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Gibzon

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  1. the same problem here too, it was working on older revisions of freya l2j but the new ones made some changes and now this buffer is not working properly :(
  2. new revisions florin please :( im using revision 8000 because the last ones dont seem to work i get always the same errors on gameserver :S
  3. I added that lines on your VIP buffer but when server try to load the script i got this error: Error on: C:\Server\gameserver\data\scripts\custom\55555_NPCBUFFER\__init__.py.error.log Line: -1 - Column: -1 Traceback (innermost last): (no code object) at line 0 SyntaxError: ('invalid syntax', ('__init__.py', 1216, 17, ' con.close()')) i see you fixed this for the first buffer (555), can you fix this for the other version too (555555) ? here is mine with your fix (not working) http://www.mediafire.com/?j9mmoh3c839stqz thanks!
  4. hi guys i have this code i found on the forum that will stack only active skill from the characters subclasses: try { boolean isAcumulative = Config.ACUMULATIVE_SUBCLASS_SKILLS; // Retrieve all skills of this L2PcInstance from the database con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement(isAcumulative ? ACUMULATE_SKILLS_FOR_CHAR_SUB : RESTORE_SKILLS_FOR_CHAR); statement.setInt(1, getObjectId()); if (!isAcumulative) statement.setInt(2, getClassIndex()); ResultSet rset = statement.executeQuery(); // Go though the recordset of this SQL query while (rset.next()) { int id = rset.getInt("skill_id"); int level = rset.getInt("skill_level"); int classindex = rset.getInt("class_index"); if (id > 9000 && id < 9007) continue; // fake skills for base stats // Create a L2Skill object for each record L2Skill skill = SkillTable.getInstance().getInfo(id, level); //check if it is passive and now of our class if (skill.isPassive() && classindex != getClassIndex() ) continue; // Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character super.addSkill(skill); but i want to add some code that will restrict forgotten skills from accumulating so the characters will have only forgoten skills of their respective classes. forgotten skills are learned at lvl 81 and lvl 83 so maybe if we put something that checks if the skill is learned at lvl80 or higher not acumulate it. could someone help me with this? thanks!
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