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vl4d

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Posts posted by vl4d

  1. ti spam re flore pou eftia3es kai anti-phx ax0axax0ax0ax0ax0ax0ax0ax0ax0

     

    diko sou re kid??

     

                            * * *

     

                      www.La2base.ru

     

                            * * *

     

    Εζεδνεβνϋε ξαηξπϋ ρβεζεγξ ρξτςΰ, οξ ηνΰμενθςξι Online

                        θγπε Lineage 2 !

                   

                            * * *

     

    www.La2base.ru - νΰψθ δβεπθ βρεγδΰ ξςκπϋςϋ δλ Βΰρ!

     

                            * * *

     

                    |"""""""""""""""""| |\

                    |Υξλξδνξε οθβξ! ||""\__,

                    |_____________ |||_|__|_ )

                    *(@)|(@)"""*******(@)"

     

    des ta credits apo to topic tou criticalerror:

     

    Credits to Fyyre & alekssu-la2base

     

    (enas mod na tou pi na valei credits i lock to topic)

  2. auto einai olo diko mou.. dn to eida apo pou8ena ..

    1) Auto To Link Einai Dead !

    2) An Den Einai Dead gia des ligo pios to ekane upload! ;) ;)

    ama einai dead den simenei oti kanw alo share kai lew diko m..(siga min einai kai diko sou ec den 3ereis na kaneis ta vasika kai einai diko sou? )

     

    Egw exw ena 8akelo 9gb me ta share tou mxc kai einai skedon to 3/4 dead link prepei na arxiso na kanw new share kai na lew diko m??

     

  3. eine geodata/pathnode custom item's den exi . kai ti ram prepi na balo

    java -server -Xmx2036m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -XX:+UseSerialGC -cp ./lib/*;
    

     

     

    gt se niazh posa atoma 8a exeis?? a8ou den paizei na mazepshs 300 h 500 :P

    pare to low gg einai sta 150-200 no lag (dikh mou gnwmh)

  4. Update v.2 (added config WeaponType)

     

    Index: config/server.properties
    ===================================================================
    --- config/server.properties	(revision 0)
    +++ config/server.properties	(working copy)
    
    #Player weapons check
    EnableCheckWeapons = False
    
    #Weapons types:
    #	BIGBLUNT = 1 
    #	BIGSWORD = 2 
    #	BLUNT = 3 
    #	BOW = 4 
    #	DAGGER = 5 
    #	DUAL = 6 
    #	DUALFIST = 7 
    #	ETC = 8 
    #	FISHINGROD = 9 
    #	FIST = 10 
    #	NONE = 11 
    #	PET = 12 
    #	POLE = 13 
    #	SWORD = 14
    #
    WeaponType = 11
    
    #Disable weapons for classes: write here classes id 
    #that you dnt want allow to use weapons. Class id examples,
    #you can find others into char_templates database table
    #
    # classId	className
    #	88		Duelist
    #	89		DreadNought
    #	90		Phoenix Knight
    #	91		Hell Knight
    #	92		Sagittarius
    #	93		Adventurer
    #	94		Archmage
    #	95		Soultaker
    #	96		Arcana Lord
    #	97		Cardinal
    #	98		Hierophant
    #	99		Eva Templar
    #	100		Sword Muse
    #	101		Wind Rider
    #	102		Moonlight Sentinel
    #	103		Mystic Muse
    #	104		Elemental Master
    #	105		Eva Saint
    #	106		Shillien Templar
    #	107		Spectral Dancer
    #	108		Ghost Hunter
    #	109		Ghost Sentinel
    #	110		Storm Screamer
    #	111		Spectral Master
    #	112		Shillen Saint
    #	113		Titan
    #	114		Grand Khauatari
    #	115		Dominator
    #	116		Doomcryer
    #	117		Fortune Seeker
    #	118		Maestro
    #
    # e.g. DisableCalsses = 90,118
    DisableClasses=90
    
    Index: java/net/sf/l2j/Config.java
    ===================================================================
    --- java/net/sf/l2j/Config.java	(revision 0)
    +++ java/net/sf/l2j/Config.java	(working copy)
    
    +    public static boolean Enable_Check_Weapons;
    +    public static int Weapon_Type;
    +    public static String Disable_Classes_String;
    +    public static FastList<Integer> Disable_Classes = new FastList<Integer>();
    
    +                Enable_Check_Weapons = Boolean.valueOf(players.getProperty("EnableCheckWeapons","False"));
    +                Weapon_Type = Integer.parseInt(players.getProperty("WeaponType",""));
    +                Disable_Classes_String = players.getProperty("DisableClasses", "");
    +   			Disable_Classes = new FastList<Integer>();
    +    			for (String class_id : Disable_Classes_String.split(","))
    +    			{
    +   				if(!class_id.equals(""))
    +   					Disable_Classes.add(Integer.parseInt(class_id));
    +    			}
    
    Index: java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java
    ===================================================================
    --- java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java	(revision 0)
    +++ java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java	(working copy)
    
    +import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
    
    				if (activeChar.is-beep-ted())
    				{
    					activeChar.sendPacket(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION);
    					return;
    				}
    
    +					L2WeaponType tip = null;
    +					if(Config.Enable_Check_Weapons)
    +						if(item.getItem() instanceof L2Weapon)
    +						{
    +							switch(Config.Weapon_Type)
    +							{
    +							case 1:
    +								tip = L2WeaponType.BIGBLUNT;
    +								break;
    +							case 2:
    +								tip = L2WeaponType.BIGSWORD;
    +								break;
    +							case 3:
    +								tip =  L2WeaponType.BLUNT;
    +								break;
    +							case 4:
    +								tip =  L2WeaponType.BOW;
    +								break;
    +							case 5:
    +								tip =  L2WeaponType.DAGGER;
    +								break;
    +							case 6:
    +								tip =  L2WeaponType.DUAL;
    +								break;
    +							case 7:
    +								tip =  L2WeaponType.DUALFIST;
    +								break;
    +							case 8:
    +								tip =  L2WeaponType.ETC;
    +								break;
    +							case 9:
    +								tip =  L2WeaponType.FISHINGROD;
    +								break;
    +							case 10:
    +								tip =  L2WeaponType.FIST;
    +								break;
    +							case 11:
    +								tip =  L2WeaponType.NONE;
    +								break;
    +							case 12:
    +								tip =  L2WeaponType.PET;
    +								break;
    +							case 13:
    +								tip =  L2WeaponType.POLE;
    +								break;
    +							case 14:
    +								tip =  L2WeaponType.SWORD;
    +								break;
    +								}
    +							if( ((L2Weapon)item.getItem()).getItemType() == tip) 
    +								if(Config.Disable_Classes.contains(activeChar.getClassId().getId()))
    +								{
    +									activeChar.sendMessage("This item can not be equipped by your class");
    +							        activeChar.sendPacket(ActionFailed.STATIC_PACKET);
    +							        return;
    +								}
    +						}
    
    				// Don't allow weapon/shield equipment if a cursed weapon is equipped
    				if (activeChar.isCursedWeaponEquipped())
    					return;
    
    

     

    1234.png

     

    tested :)

     

    Credits for source code:: frozen team and modifided for aCis by vl4d and Feature..

  5. ειρωνία είναι αυτό? στον πρώτο πάνω απο 200 και στον δεύτερο πάνω απο 350.

    ( ti les more?? lei pou8ena oti me afto to pc tosa atoma sikoni h einai proswpikh empiria ? )

     

    Prota les client, ama einai custom server + geodata/pathnode meta 8a sou poune posa atoma sikoni... etsi sto akiro kaneis den 3erei..

  6. ola afta pou 8es ta exei idi to frozen...

     

    gameserver\config\fun\bank.properties

     

    gameserver\config\fun\physics.properties or classDamages.properties

     

    gameserver\config\head\olympiad.properties

     

     

    # Alt Oly period: MONTH/DAY/WEEK

    # es. 2weeks-->AltOlyPeriod=WEEK and AltOlyPeriodMultiplier=2

    AltOlyPeriod=MONTH

    AltOlyPeriodMultiplier=1

     

     

     

    a8ou o frozen einai top 1 stous customs code pos den tous exei more? den 8es na psa3is aplos.....

     

    (twra einai periergo pos den exei to sub class lvl :) )

     

    http://maxcheaters.com/forum/index.php?topic=218468.msg1900305#msg1900305

  7. na ena paradigma se multisell

     

    <?xml version='1.0' encoding='utf-8'?>

     

    <list>

     

      <item id="1">

        <production id="7575" count="1" enchant="16"/>

        <ingredient id="57" count="45000000" />

      </item>

     

    </list>

     

     

    ama exeis pali problima kane etsi to multisell:

     

    <?xml version='1.0' encoding='utf-8'?>

     

    <list maintainEnchantment="true">

     

    <list>

     

      <item id="1">

        <production id="7575" count="1" enchant="16"/>

        <ingredient id="57" count="45000000" >

      </item>

     

    </list>

     

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