motili
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[Share]Epic Mutation [Interlude-CT2.2-CT2.3]
motili replied to CriticalError's topic in Client Development Discussion
So for you is all ok?Im post my web and server here!Everyone can ask there who is creator of this shit!Im not care about the steeled armor!Im care about my reputation in my server.Now everyone thing im not create it and im do copy paste!This is not right!Critical adapt steeled armor and put it here without right credit so im thing the karma who get is not right!So im waiting some action from moderator here!Im thing everyone can understand this! -
[Share]Epic Mutation [Interlude-CT2.2-CT2.3]
motili replied to CriticalError's topic in Client Development Discussion
So as im see no one care here about Thieft and steeling! -
[Share]Epic Mutation [Interlude-CT2.2-CT2.3]
motili replied to CriticalError's topic in Client Development Discussion
OMFG theft!!!!!!L2 CRYSTAL???????????/This armor is mine work and im have it on my server for donate (don=donation) for more 1 year!!!Im working on it 1 weak!The real name is Fgames Armor!Check it at www.fgamesl2.com and ask the donators there! At least change the name in the package for real and give CREDIT! OMFG Im cannot beleve it ................... ..............Ppl like this need to be banned!!!!! -
And how about protection?What is already fixed and what not jet?Btw good luck with this project!
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Can someone help me where to edit the private store(sell)(buy)?Im want make it to sell or buy something for some other money (not adena) or items (exchange)!So im sell +30 Draconic Bow and im want for it 100 gold bar and one tattoo +5!How this can be done?Can someone help me?Thx in Advance!
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L2Dot!Why?The script is working just need the fix as im write in the first post!
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Hi All! Can someone help me with this script?Im need if one person attack him or Leave from his room without kill him the baium despawn and spawn the stone mode again!Now im manage to do this just without attack him just wakeup him and leave and baium is despawned after 5 min.Just if you attack him and leave the boss alive he not despawn to stone and the teleport to him is disabled and need server restart to unblock the teleport and spawn the stone mode! Can someone help me?Thx with Advance! Here is the code:the import from the script is not included! 1. STONE_BAIUM = 29025 2. ANGELIC_VORTEX = 31862 3. LIVE_BAIUM = 29020 4. 5. # Boss: Baium 6. # 7. # Note1: if the server gets rebooted while players are still fighting Baium, there is no lock, but 8. # players also lose their ability to wake baium up. However, should another person 9. # enter the room and wake him up, the players who had stayed inside may join the raid. 10. # This can be helpful for players who became victims of a reboot (they only need 1 new player to 11. # enter and wake up baium) and is not too exploitable since any player wishing to exploit it 12. # would have to suffer 5 days of being parked in an empty room. 13. # Note2: Neither version of Baium should be a permanent spawn. This script is fully capable of 14. # spawning the statue-version when the lock expires and switching it to the mob version promptly. 15. # 16. # Additional notes ( source http://aleenaresron.blogspot.com/2006_0 ... chive.html ): 17. # * Baium only first respawns five days after his last death. And from those five days he will 18. # respawn within 1-8 hours of his last death. So, you have to know his last time of death. 19. # * If by some freak chance you are the only one in Baium's chamber and NO ONE comes in 20. # [ha, ha] you or someone else will have to wake Baium. There is a good chance that Baium 21. # will automatically kill whoever wakes him. There are some people that have been able to 22. # wake him and not die, however if you've already gone through the trouble of getting the 23. # bloody fabric and camped him out and researched his spawn time, are you willing to take that 24. # chance that you'll wake him and not be able to finish your quest? Doubtful. 25. # [ this powerful attack vs the player who wakes him up is NOT yet implemented here] 26. # * once someone starts attacking Baium no one else can port into the chamber where he is. 27. # Unlike with the otehr raid bosses, you can just show up at any time as long as you are there 28. # when they die. Not true with Baium. Once he gets attacked, the port to Baium closes. byebye, 29. # see you in 5 days. If nobody attacks baium for 30 minutes, he auto-despawns and unlocks the 30. # vortex 31. class baium (JQuest): 32. 33. def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) 34. 35. def init_LoadGlobalData(self) : 36. # initialize 37. self.isBaiumAwake = False 38. self.playersInside = [] 39. self.isBaiumLocked = False 40. self.lastAttackVsBaiumTime = 0 41. 42. # load the unlock date and time for baium from DB 43. temp = self.loadGlobalQuestVar("unlockDatetime") 44. # if baium is locked until a certain time, mark it so and start the unlock timer 45. if temp == "" : 46. self.addSpawn(STONE_BAIUM,115213,16623,10080,41740,False,0) 47. else : 48. # the unlock time has not yet expired. Mark Baium as currently locked. Setup a timer 49. # to fire at the correct time (calculate the time between now and the unlock time, 50. # setup a timer to fire after that many msec) 51. temp = long(temp) - System.currentTimeMillis() 52. if temp > 0 : 53. self.isBaiumLocked = True 54. self.startQuestTimer("baium_unlock", temp, None, None) 55. else : 56. # the time has already expired while the server was offline. Delete the saved time and 57. # immediately spawn the stone-baium. Also the variable is not changed from "isBaiumLocked = False" 58. self.deleteGlobalQuestVar("unlockDatetime") 59. self.addSpawn(STONE_BAIUM,115213,16623,10080,41740,False,0) 60. return 61. 62. def onAdvEvent (self,event,npc,player): 63. objId=0 64. if event == "baium_unlock" : 65. self.isBaiumLocked = False 66. self.deleteGlobalQuestVar("unlockDatetime") 67. self.addSpawn(STONE_BAIUM,115213,16623,10080,41740,False,0) 68. elif event == "baium_wakeup" and npc: 69. if npc.getNpcId() == LIVE_BAIUM : 70. npc.broadcastPacket(SocialAction(npc.getObjectId(),1)) 71. npc.broadcastPacket(Earthquake(npc.getX(), npc.getY(), npc.getZ(),40,5)) 72. # once Baium is awaken, no more people may enter until he dies, the server reboots, or 73. # 30 pass with no attacks made against Baium. 74. self.isBaiumLocked = True 75. # start monitoring baium's inactivity 76. self.lastAttackVsBaiumTime = System.currentTimeMillis() 77. self.startQuestTimer("baium_despawn", 3000, npc, None) 78. # TODO: the person who woke baium up should be knocked across the room, onto a wall, and 79. # lose massive amounts of HP. 80. # despawn the live baium after 30 minutes of inactivity 81. elif event == "baium_despawn" and npc: 82. if (npc.getNpcId() == LIVE_BAIUM) and (self.lastAttackVsBaiumTime + 3000 < System.currentTimeMillis()) : 83. npc.deleteMe() # despawn the live-baium 84. self.addSpawn(STONE_BAIUM,115213,16623,10080,41740,False,0) # spawn stone-baium 85. self.deleteGlobalQuestVar("unlockDatetime") # make sure that all locks are deleted from the DB 86. self.isBaiumAwake = False # mark that Baium is not awake any more 87. self.isBaiumLocked = False # unlock the entrance 88. self.playersInside = [] 89. else : 90. # if baium's inactivity is still younger than 30 minutes, just re-add the timer 91. self.startQuestTimer("baium_despawn", 3000, npc, None) 92. return 93. 94. def onTalk (self,npc,player): 95. npcId = npc.getNpcId() 96. htmltext = "" 97. if npcId == STONE_BAIUM : 98. if player in self.playersInside : 99. if not npc.isBusy(): 100. npc.setBusy(True) 101. npc.setBusyMessage("Attending another player's request") 102. npc.deleteMe() 103. baium = self.addSpawn(LIVE_BAIUM,npc) 104. baium.broadcastPacket(SocialAction(baium.getObjectId(),2)) 105. self.startQuestTimer("baium_wakeup",15000, baium, None) 106. self.playersInside = [] 107. else: 108. htmltext = "Conditions are not right to wake up Baium" 109. elif npcId == ANGELIC_VORTEX : 110. if not self.isBaiumLocked : 111. if player.isFlying() : 112. print "Player "+player.getName()+" attempted to enter Baium's layer while flying!" 113. htmltext = '<html><body>Angelic Vortex:<br>You may not enter while flying a wyvern</body></html>' 114. if player.getQuestState("baium").getQuestItemsCount(4295) : # bloody fabric 115. player.getQuestState("baium").takeItems(4295,1) 116. player.teleToLocation(113100,14500,10077) 117. if not self.isBaiumAwake : 118. self.playersInside.append(player) 119. else : 120. htmltext = '<html><body>Angelic Vortex:<br>You do not have Bloody Fabric!</body></html>' 121. else : 122. htmltext = '<html><body>Angelic Vortex:<br>You may not enter at this time!</body></html>' 123. return htmltext 124. 125. def onAttack(self, npc, player, damage, isPet) : 126. # update a variable with the last action against baium 127. self.lastAttackVsBaiumTime = System.currentTimeMillis() 128. 129. def onKill(self,npc,player,isPet): 130. objId=npc.getObjectId() 131. npc.broadcastPacket(PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ())) 132. # spawn the "Teleportation Cubic" for 15 minutes (to allow players to exit the lair) 133. self.addSpawn(29055,115203,16620,10078,0,False,900000) 134. 135. # "lock" baium for 5 days and 1 to 8 hours [i.e. 432,000,000 + 1*3,600,000 + random-less-than(8*3,600,000) millisecs] 136. respawnTime = 5455000 + Rnd.get(0*0) 137. self.isBaiumLocked = True 138. self.startQuestTimer("baium_unlock", respawnTime, None, None) 139. # also save the respawn time so that the info is maintained past reboots 140. self.saveGlobalQuestVar("unlockDatetime", str(System.currentTimeMillis() + respawnTime)) 141. 142. 143. # Quest class and state definition 144. QUEST = baium(-1, "baium", "ai") 145. CREATED = State('Start', QUEST) 146. 147. # Quest initialization 148. QUEST.setInitialState(CREATED) 149. # Quest NPC starter initialization 150. QUEST.addStartNpc(STONE_BAIUM) 151. QUEST.addStartNpc(ANGELIC_VORTEX) 152. QUEST.addTalkId(STONE_BAIUM) 153. QUEST.addTalkId(ANGELIC_VORTEX) 154. 155. QUEST.addKillId(LIVE_BAIUM) 156. QUEST.addAttackId(LIVE_BAIUM)
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Is this packets from PHX? Unknown Packet: d on State: IN_GAME Client: [Character: 0000: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Unknown Packet: 88 on State: AUTHED Client: [Account: 0000: 3c 34 01 10 Unknown Packet: 1 on State: AUTHED Client: [Account: 0000: 55 3d 01 00 5e 44 02 00 59 f2 ff ff 5a 3d 01 00 Should im BAn this Users? Thx in Advance....
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init_py from 50300 pk list
motili replied to motili's question in Request Server Development Help [L2J]
Omg go away from here you s***ng! -1 from me for spam!Please help someone with this code.Thx -
So about protection!Server(live) go 3 times shoutdown (in 3 days) from hackers in game!Flooding in console from Unknown Packet is on this pack normal.And because the source code its not provided with it you cannot do nothing with this pack and im begin beleve it was shared for easy access from 3th persons(hackers) in game!So the protection are very weak and finally im dont recommend this pack for live server fo anyone!
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init_py from 50300 pk list
motili replied to motili's question in Request Server Development Help [L2J]
Ok im fix the first error the npc is working just show this in error log! Aug 21, 2009 3:19:29 AM com.l2dot.gameserver.network.clientpackets.RequestBypassToServer runImpl WARNING: Bad RequestBypassToServer: java.lang.NullPointerException at com.l2dot.gameserver.model.quest.QuestState.getStateId(QuestState.java:182) at com.l2dot.gameserver.model.quest.Quest.createQuestInDb(Quest.java:741) at com.l2dot.gameserver.model.quest.Quest.newQuestState(Quest.java:183) at com.l2dot.gameserver.model.actor.instance.L2NpcInstance.showQuestWindow(L2NpcInstance.java:1301) at com.l2dot.gameserver.model.actor.instance.L2NpcInstance.onBypassFeedback(L2NpcInstance.java:939) at com.l2dot.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:136) at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:79) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Can someone help me?Thx in advace! -
init_py from 50300 pk list
motili replied to motili's question in Request Server Development Help [L2J]
Yes!Here it is! Aug 21, 2009 2:44:00 AM com.l2dot.gameserver.network.clientpackets.RequestBypassToServer runImpl WARNING: Bad RequestBypassToServer: java.lang.NullPointerException at com.l2dot.gameserver.model.quest.QuestState.getStateId(QuestState.java:182) at com.l2dot.gameserver.model.quest.Quest.createQuestInDb(Quest.java:741) at com.l2dot.gameserver.model.quest.Quest.newQuestState(Quest.java:183) at com.l2dot.gameserver.model.actor.instance.L2NpcInstance.showQuestWindow(L2NpcInstance.java:1301) at com.l2dot.gameserver.model.actor.instance.L2NpcInstance.onBypassFeedback(L2NpcInstance.java:939) at com.l2dot.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:136) at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:79) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Aug 21, 2009 2:44:28 AM com.l2dot.gameserver.model.quest.Quest showError WARNING: Traceback (innermost last): File "C:\server\gameserver\data\jscript\custom\50300_PKlist\__init__.py", line 65, in onEvent TypeError: getConnection(): expected 0 args; got 1 at org.python.core.Py.TypeError(Unknown Source) at org.python.core.PyReflectedFunction.throwError(Unknown Source) at org.python.core.PyReflectedFunction.throwArgCountError(Unknown Source) at org.python.core.PyReflectedFunction.throwError(Unknown Source) at org.python.core.PyReflectedFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyInstance.invoke(Unknown Source) at data.jscript.custom.50300_PKlist$py.onEvent$4(C:\server\gameserver\data\jscript\custom\50300_PKlist\__init__.py:65) at data.jscript.custom.50300_PKlist$py.call_function(C:\server\gameserver\data\jscript\custom\50300_PKlist\__init__.py) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyObject._jcallexc(Unknown Source) at org.python.core.PyObject._jcall(Unknown Source) at org.python.proxies.data.jscript.custom.50300_PKlist$Quest$307.onEvent(Unknown Source) at com.l2dot.gameserver.model.quest.Quest.onAdvEvent(Quest.java:354) at com.l2dot.gameserver.model.quest.Quest.notifyEvent(Quest.java:306) at com.l2dot.gameserver.model.actor.instance.L2PcInstance.processQuestEvent(L2PcInstance.java:1372) at com.l2dot.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:189) at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:79) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)