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vioboy

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Posts posted by vioboy

  1. Is not so hard my friend you haft to add 1 path and compile again your server.

    This path

     

    Index: java/com/l2jserver/Config.java

    ===================================================================

    --- java/com/l2jserver/Config.java  (revision 4410)

    +++ java/com/l2jserver/Config.java  (working copy)

    @@ -676,6 +676,8 @@

      public static String L2JMOD_MULTILANG_DEFAULT;

      public static boolean L2JMOD_MULTILANG_VOICED_ALLOW;

      public static boolean L2WALKER_PROTECTION;

    + public static int STORE_BUY_CURRENCY;

    + public static int STORE_SELL_CURRENCY;

     

      //--------------------------------------------------

      // NPC Settings

    @@ -2285,6 +2287,8 @@

              L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangVoiceCommand", "True"));

             

              L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty("L2WalkerProtection", "False"));

    +        STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreBuyMoneda", "57"));

    +        STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreSellMoneda", "57"));

            }

            catch (Exception e)

            {

    Index: java/com/l2jserver/gameserver/model/TradeList.java

    ===================================================================

    --- java/com/l2jserver/gameserver/model/TradeList.java  (revision 4410)

    +++ java/com/l2jserver/gameserver/model/TradeList.java  (working copy)

    @@ -802,9 +802,10 @@

            slots++;

        }

       

    -  if (totalPrice > playerInventory.getAdena())

    +  if (totalPrice > player.getBuyStoreCurrency())

        {

    -    player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));

    +    final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();

    +    player.sendMessage("You dont have enough "+name);

          return 1;

        }

       

    @@ -823,12 +824,12 @@

        // Prepare inventory update packets

        final InventoryUpdate ownerIU = new InventoryUpdate();

        final InventoryUpdate playerIU = new InventoryUpdate();

    -  final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();

    -  playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner);

    +  final int moneda = Config.STORE_BUY_CURRENCY;

    +  final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);

    +  player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true);

        playerIU.addItem(adenaItem);

    -  ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);

    -  ownerIU.addItem(ownerInventory.getAdenaInstance());

    +  ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);

    +  ownerIU.addItem(ownerInventory.getItemByItemId(moneda));

       

        boolean ok = true;

       

    @@ -965,7 +966,7 @@

            break;

          }

         

    -    if (ownerInventory.getAdena() < _totalPrice)

    +    if (_owner.getSellStoreCurrency() < _totalPrice)

            continue;

         

          // Check if requested item is available for manipulation

    @@ -1043,11 +1044,12 @@

          if (totalPrice > ownerInventory.getAdena())

            // should not happens, just a precaution

            return false;

    -    final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();

    -    ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player);

    +    final int moneda = Config.STORE_SELL_CURRENCY;

    +    final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);

    +    ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player);

          ownerIU.addItem(adenaItem);

    -    playerInventory.addAdena("PrivateStore", totalPrice, player, _owner);

    -    playerIU.addItem(playerInventory.getAdenaInstance());

    +    playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner);

    +    playerIU.addItem(playerInventory.getItemByItemId(moneda));

        }

       

        if (ok)

    Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

    ===================================================================

    --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java  (revision 4410)

    +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java  (working copy)

    @@ -14889,4 +14889,18 @@

          addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true);

        }

      }

    +

    + public synchronized long getBuyStoreCurrency()

    + {

    +  L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);

    +  return item == null? 0 : item.getCount();

    + }

    +

    + public synchronized long getSellStoreCurrency()

    + {

    +  L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);

    +  return item == null? 0 : item.getCount();

    + }

    }

    Index: java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java

    ===================================================================

    --- java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java  (revision 4410)

    +++ java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java  (working copy)

    @@ -85,11 +85,14 @@

        FastList<L2ItemInstance> list = FastList.newInstance();

        for (L2ItemInstance item : _items)

        {

    -    if ((!allowAdena && item.getItemId() == 57))

    +    final int itemId = item.getItemId();

    +    if ((!allowAdena && itemId == 57))

            continue;

    -    if ((!allowAncientAdena && item.getItemId() == 5575))

    +    if ((!allowAncientAdena && itemId == 5575))

            continue;

    -

    +    if(itemId == Config.STORE_BUY_CURRENCY)

    +      continue;

    +   

          boolean isDuplicate = false;

          for (L2ItemInstance litem : list)

          {

    Index: java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java

    ===================================================================

    --- java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 4410)

    +++ java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy)

    @@ -140,7 +140,7 @@

        }

       

        // Check for available funds

    -  if (totalCost > player.getAdena())

    +  if (totalCost > player.getBuyStoreCurrency())

        {

          player.sendPacket(new PrivateStoreManageListBuy(player));

          player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY));

    Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java

    ===================================================================

    --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java  (revision 4410)

    +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java  (working copy)

    @@ -33,7 +33,7 @@

      public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)

      {

        _objId = storePlayer.getObjectId();

    -  _playerAdena = player.getAdena();

    +  _playerAdena = player.getBuyStoreCurrency();

        storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed

        _items = storePlayer.getBuyList().getAvailableItems(player.getInventory());

      }

    Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java

    ===================================================================

    --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 4410)

    +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy)

    @@ -34,7 +34,7 @@

      public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)

      {

        _objId = storePlayer.getObjectId();

    -  _playerAdena = player.getAdena();

    +  _playerAdena = player.getSellStoreCurrency();

        _items = storePlayer.getSellList().getItems();

        _packageSale = storePlayer.getSellList().isPackaged();

      }

    Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java

    ===================================================================

    --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java  (revision 4410)

    +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java  (working copy)

    @@ -34,7 +34,7 @@

      public PrivateStoreManageListBuy(L2PcInstance player)

      {

        _objId = player.getObjectId();

    -  _playerAdena = player.getAdena();

    +  _playerAdena = player.getBuyStoreCurrency();

        _itemList = player.getInventory().getUniqueItems(false, true);

        _buyList = player.getBuyList().getItems();

      }

    Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java

    ===================================================================

    --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 4410)

    +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy)

    @@ -42,7 +42,7 @@

      public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)

      {

        _objId = player.getObjectId();

    -  _playerAdena = player.getAdena();

    +  _playerAdena = player.getSellStoreCurrency();

        player.getSellList().updateItems();

        _packageSale = isPackageSale;

        _itemList = player.getInventory().getAvailableItems(player.getSellList());

    Index: java/config/l2jmods.properties

    ===================================================================

    --- java/config/l2jmods.properties  (revision 4410)

    +++ java/config/l2jmods.properties  (working copy)

    @@ -379,3 +379,14 @@

    # Basic protection against L2Walker.

    # Default: False

    L2WalkerProtection = False

    +

    +# ---------------------------------------------------------------------------

    +# Private Store Buy/Sell - Moneda de cambio

    +# ---------------------------------------------------------------------------

    +# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)

    +# Retail: 57, Por Defecto: 57

    +PrivateStoreBuyMoneda = 57

    +

    +# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)

    +# Retail: 57, Por Defecto: 57

    +PrivateStoreSellMoneda = 57

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