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bobzih

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Posts posted by bobzih

  1. You must do the following:

     

    Open the doors as you want in the CS 27015 your computer's IP eg

     

    Go to Start - Run - and type "CMD" type ipconfig and look at your internal IP

     

    DOW4c.jpg

     

    7qKNA.jpg

     

    JgJvq.jpg

     

    Take the IP Internal Modem and put in his box as Dialogue

     

    Restart the modem and Ready will be okay.

  2. if npcId == SENTRY1 :
             if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                for partyMember in party.getPartyMembers().toArray():
                   st1 = partyMember.getQuestState("Bloodshedparty")
                   if not st1:
                      st1 = self.newQuestState(partyMember)
                   st1.playSound("ItemSound.quest_middle")
                   partyMember.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Beginners luck..."))
                st.giveItems(E_APIGA,1)
    
          elif npcId == SENTRY2 :
             if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                for partyMember in party.getPartyMembers().toArray():
                   st1 = partyMember.getQuestState("Bloodshedparty")
                   if not st1:
                      st1 = self.newQuestState(partyMember)
                   st1.playSound("ItemSound.quest_middle")
                   partyMember.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "I'll get you next time, Noob!!"))
                st.giveItems(E_APIGA,1)
    
                openDoor(DOOR1,npc.instanceId)
                openDoor(DOOR2,npc.instanceId)
    

     

    Man's written on your face if you want that only when he killed 2 mobs and the doors open so leave it alone.

    more if he wants to kill a mob and a door opens so well put,

     

    if npcId == SENTRY1 :
             if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                for partyMember in party.getPartyMembers().toArray():
                   st1 = partyMember.getQuestState("Bloodshedparty")
                   if not st1:
                      st1 = self.newQuestState(partyMember)
                   st1.playSound("ItemSound.quest_middle")
                   partyMember.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Beginners luck..."))
                st.giveItems(E_APIGA,1)
    
                   openDoor(DOOR1,npc.instanceId)
    
          elif npcId == SENTRY2 :
             if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                for partyMember in party.getPartyMembers().toArray():
                   st1 = partyMember.getQuestState("Bloodshedparty")
                   if not st1:
                      st1 = self.newQuestState(partyMember)
                   st1.playSound("ItemSound.quest_middle")
                   partyMember.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "I'll get you next time, Noob!!"))
                st.giveItems(E_APIGA,1)
    
                
                openDoor(DOOR2,npc.instanceId)
    

  3. You added something was wrong before in java?

     

    So if something is added in relation to PD may be what 's causing the problem.

     

    In your java code should be ????? as following sql instead of ?,?,?,?,?, understand?

     

    These?? mean that each will have SQl eg

     

    Loguin | ID | e tealss | 3 ?,?,? account that there understand?

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