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Poutsodrigkos

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Posts posted by Poutsodrigkos

  1. Dear visitors!

     

    I am afraid we have some bad news. Server won't be opening as scheduled due to low player count. We will delay server grand opening for some time while we do more aggressive advertisement and improve server features to the last detail.

     

    We are sorry for keeping you waiting. More information will be posted regarding server status soon.

     

    Stay tuned.

     

    Best regards,

    L2OnFire Team

    soon?,Be seriously, how many days more?

  2. OS : Windows XP 5.1 (Build: 2600)

    CPU : GenuineIntel Unknown processor @ 3070 MHz with 1535MB RAM

    Video : RADEON 9250/9200 Series (6601)

     

    CreateVertexShader failed(D3DERR_INVALIDCALL).

     

    History: CreateShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- USubSkeletalMeshInstance::Render <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Upd

     

     

     

     

    haven't gameserver/loginserver errors.

     

    the critical error,dj I know how to do server, in da topic what you put it's just how to do, nothing about what I search.

  3. hi,i'm new there, I have some problems.

     

    I wanna make on server, ( homemade) just for friends. so

    I've got a wireless, I edited the port's,are online.

    but I don't know in config how to edit for help them login, because i've give to one guy l2.ini and when he press to create characters can't do ( got critical error ), but in other servers can play.

     

    gameserver;

     

     

    # Bind ip of the gameserver, use * to bind on all available IPs

    GameserverHostname = 192.168.2.**

    GameserverPort = 7777

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    # If this ip is resolvable by Login just leave *

    ExternalHostname = 82.79.106.**

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    # If this ip is resolvable by Login just leave *

    InternalHostname = 192.168.2.**

     

    # The Loginserver host and port

    LoginPort = 9014

    LoginHost = 192.168.2.**

     

     

     

     

    loginserver;

     

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    ExternalHostname = 82.79.106.**

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    InternalHostname = 192.168.2.**

     

    # Bind ip of the LoginServer, use * to bind on all available IPs

    LoginserverHostname = 192.168.2.**

    LoginserverPort = 2106

     

    # How many times you can provide an invalid account/pass before the IP gets banned

    LoginTryBeforeBan = 10

     

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

    LoginBlockAfterBan = 600

     

    # The address on which login will listen for GameServers, use * to bind on all available IPs

    LoginHostname = 192.168.2.**

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