
	}

+	         /* getCrown For Player
+		 * Check: isClan?, isLeader?, isCrownToInventory
+		 * Return: boolean true if Crown for Castle in Inventory
+		 */
+		
+		public int getCrownIdForPlayer(L2PcInstance player)
+		{
+			for(int crownId : CrownTable.getCrownIds())
+			{
+				if(player.getInventory().getItemByItemId(crownId)!= null)
+					return crownId;
+			}
+			return 0;
+		}
+	
+		/*
+		 *	Destroy Crowns for Invalid Data
+		 */
+	
+		public void checkCrownForPlayer(L2PcInstance player)
+		{
+			// Check Clan and Leader?
+			L2Clan clan = player.getClan();
+			// Get All Crowns
+			for(int crownId : CrownTable.getCrownIds())
+			{
+				if(player.getInventory().getItemByItemId(crownId) != null)
+			{
+					// get Count Crowns for fix hacking)
+					int CrownsCount = (int) player.getInventory().getItemByItemId(crownId).getCount();
+					if (clan != null && player.isClanLeader())
+					{
+						if (clan.getHasCastle()>0)
+						{
+	                                        	if (CrownTable.getCrownId(clan.getHasCastle()) != crownId)
+							{
+						                player.getInventory().destroyItemByItemId("Destroy Crown", crownId, CrownsCount, player, player);
+								_log.info("[EnterWorld] Check Crowns for Player ["+player.getName()+"], destroy crownId: "+crownId+", count: "+CrownsCount+" = Wrong CastleId and CrownId!");
+							}
+						}
+						else
+						{
+					                player.getInventory().destroyItemByItemId("Destroy Crown", crownId, CrownsCount, player, player);
+							_log.info("[EnterWorld] Check Crowns for Player ["+player.getName()+"], destroy crownId: "+crownId+", count: "+CrownsCount+" = is not castle!");
+						}
+					}
+					else
+					{
+				                player.getInventory().destroyItemByItemId("Destroy Crown", crownId, CrownsCount, player, player);
+						_log.info("[EnterWorld] Check Crowns for Player ["+player.getName()+"], destroy crownId: "+crownId+", count: "+CrownsCount+" = is not clan or clanLeader!");
+					}
+				}
+			}
+		}
+	
+		public boolean giveCrownForPlayer(L2PcInstance player)
+		{
+			// Check Clan and Leader?
+			L2Clan clan = player.getClan();
+			if (clan != null && player.isClanLeader())
+			{
+				if (clan.getHasCastle()>0)
+				{
+					player.getInventory().addItem("Crown",CrownTable.getCrownId(clan.getHasCastle()),1,player,player);
+					return true;
+				}	
+			}
+			return false;
+		}
+
	/**
	 * @param activeChar partnerid
	 */
Index: java/com/l2jserver/gameserver/datatables/CrownTable.java
===================================================================
--- java/com/l2jserver/gameserver/datatables/CrownTable.java	(revision 0)
+++ java/com/l2jserver/gameserver/datatables/CrownTable.java	(revision 0)
@@ -0,0 +1,75 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.datatables;
+
+/**
+ * This class has just one simple function to return the item id of a crown regarding to castleid
+ * 
+ * @author Cobra
+ */
+public final class CrownTable
+{
+        private static final int[] CROWN_IDS = { 6841, // Crown of the lord
+                6834, // Innadril
+                6835, // Dion
+                6836, // Goddard
+                6837, // Oren
+                6838, // Gludio
+                6839, // Giran
+                6840, // Aden
+                8182, // Rune
+                8183, // Schuttgart
+        };
+        
+        public static int[] getCrownIds()
+        {
+                return CROWN_IDS;
+        }
+        
+        public static int getCrownId(int castleId)
+        {
+                switch (castleId)
+                {
+                        case 1:// Gludio
+                                return 6838;
+                                
+                        case 2: // Dion
+                                return 6835;
+                                
+                        case 3: // Giran
+                                return 6839;
+                                
+                        case 4: // Oren
+                                return 6837;
+                                
+                        case 5: // Aden
+                                return 6840;
+                                
+                        case 6: // Innadril
+                                return 6834;
+                                
+                        case 7: // Goddard
+                                return 6836;
+                                
+                        case 8:// Rune
+                                return 8182;
+                                
+                        case 9: // Schuttgart
+                                return 8183;
+                }
+                
+                return 0;
+        }
+}
\ No newline at end of file

 

Since i dont have any premission to edit my post... sorry if i made any mistake.

 

How to apply patch: http://trac.l2jserver.com/wiki/ApplyingPatches

 

or add it manually.

 

p.s: If this exist on l2jfreya already let me know it :$

 

Posted

Thank you, i was see the help section and that codes they give and are shared... are harcoded.

 

Since i dont play l2...so much :$ i download the latest core... and i was searching over the code if this exist...

 

Thanks MD For hes test and told me that working properly.

 

 

Posted

Thank you, i was see the help section and that codes they give and are shared... are harcoded.

 

Since i dont play l2...so much :$ i download the latest core... and i was searching over the code if this exist...

 

Thanks MD For hes test and told me that working properly.

 

 

Αctually,Nikoloudos did.I was just watching via TV :P

Gj,bud ;)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...