hello guys i need to modify the vote reward system to reward only 1 client box per personal computer.
here is the code
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.URL;
import java.util.Collection;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.GmListTable;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
/**
*
* @author eXtr3me
*
*/
public class AutoVoteRewardHandler
{
private int lastVoteCount = 0;
private int initialCheck = 60 * 1000;
private int delayForCheck = 300 * 1000;
private int votesForReward = 10;
private int maxRewardStack = 5;
private AutoVoteRewardHandler()
{
System.out.println("Vote Reward System activated.");
ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoReward(), initialCheck, delayForCheck);
}
private class AutoReward implements Runnable
{
public void run()
{
System.out.println("Vote Count Check.");
if (Config.VOTE_REWARD1_ID == 0 || Config.VOTE_REWARD1_COUNT == 0 || Config.VOTE_REWARD2_ID == 0 || Config.VOTE_REWARD2_COUNT == 0)
{
GmListTable.broadcastMessageToGMs("The rewards aren't Identified. Please take a look.");
return;
}
int newVoteCount = getVotes(Config.VOTE_HTML_PATCH);
System.out.println("newVoteCount:"+newVoteCount);
System.out.println("getLastVoteCount:"+getLastVoteCount());
if (newVoteCount != 0 && getLastVoteCount() != 0 && newVoteCount >= getLastVoteCount() + votesForReward)
{
Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers();
for (L2PcInstance player : pls)
{
if (player != null)
{
L2ItemInstance item1 = player.getInventory().getItemByItemId(Config.VOTE_REWARD1_ID);
if (item1 == null || item1.getCount() < maxRewardStack)
{
player.addItem("reward", Config.VOTE_REWARD1_ID, Config.VOTE_REWARD1_COUNT, player, true);
}
L2ItemInstance item2 = player.getInventory().getItemByItemId(Config.VOTE_REWARD2_ID);
if (item2 == null || item2.getCount() < maxRewardStack)
{
player.addItem("reward", Config.VOTE_REWARD2_ID, Config.VOTE_REWARD2_COUNT, player, true);
}
}
}
setLastVoteCount(getLastVoteCount()+ votesForReward);
}
Announcements.getInstance().announceToAll("Our Current vote count is: " + newVoteCount);
Announcements.getInstance().announceToAll("The next reward will be given at " + (getLastVoteCount()+ votesForReward) + " Votes.");
if (getLastVoteCount() == 0)
{
setLastVoteCount(newVoteCount);
}
}
}
private int getVotes(String urlString)
{
InputStreamReader isr = null;
BufferedReader in = null;
try
{
URL url = new URL(urlString);
isr = new InputStreamReader(url.openStream());
in = new BufferedReader(isr);
String inputLine;
int voteCount = 0;
while ((inputLine = in.readLine()) != null)
{
if (inputLine.contains("moreinfo_total_rank_text"))
{
int Sub = 12;
switch (inputLine.length())
{
case 116:
Sub = 13;
break;
case 117:
Sub = 14;
break;
case 118:
Sub = 15;
break;
case 119:
Sub = 16;
break;
}
voteCount = Integer.parseInt(inputLine.substring(inputLine.length() - Sub, inputLine.length() - 11));
break;
}
}
return voteCount;
}
catch (IOException e)
{
e.printStackTrace();
return 0;
}
finally
{
try
{
in.close();
}
catch (IOException e)
{
}
try
{
isr.close();
}
catch (IOException e)
{
}
}
}
private void setLastVoteCount(int voteCount)
{
lastVoteCount = voteCount;
}
private int getLastVoteCount()
{
return lastVoteCount;
}
public static AutoVoteRewardHandler getInstance()
{
return SingletonHolder._instance;
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final AutoVoteRewardHandler _instance = new AutoVoteRewardHandler();
}
}
please tell me what i must increase and where to don't give to all clients
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stop crying like an idiot and writing under every post because you're worthless, you're just commenting like that because you've got nothing to do, don't trust us, we don't even care about your knowledge
Hi all) Maybe someone can help me on this 🙏 I have tried several alternatives and none have worked for me.
I need to find the best ping for our players in both Latam and EU. I have tried dedicated in Germany and proxies in the US and Brazil but there is still a lot of ping in Latam. Dedicated in Canada and proxies in Brazil and Germany but too much ping in Latam and high in EU. Can someone tell me which alternative is the best? Thanks a lot
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TsIpIzTiK®
hello guys i need to modify the vote reward system to reward only 1 client box per personal computer.
here is the code
please tell me what i must increase and where to don't give to all clients
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