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# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=l2darkness.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname= 127.0.0.1

 

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

Server\Login\Config\Login.properties

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=l2darkness.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=    127.0.0.1

 

LPn TA exw teriaksei elpizw swsta opws vlepete . . .  Teriazw to l2.ini ( ServerAddr : l2darkness.no-ip.biz )

anoigw Login

anoigw GameServer

pataw acc ALLA TPT :/ Dn mpenei ..

 

15 answers to this question

Recommended Posts

  • 0
Posted

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=l2darkness.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname= 127.0.0.1

 

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

Server\Login\Config\Login.properties

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=l2darkness.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=    127.0.0.1

 

LPn TA exw teriaksei elpizw swsta opws vlepete . . .  Teriazw to l2.ini ( ServerAddr : l2darkness.no-ip.biz )

anoigw Login

anoigw GameServer

pataw acc ALLA TPT :/ Dn mpenei ..

 

ti ennoeis file pas sto l2 kai vazeis ton kodiko kai patas login kai den mpenei???
  • 0
Posted

nai ..  :-\

pigene sto gameserver/config/server

kai pigene katw analoga kai me to pack etci kai psa3e auto

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

an den ein etci kanto

 

  • 0
Posted

pigene sto gameserver/config/server

kai pigene katw analoga kai me to pack etci kai psa3e auto

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

an den ein etci kanto

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

  • 0
Posted

8a ftiaksis 2 system to ena 8a einai me 127.0.0.1 gia na mpenis apo to pc sou kai to allo 8a einai l2darkness.no-ip.biz gia na mpenoun h alloi pou to katevazoun apo internet ;)

  • 0
Posted

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=πραγματική external ip(πχ 83.56.479.32)

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname= 127.0.0.1

 

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=    127.0.0.1

[/color]

 

3 ΚΑΝΟΝΕΣ:

* Όταν τρέχεις το l2 από το ίδιο pc που σηκώνεις τον server στο l2.ini θα βάζεις την local ip σου (Πχ. ServerAddr: 127.0.0.1)

* Όταν τρέχεις το l2 από pc που είναι στο ίδιο δίκτυο με το pc το server θα βάζεις την Local ip του pc που έχει τον server. (Πχ. ServerAddr: 192.168.x.x(

* Όταν τρέχεις το l2 από pc που επικοινωνεί με τον server μέσω Internet θα βάζεις την external ip του modem/router σου. (Πχ. ServerAddr: x.x.x.x) ή την dynamic (Πχ. ServerAddr: yourname.no-ip.biz)

  • 0
Posted

Υποθέτοντας οτι χρησιμοποιείς το pack από l2jserver υπάρχει και το αρχειάκι ipconfig.xml το οποίο πρέπει να λάβεις υπόψιν σου και βρίσκεται στο path gameserver/config/ipconfig.xml .

  • 0
Posted
InternalHostname= 127.0.0.1

Serverhostname= 127.0.0.1

 

1)Anoikse to cmd

2)Grapse ipconfig

3)Des to prwto pou sou bgazei px 192.168.1.x

4)Auto balto sto internalhostname dld tha ginei etc

InternalHostname= 192.168.1.x

5)Sto Server hostname bale 0.0.0.0 dld tha ginei etc

Serverhostname= 0.0.0.0

6)Sto l2.ini apo to pc p trexei o server bale auto 192.168.1.x kai stous allous dwse me no-ip

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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