
pheared
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Everything posted by pheared
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Any java developer Free? :P
pheared replied to dubluw's question in Request Server Development Help [L2J]
Holy sh1t, you're a nub! -
Server\gameserver\data\stats\items
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Server\gameserver\data\stats\items
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Any java developer Free? :P
pheared replied to dubluw's question in Request Server Development Help [L2J]
That's not a dev, that's what us devs call a script kiddie. A monkey with a little bit of brains could do that. -
Any java developer Free? :P
pheared replied to dubluw's question in Request Server Development Help [L2J]
That's not a dev, that's what us devs call a script kiddie. A monkey with a little bit of brains could do that. -
More crying please. Yes, it's so against the rules to post the truth about such a fail server. And as I said, many people know it, and post it. I post from this 1 account only, don't believe me, have a mod check. QQ moar.
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I wonder how long it will stay up this time......... ::)
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[Freya] *Updated* Raid Boss Observer
pheared replied to `Heroin's topic in Server Shares & Files [L2J]
;D xaxaxaxaxa mucho gusto!!! -
[Freya] *Updated* Raid Boss Observer
pheared replied to `Heroin's topic in Server Shares & Files [L2J]
;D xaxaxaxaxa mucho gusto!!! -
If you played here you know all this pack has. It has........ Autoflag zone code. Solo PvP Zone (with autoflag code) Farm/Pvp Zone code w/feed protection + rewards + killing spree messages Vote for and Auto change farming Zones. Captcha using clan crest packets & .dds images. invalid bypass exploit protection. 1vs1 Event Manager code Coliseum fences (not like the noob code here, mine has FIXED geodata calls in it) custom gm commands like: //pvpmsg (find feeders) //hv //shout //chat //removereuse #range (and much more) //giveItemRange //giveItemAll1ip //itemdelete (delete items from plyrs while online) TvT multiple locations TvT Titles Kill:# Death:# AntiAfkTvT Script. Cancel Return buffs (will all exploits fixed) Enchant skills Exploit fixed. Anti Feed Olympiad Code Vote reward system + .reward system Name Color & Title Color system Pvp Item attriubute/Augment/trade. Hero Weapons attribute/augment/enchant Pvp / pk reward system .donate + premium account system (with /block gm crap fixed) Start location for all chars system Gb start for all chars, config Subclass max level, config Pvps to use global shouts system exp/sp per pvp system disable attack if level difference system punish pk system pvp# = hero until relog system TW Wards locations/teleto commands Olympiad every 2 weeks = hero, auto hero / auto update rank Scheme buffers/Oly points npc/Augment npc/Gmshop/Enchant shop/MANY custom npcs Baylor/Benom/Tully/Darion AI scripts Hi5 + GoD Cloaks. Fake pcs FULL GEODATA + Custom fixed GEODATA BUGS like the fort near GC SiegeableHall Door Managers .reward .online .changepassword .tvtjoin .tvtleave .tvt .buffon .buffoff (with bugs fixed) seperate db for ls and gs. This isn't all of what this pack has, I can't even remember it all. I have all files, all db queries, and all sources and all Client files. 99% of the custom source is coded & designed by ME. Send a PM if interested.
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I sent you a pm, please read it. Thanks
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With bullshit posts? LOL typical fucking kid forums
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kamael New L2Insomnia PVP Server Grand oppening 2.08.2012
pheared replied to Hokage's topic in Private Servers
He's a donator idiot, learn to read! -
kamael New L2Insomnia PVP Server Grand oppening 2.08.2012
pheared replied to Hokage's topic in Private Servers
LOL please. This schmuck can't even spell, and you expect this server to be any good? Another script kiddie who can dl and install L2J FTL. I'll terrorize this server once the ddos stops, if it ever does...... L2Terror ftw. And ya moron, a homemade server can handle 300 ppl easy, unless it's a wooden pc. -
Another cool story, acid is bad. Wtf does "SOon will be another freya pvp and its really on good lvl of made job." mean? Sorry I don't speak monkey.
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LMFAO cool story, less drugs more school, idiot.
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Works best with stormscreamer. Simply gear up your bot, enchant your passive skills and damage attack skills helps a lot. Skills like Arcane power, hurricane,vamp claw, surrender to wind, curse fear, robe mastery, sigil mastery, wisdom, etc. Setup in the Botting options -> Combat (your attacks, Hurricane, Surrender to wind, Curse fear, Vamp claw), Buffs/Heals (self buffs) like empowering echo etc. In Items tab activate your spiritshots. Get your .reward . Go to the solo zone and start this script. It will automatically get buffs, re-enable your weapon (if disarmed) if you see the script detect your weapon being used when you start it (only have 1 weapon on the bot). It will use hp/mp pots, and toggle skills you put in the script after it respawns. I made 10000's of FA with these bots and script. It is NOT advised to have your main or alts logged on from the same ip while running these bots. If it errors when you run it, on your l2.net window click File->Setup , and put a check mark on Script Compatibility Mode v386. The script will target the nearest flagged player, You may need to in Botting options -> targetting -> select Players target_flagged_v7(mage).l2s /* This Scipt was created with JingJing IDE. * Author: Phear3d * @ 2012.March.09 at 05:40 PM */ INCLUDE StdLib\Player.l2c INCLUDE StdLib\inventory.l2c INCLUDE \char_buffs.l2c DEFINE_GLOBAL SORTEDLIST DoNotAttack 0 //Chars to not target and not attack (add as many as you like) DoNotAttack.ADD 1 "SexySophia" DoNotAttack.ADD 1 "Atari130xe" //Leave blank, "" , if not using toggle1 or toggle2 DEFINE_GLOBAL STRING Toggle1 "Arcane Power" DEFINE_GLOBAL STRING Toggle2 "" //Buff Type: 1=Warrior, 2=Tanker , 3=Mage DEFINE_GLOBAL INT BuffType 3 //Rebuff if char has under # of buffs (toggles/self buffs are counted as buffs) DEFINE_GLOBAL INT Buff_If_Under 10 //Skill and Attack Range DEFINE_GLOBAL INT Range 1800 //Click To Village Delay/Sleep(ms), 12000 ms = 12 seconds (increase delay if you get ported to nearest village) DEFINE_GLOBAL INT To_Village_Delay 11000 //--**--**--**--**--**--**--**--**--**--**--**--**--**--** //DO NOT CHANGE ANYTHING BELOW!!!!!!! DEFINE_GLOBAL STRING Nearest_Player "" DEFINE_GLOBAL ARRAYLIST FlagList 0 DEFINE_GLOBAL SORTEDLIST MyBuffs 0 DEFINE_GLOBAL STRING NoName "" DEFINE_GLOBAL INT NeedBuffs 0 DEFINE_GLOBAL INT Toggle_1 0 DEFINE_GLOBAL INT Toggle_2 0 SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" SystemMessage 98 SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" AbnormalStatusUpdate 133 PRINT_TEXT " Started <&SYSTEM_CURRENTFILE&> ] " SKILL_GET_ID Toggle_1 "<&Toggle1&>" SKILL_GET_ID Toggle_2 "<&Toggle2&>" THREAD CheckEQ THREAD Get_Target THREAD Check_Dead THREAD Check_Buffs THREAD Spam_HP THREAD Spam_MP //THREAD Spam_CP DEFINE ARRAYLIST PlayerList 0 DEFINE INT dist 0 DO FlagList.CLEAR GET_PLAYERS PlayerList SLEEP 500 FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF dist <= 9 CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 9 ) && ( dist <= 99 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 99 ) && ( dist <= 499 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 499 ) && ( dist <= 999 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 999 ) && ( dist <= 1499 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 1499 ) && ( dist <= 1999 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 1999 ) && ( dist <= 2499 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 2499 ) && ( dist <= 2999 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 2999 ) && ( dist <= 3499 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 3499 ) && ( dist <= 3999 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH FOREACH P PLAYER PlayerList IF ( PlayerList.P.PVPFLAG == 1 ) && ( PlayerList.P.LOOKS_DEAD == 0 ) DISTANCE dist PlayerList.P.X PlayerList.P.Y PlayerList.P.Z CHAR_X CHAR_Y CHAR_Z IF ( dist > 3999 ) && ( dist <= 4999 ) CALL ADD_LIST VOID 1 PlayerList.P.NAME ENDIF ENDIF NEXTEACH SLEEP 2000 LOOP 1 == 1 END_SCRIPT //--------------------------------------------------------------------------------------- FUNCTION Get_Target DEFINE INT _dist 0 DEFINE INT F 0 DO IF NeedBuffs != 1 F = 0 Nearest_Player = "" FOREACH F STRING FlagList IF F == 0 Nearest_Player = FlagList.F ENDIF NEXTEACH IF ( TARGET_NAME == NULL ) || ( TARGET_NAME == "#$<&NoName&>" ) IF ("DoNotAttack.CONTAINS_KEY <&Nearest_Player&>" == FALSE) COMMAND "/target <&Nearest_Player&>" ENDIF ELSE DISTANCE _dist TARGET_X TARGET_Y TARGET_Z CHAR_X CHAR_Y CHAR_Z IF ( TARGET_LOOKS_DEAD == 1 ) || ( TARGET_NAME == CHAR_NAME ) || ( _dist > Range ) CANCEL_TARGET ENDIF ENDIF SLEEP 1300 ENDIF LOOP 1 == 1 RETURN VOID //--------------------------------------------------------------------------------------- FUNCTION Check_Dead DEFINE INT randSleep 0 DEFINE INT t_max 0 DEFINE INT t_min 0 t_min = To_Village_Delay - 1500 t_max = To_Village_Delay + 3500 DO IF CHAR_CUR_HP <= 0 CALL To_Village ENDIF SLEEP 1000 LOOP 1 == 1 RETURN VOID //--------------------------------------------------------------------------------------- FUNCTION To_Village LOCK TV DEFINE INT randSleep 0 DEFINE INT t_max 0 DEFINE INT t_min 0 t_min = To_Village_Delay - 1500 t_max = To_Village_Delay + 3500 CANCEL_TARGET GET_RAND randSleep "<&t_min&>" "<&t_max&>" SLEEP "<&randSleep&>" TAP_TO TOWN SLEEP 2500 //toggle1 IF Toggle_1 > 0 USE_SKILL "<&Toggle_1&>" ENDIF SLEEP 1000 //toggle2 IF Toggle_2 > 0 USE_SKILL "<&Toggle_2&>" ENDIF SLEEP 1000 UNLOCK TV RETURN VOID //--------------------------------------------- FUNCTION ADD_LIST 1 _name LOCK ADDL IF ("DoNotAttack.CONTAINS_KEY <&_name&>" == FALSE) FlagList.ADD _name //PRINT_TEXT " Added FlagList List: <&_name&> ]" ELSE //PRINT_TEXT " Found _name on DoNotAttack List: <&_name&> ]" ENDIF UNLOCK ADDL RETURN VOID //--------------------------------------------------------------------------------------- FUNCTION SPAM_CP DEFINE INT CPOT 1 ITEM_GET_ID CPOT "Greater CP Potion" DO IF CHAR_CUR_CP < CHAR_MAX_CP USE_ITEM "<&CPOT&>" ENDIF SLEEP 500 LOOP 1 == 1 RETURN VOID //--------------------------------------------------------------------------------------- FUNCTION Spam_MP DEFINE INT MPOT 1 DEFINE INT Half_MP Half_MP = CHAR_MAX_MP / 2 ITEM_GET_ID MPOT "Mana Potion" DO IF CHAR_CUR_MP < Half_MP USE_ITEM "<&MPOT&>" SLEEP 500 ENDIF SLEEP 500 LOOP 1 == 1 RETURN VOID //--------------------------------------------------------------------------------------- FUNCTION Spam_HP DEFINE INT HPOT 1 ITEM_GET_ID HPOT "Greater Healing Potion" DO IF CHAR_CUR_HP < CHAR_MAX_HP USE_ITEM "<&HPOT&>" SLEEP 11000 ENDIF SLEEP 500 LOOP 1 == 1 RETURN VOID //--------------------------------------------------------------------------------------- FUNCTION Check_Buffs DO IF NeedBuffs == 1 COMMAND "/target Jack Sage" SLEEP 1000 COMMAND "/target Jack Sage" SLEEP 1000 IF BuffType == 1 NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Buff 1501 1499 1504 1500 1502 1519 825 829 4699 1363 1461 1364 1416 1238 914 271 272 274 275 309 310 915 530 264 265 266 267 268 269 304 305 349 364 529 1035 1397 1259 1542 1062 1388 1191 1182 1189 1354 1392 1393 1352 1307 1044 1323" ENDIF IF BuffType == 2 NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Buff 1501 1499 1504 1500 1502 1519 1503 825 828 4699 1363 1461 1364 1416 1238 914 271 272 274 275 309 310 530 264 266 267 268 269 265 304 305 349 364 529 1035 1397 1259 1542 1389 1191 1182 1189 1354 1392 1393 1352 1307 1044 1323" ENDIF IF BuffType == 3 NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Buff 1501 1499 1504 1500 1503 830 4703 1363 1461 1364 1416 1238 914 273 276 309 365 915 530 264 266 267 268 265 304 305 349 529 1035 1078 1085 1397 1303 1259 1542 1062 1389 1191 1182 1189 1354 1392 1393 1352 1307 1044 1323" ENDIF SLEEP 2000 ENDIF IF ( NeedBuffs == 0 ) && ( TARGET_NAME == "#$Jack Sage" ) CANCEL_TARGET SLEEP 1000 ENDIF SLEEP 2000 LOOP 1 == 1 RETURN VOID //--------------------------------------------- FUNCTION AbnormalStatusUpdate LOCK ASU MyBuffs.CLEAR DEFINE INT PacketType 0 DEFINE INT ListSize 0 DEFINE INT SkillId 0 DEFINE INT SkillLevel 0 DEFINE INT Duration 0 PACKET.READ_BYTE PacketType PACKET.READ_INT16 ListSize //PRINT_TEXT " Received AbnormalStatusUpdate packet: Size: <&ListSize&> ]" DEFINE char_buffs my_buff FOR MyBuffsEntryIDX 0 "<&ListSize&>" 1 PACKET.READ_INT32 SkillId PACKET.READ_INT16 SkillLevel PACKET.READ_INT32 Duration Duration = ( ( Duration * TICKS_PER_S ) + NOW ) my_buff.cha_id = CHAR_ID my_buff.sk_id = SkillId my_buff.sk_level = SkillLevel my_buff.sk_dur = Duration IF SkillId != 0 IF ("MyBuffs.CONTAINS_KEY <&SkillId&>" == FALSE) MyBuffs.ADD my_buff.clone "<&SkillId&>" ENDIF ENDIF NEXT IF MyBuffs.COUNT < Buff_If_Under NeedBuffs = 1 ELSE NeedBuffs = 0 ENDIF UNLOCK ASU RETURN VOID //--------------------------------------------------------------------------------------- FUNCTION SystemMessage DEFINE INT PacketType 0 DEFINE INT MsgID 0 DEFINE INT typesCount 0 DEFINE INT Unk1 0 DEFINE INT TypeID 0 DEFINE STRING SName " " PACKET.READ_BYTE PacketType PACKET.READ_INT32 MsgID PACKET.READ_INT32 typesCount PACKET.READ_INT32 Unk1 //PACKET.READ_STRING SName PACKET.READ_INT32 TypeID IF MsgID == 113 IF TypeID == 1539 CANCEL_TARGET PRINT_TEXT " MsgID=<&MsgID&> | TypeID: <&TypeID&> (cannot be used due to unsuitable terms.) ]" //PRINT_TEXT " MsgID=<&MsgID&> | TypeID: <&TypeID&> | Packet: <&PACKET.GET_HEX&> ]" SLEEP 1000 CALL To_Village ENDIF ENDIF IF MsgID == 144 PRINT_TEXT " MsgID=<&MsgID&> | Cancelling Target! (That is an incorrect target.) ]" FOREACH F STRING FlagList IF ( F == 0 ) && ( TARGET_NAME == FlagList.F ) FlagList.REMOVE F SLEEP 500 CANCEL_TARGET ENDIF NEXTEACH ENDIF IF MsgID == 1996 CANCEL_TARGET PRINT_TEXT " MsgID=<&MsgID&> | Cancelling Target! (The attack has been blocked) ]" SLEEP 1000 ENDIF IF MsgID == 181 CANCEL_TARGET PRINT_TEXT " MsgID=<&MsgID&> | Cancelling Target! (Cannot see target.)]" SLEEP 1000 ENDIF IF MsgID == 748 CANCEL_TARGET PRINT_TEXT " MsgID=<&MsgID&> | Cancelling Target! (The distance is too far and so the casting has been stopped.) ]" SLEEP 1000 ENDIF IF MsgID == 2187 CANCEL_TARGET PRINT_TEXT " MsgID=<&MsgID&> | Cancelling Target! (The target is located where you cannot charge.) ]" SLEEP 1000 ENDIF RETURN VOID //--------------------------------------------------------------------------------------- FUNCTION CheckEQ DEFINE STRING WEAPON "" DEFINE STRING USE_ME "" DEFINE STRING TEMP "" DEFINE ARRAYLIST INV_LIST 0 GET_INVENTORY INV_LIST SLEEP 1000 FOREACH I Inventory INV_LIST IF ( ( INV_LIST.I.EQUIPPED == 1 ) ) && ( ( INV_LIST.I.SLOT == 16384 ) || ( INV_LIST.I.SLOT == 128 ) ) WEAPON = INV_LIST.I.NAME PRINT_TEXT " Detected Weapon Being Used: <&WEAPON&> ]" TEMP = INV_LIST.I.ID.GET_HEX32 USE_ME = "#$19 <&TEMP&> 00 00 00 00" ENDIF NEXTEACH DO GET_INVENTORY INV_LIST SLEEP 500 FOREACH I Inventory INV_LIST IF INV_LIST.I.NAME == "#$<&WEAPON&>" IF INV_LIST.I.EQUIPPED == #i0 PRINT_TEXT " Equipping <&WEAPON&> ]" INJECT "<&USE_ME&>" ENDIF ENDIF NEXTEACH SLEEP 1000 LOOP 1 == 1 RETURN VOID You will also need to put this script in your scripts folder and name it char_buffs.l2c class char_buffs null VAR_START PUBLIC int cha_id 0 PUBLIC int sk_id 0 PUBLIC int sk_level 0 PUBLIC int sk_dur 0 VAR_END END_CLASS