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Question
KaRaMpInAsSs
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=l2darkness.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname= 127.0.0.1
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
Server\Login\Config\Login.properties
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=l2darkness.no-ip.biz
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname= 127.0.0.1
LPn TA exw teriaksei elpizw swsta opws vlepete . . . Teriazw to l2.ini ( ServerAddr : l2darkness.no-ip.biz )
anoigw Login
anoigw GameServer
pataw acc ALLA TPT :/ Dn mpenei ..
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