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danilo10
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Posts posted by danilo10
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So I have a problem . Monsters active when i hit a monster in seven signs. I don't know to where i fix it. Where can i fix it ? Help me plz
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It's demo ! Not usefull ! Because Hellbound don't same Retail ! For ex: tully work don't add teleport and two 2 Boss in tower center Dungeon HellBound . Lolz
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Only some L2J Private projects have an retail wannabe Naia Tower.
You can contact an dev of those project and maybe he will sell that part or you can wait, dunno what dev from L2jServer told on forum cause Hellbound is an priority now.
Thanks your answer ! I know about that ! But My friend live in Russia ! He send Hellbound patch to me ! work fine hellbound level 11 ! But i check it ! it have a little bit in Naia tower not same Retail ! I want to see some code about it ! I will wait :)
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so i have hellbound patch ! But i need some code tower in hellbound ! Can anyone share it ? Help me plz
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me too ! It warning Java ! hic not work
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Update with Revision 7718
Fixed in this Rev:
- AltOlyTeamsParticipants? default should be 9 instead of 4, in High Five will be changed to 6.
- XML: Skill for... Freya, Freya Knights, Jinia & Kegor.
- HTM: More htm fixes
Thanks your update ! work fine and I can attack Tiat to day :) !
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dunno, maybe isn't implemented 100%.
I have not tested yet, but from what i know you need to meet some requirements to be able to enter and kill it.
Thanks your answer ! But i think i tested it about 5 time and destroy all ! I went to inside Tiat's room ! But I didn't see Boss and full time dungeon. ! I think you need test it ! It can need something ! I will test one time ! I'll post some picture !
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Make them agressive?
Open Navicat, open NPC, and search for the NPC you need to be agressive.
When you have found it, change it's Aggro to whatever you want.. As I see.. archer mobs has around 600 in aggro.. some others has 400..
Remember to restart your server after you've modded the NPC's
Thanks your answer ! I will try it ! Happy new year !
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I have a problem ! when i attack Destruction ! i clear monster and kill all ! But Tiat don't show anything ! Can anyone help about this ? Help me plz
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I need fix monsters active when i run near it ! I think it fix in My navicat ! I don't know fix ! Help me plz
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Happy Holidays L2jserver ! Thanks you ! Work fine :)
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Can u add rule in l2.ini, if they delete no-phx.dll get critical error, ofc also can u hide it.
how do you add in l2.ini ? Hep me plz!
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:( i need it ! my post don't enough !
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oh ! Thanks your answer ! Can i block L2.exe ? so i want to connect laucher . Can you help me fix it ?
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Everybody ! I need block file skillname-e.dat in system so i fix something ! I don't want anyone open it ! How can i do ?
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# Events
events/CharacterBirthday/CharacterBirthday.java
events/TheValentineEvent/TheValentineEvent.java
# Disabled by default events
#events/GiftOfVitality/GiftOfVitality.java
#events/HeavyMedal/HeavyMedal.java
#events/FreyaCelebration/FreyaCelebration.java
simple just move the line from Disabled by default events to Events
Thanks your answer ! I'll test it :)
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I need add events on my l2jserver for Valentine . But i don't know to start it ! Help me plz !
# Disabled by default events #events/GiftOfVitality/GiftOfVitality.java #events/HeavyMedal/HeavyMedal.java #events/TheValentineEvent/TheValentineEvent.java #events/FreyaCelebration/FreyaCelebration.java
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I need add events/heavyMedal/HeavyMedal.java. But i don't know to start it ! Where can i fix it start? Help me plz.
# Events (Default - Offed) # events/GiftOfVitality/GiftOfVitality.java # events/HeavyMedal/HeavyMedal.java # events/MasterofEnchanting/MasterofEnchanting.java # events/SquashEvent/SquashEvent.java # events/TheValentineEvent/TheValentineEvent.java
And script :
public class HeavyMedal extends Quest { private final static int CAT_ROY = 31228; private final static int CAT_WINNIE = 31229; private final static int GLITTERING_MEDAL = 6393; private final static int WIN_CHANCE = 50; private final static int[] MEDALS = { 5,10,20,40 }; private final static int[] BADGES = { 6399,6400,6401,6402 }; public HeavyMedal(int questId, String name, String descr) { super(questId, name, descr); addStartNpc(CAT_ROY); addStartNpc(CAT_WINNIE); addTalkId(CAT_ROY); addTalkId(CAT_WINNIE); addFirstTalkId(CAT_ROY); addFirstTalkId(CAT_WINNIE); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { String htmltext = ""; QuestState st = player.getQuestState(getName()); htmltext = event; int level = checkLevel(st); if (event.equalsIgnoreCase("game")) { if (st.getQuestItemsCount(GLITTERING_MEDAL) < MEDALS[level]) return "31229-no.htm"; else return "31229-game.htm"; } else if (event.equalsIgnoreCase("heads") || event.equalsIgnoreCase("tails")) { if (st.getQuestItemsCount(GLITTERING_MEDAL) < MEDALS[level]) return "31229-"+event.toLowerCase()+"-10.htm"; st.takeItems(GLITTERING_MEDAL, MEDALS[level]); if(Rnd.get(100) > WIN_CHANCE) { level = 0; } else { if (level>0) st.takeItems(BADGES[level-1], -1); st.giveItems(BADGES[level], 1); st.playSound("Itemsound.quest_itemget"); level++; } return "31229-"+event.toLowerCase()+"-"+String.valueOf(level)+".htm"; } else if (event.equalsIgnoreCase("talk")) { return String.valueOf(npc.getNpcId())+ "-lvl-"+String.valueOf(level)+".htm"; } return htmltext; } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { QuestState st = player.getQuestState(getName()); if (st == null) { Quest q = QuestManager.getInstance().getQuest(getName()); st = q.newQuestState(player); } return npc.getNpcId()+".htm"; } public int checkLevel(QuestState st) { int _lev = 0; if(st == null) return 0; else if (st.getQuestItemsCount(6402) > 0) _lev = 4; else if (st.getQuestItemsCount(6401) > 0) _lev = 3; else if (st.getQuestItemsCount(6400) > 0) _lev = 2; else if (st.getQuestItemsCount(6399) > 0) _lev = 1; return _lev; } public static void main(String[] args) { new HeavyMedal(-1, "HeavyMedal", "events"); } }
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Thanks your answer ! But i fixed it ! :)
But my prolem again ! >:( ! Everyone help me fix it ! My server freya but quest hellbounce not work !
package com.l2jserver.gameserver.instancemanager; import java.util.logging.Logger; public class HellboundManager { private static final Logger _log = Logger.getLogger(HellboundManager.class.getName()); private HellboundManager() { _log.info(getClass().getSimpleName()+": Initializing"); init(); } private void init() { _log.info(getClass().getSimpleName()+": Mode: dummy"); if (isLocked()) _log.info(getClass().getSimpleName()+": State: locked"); else _log.info(getClass().getSimpleName()+": State: unlocked"); } /** * Returns true if Hellbound is locked */ public boolean isLocked() { return false; } public static final HellboundManager getInstance() { return SingletonHolder._instance; } @SuppressWarnings("synthetic-access") private static class SingletonHolder { protected static final HellboundManager _instance = new HellboundManager(); } }
And My Script.cfg only code Budenka.java
# Hellbound Section hellbound/Budenka/Budenka.java
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hic ! It's bad !But i read some thing in my datebass ! you can read it ! can you help me ?
/** This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.SQLException;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.instancemanager.TransformationManager;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.Earthquake;
import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.Point3D;
import com.l2jserver.util.Rnd;
public class CursedWeapon
{
private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
// _name is the name of the cursed weapon associated with its ID.
private final String _name;
// _itemId is the Item ID of the cursed weapon.
private final int _itemId;
// _skillId is the skills ID.
private final int _skillId;
private final int _skillMaxLevel;
private int _dropRate;
private int _duration;
private int _durationLost;
private int _disapearChance;
private int _stageKills;
// this should be false unless if the cursed weapon is dropped, in that case it would be true.
private boolean _isDropped = false;
// this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
private boolean _isActivated = false;
private ScheduledFuture<?> _removeTask;
private int _nbKills = 0;
private long _endTime = 0;
private int _playerId = 0;
protected L2PcInstance _player = null;
private L2ItemInstance _item = null;
private int _playerKarma = 0;
private int _playerPkKills = 0;
protected int transformationId = 0;
private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
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but I need drop Demonic Sword Zariche ,Blood Sword Akamanah . I don't know add ! Do you help add it for me ?
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<?xml version="1.0" encoding="UTF-8"?> <list> <item id="8190" skillId="3603" name="Demonic Sword Zariche"> <dropRate val="1" /> <!-- 100000 for 100% --> <duration val="300" /> <!-- in minutes --> <durationLost val="3" /> <!-- in minutes --> <disapearChance val="50" /> <!-- in % --> <stageKills val="10" /> <!-- Integer --> </item> <item id="8689" skillId="3629" name="Blood Sword Akamanah"> <dropRate val="1" /> <!-- 100000 for 100% --> <duration val="300" /> <!-- in minutes --> <durationLost val="3" /> <!-- in minutes --> <disapearChance val="50" /> <!-- in % --> <stageKills val="10" /> <!-- Integer --> </item> </list>
Is it .xml right?? If It's wrong ! I hope you fix it for me !:(
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I need command drop Cursed Weapon in game lineage 2 ! . I used //cw_reload ! My gameserver.bat see Initializing CurseWeaponManager,loaded : 2 cursed weapon . But i didn't see anything Curse weapon in game ! How ? Help me ! sry my english bad !
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I need add Cursed Weapon in my server Freya !But It didn't work ! Help me ???
I have a problem. Help me plz
in Request Server Development Help [L2J]
Posted
Sry My English ! Monsters stay in seven signs . When i hit a monster in a room. ALL monster hit me . I don't know why it like that. Can anyone tell me bout that? Help me plz