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macman90

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About macman90

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    Bulgaria,Sofia

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  1. I have discovered the error in the script... all the values must be with "" I'll have to test it for the crit. error that I get... I'll return to share the result.
  2. It's not from the pack I find it and it is one of the Ones Dev Team gatekeepers but I have made a lot of changes. Now I have problem with the Ones Dev Team datapack. I can't add the buffer. I have no problem adding the teleports but I have with the NPC. When I start the code: INSERT INTO `npc` VALUES (99987, 29056, "GateKeeper", 1, "Luxury", 1, "NPC.teleport_npc", 8, 38, 70, "female", "L2Teleporter", 40, 3862, 1493, "11.85", "2.78", 40, 43, 30, 21, 20, 10, 0, 0, 1314, 470, 780, 382, 278, 0, 333, 0, 0, 0, 55, 132, "NULL", 0, 1, 0); I get this: ERROR 1136 : Column count doesn't match value count at row 1 I don't have problems with the other L2J datapack. What is different in the L2J Ones Dev Team pack? Where can be the mistake? --------- I hope u can understand my english writing :]
  3. I recreated the Oneo's buffer... I don't need just some already made GK, GM Shop, Buffer... I create them myself. I will try the oneodevteam dp and server files if there are on this link. I'll return if the problem is still unsolved. Thank you all=)
  4. Sorry... please move my topic to the right section. I use: L2J Server Version: 1083 L2J Datapack Version: 3281 and also I have tried with: L2J Server Version: 1119 L2J Datapack Version: 3320 I noticed that in gameserver/sql/teleporter.sql the number for teleportation to TOI is 201, 202, 203, 204... and in my custom teleporter is 99201, 99202, 99203, 99204... but I don't think this is the problem cuz I get the error even if I use /unstuck
  5. I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that): 2007.10.23 14:38:10 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop I'm worried about the lines: UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this... UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example: <html><body><br><br> <center>Dark Elven Area:</center><br> <Center><font color="33ff00">_______________________</font> <Br> <a action="bypass -h npc_%objectId%_goto 99041" msg="811;Dark Elven Village">Dark Elven Village</a><br> <a action="bypass -h npc_%objectId%_goto 99079" msg="811;Altar of Rites">Altar of Rites</a><Br> <a action="bypass -h npc_%objectId%_goto 99234" msg="811;Undine Waterfall">Undine Waterfall</a><Br> <a action="bypass -h npc_%objectId%_goto 99081" msg="811;Swamp">Swamp</a><Br> <a action="bypass -h npc_%objectId%_goto 99082" msg="811;Temple of Shillen">Temple of Shillen</a><br> <a action="bypass -h npc_%objectId%_goto 99080" msg="811;School of Dark Arts">School of Dark Arts</a><Br> <Br> <font color="33ff00">_______________________</font><br> <td width=40><button value="Back" action="bypass -h npc_%objectId%_Chat" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td> </Center> </body> </html> My friends also get the same error and I don't think the reason of this is the client side... Any suggestions... :-\
  6. I fixed it... delete
  7. I use this GM Shop - http://www.megaupload.com/?d=9DT9YPVN In game when I click on Bows/Arrows nothing happens and in the Game Server Console is shown this message: possible client hacker: MajeStic attempting to buy from GM shop! < Ban him! buylist id:5009 How can I fix this?
  8. ??? I really need to enchant weapons with hLaPeX... I miss the easy way :P
  9. http://opensvn.csie.org/l2jc4/trunk/L2_Gameserver/java/net/sf/l2j/gameserver/serverpackets/ http://opensvn.csie.org/l2jc4/trunk/L2_Gameserver/java/net/sf/l2j/gameserver/clientpackets/
  10. ;) but you have to read before you post (;
  11. I don't and can't encodee/re-encode .l2r ... just make screen capture...! OK i will share it to you all =))) a little guide i hope it will be usable for someone =P i think you will need good computer for the record capture( for high fps ) ========================PART I: First you need to install Fraps (registered/cracked). I suggest Fraps 2.8.1 of above version! *if you use anti-aliasing in NVIDIA u need 2.8.1 or higher( in previous version it lags - 4-5 fps max )... i didn't try the 2.8.2 version cuz i don't have cracked one yet... Requires DirectX 9.0c. Supports all modern CPU's (Pentium 3 and above) Captures fastest with an nVidia GeForce or ATI Radeon graphics card. Install under an Administrator account. Fraps is useing videocard and directx drivers to capture videos... so when you run a game you will get numbers on the up left side of the monitor... like this: http://img406.imageshack.us/img406/7740/fffraps6nl.jpg ================================================== After installing the Fraps you have to configure it.In "Movies" section - HOTKEY, Record Sound,Half/Full-size,FPS( most important settings ). Then enter the L2 =) Play a record from the "Replay" button. When the replay begins press F9( or your hotkey for video capture in Fraps ) for the capture to start! ( MOVIE START ) When the replay stops press F9 again for the capture to stop! ( MOVIE END ) *You will need big hard disk(GBytes). The movie is uncompressed! When you are ready check the output folder( Fraps folder is default ). You will see .avi file that is big. ========================PART II: 1.1To make the video file from Fraps small. 1.2Make it with almost the same quality. For this I use "WinAVIVideoConverter" ( make a choise of the version - i'm with 7.7 ). Install the program. Run the program. Make a choice of the video format you want to make the .avi and press( i prefer to click on AVI =] ) Open the .avi that u recorded with Fraps. Select output directory. Click "OK" and w8 to finish! That is all. I hope someone make use of this. ++++++++++++++++++++++++++++++++++++ For high quality use 'Full-size' in Fraps. For low quality use 'Half-size' in Fraps. ++++++++++++++++++++++++++++++++++++ SORRY FOR THE BAD ENGLISH > > > PEACE ;D
  12. u recorded - .l2r? give me link to the record i'll make you high and low quality video :) edit: with fraps
  13. i have a program to create icons,images,cursors... but my question is can i somehow take the original cursor and put it in windows...
  14. is it possible? can i put the curson from the lineage to the windows?
  15. how can i make to change like 4-5 colors one after another??? i get 3 colors but i want 4-5 :(
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