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Perv

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  1. Thanks, is true, I have tried of all but there is not case, terrible bug.  Without doubt that the pack of 64 surpass for far away to this.  I have utilized gracia final.  Besides so that to continue denying if Smeli abandoned the project.  Thanks by responding droid, greetings.

  2. If, it is an error of programacion, a repetitive loop done not close, sooner or later the server falls. it does not matter if is with 16gb, 8gb or 4gb of ram. this retards the moment of it fallen nomas.  Bad programacion. 

     

      Si, es un error de programacion, un bucle repetitivo no cerrado, tarde o temprano el server se cae. no importa si es con 16gb, 8gb o 4gb de ram. esto retarda el momento de la caida nomas. Mala programacion. sucede en party nomas.

  3. I not to be able lvlup in party, this error appears:

     

    Server Up Time Tue Sep 28 04:11:16 2010

     

    Current Time : Tue Sep 28 04:20:44 2010

     

    Elapsed Time : 0 days 0 hours 9 minutes 28 seconds

    IOBufferPool - 2990

     

    [(2312) 2010/09/28 04:20:44]: =======================

    an Access Violation in module L2EP[Elhaym].dll at 001b:203772bf.

    start at 2010/9/28 04:11:14

    Write to location 00000000 caused an access violation.

     

    Registers:

    EAX=00000000 CS=001b EIP=203772bf EFLGS=00010293

    EBX=00000000 SS=0023 ESP=7faefa48 EBP=7faefab0

    ECX=00000001 DS=0023 ESI=00000053 FS=003b

    EDX=00000007 ES=0023 EDI=beb2f82c GS=0000

    Bytes at CS:EIP:

    c6 00 f4 89 19 83 c1 04 89 5c 24 24 8b 44 24 10

    Stack dump:

    7faefa48: 00000000 beb2f82c ae776262 00000000 beb2f82c 00000000 00000000 beb2e024

    7faefa68: 4810b255 beb2e024 2d133060 00000000 00000053 00000000 00000000 4810b0b7

    7faefa88: 4810b255 00000000 00000000 00000000 00000000 00000000 00000000 00000000

    7faefaa8: 00000000 beb2f82c beb2f82c 20378619 beb2f82c beb2e024 beb2f82c 7faefb1c

    7faefac8: ae776262 ae776267 ae776263 beb2f82c 3e951028 beb2f82c beb2f82c 3e951028

    7faefae8: beb2f82c 00000000 00000000 2037a892 2037a892 ae776262 beb2e024 ae776250

    7faefb08: beb2e048 3e951028 00000001 3e951028 ae776263 7faefb70 2037a8ab b7b2f82c

    7faefb28: beb2e024 beb2e024 ae776250 7faefb70 7faefb4c beb2e048 ae776250 beb2e024

    7faefb48: 7faefbb0 0000004c beb2e040 beb2e048 34bbc22c 34c35360 0000000c 7faefbb0

    7faefb68: 005ab790 ffffffff 7faefbbc 0043f75a ae776250 beb2e024 4810b0b7 ae776250

     

     

    ver = Jun  8 2004____15:38:30 thread id=1

     

    void IOThread_common(void *arglist) <--

    void CIOObject::TimerDispatch(bool bRootLoop) <--

    void CThreadLocalTimer::Dispath <--

    void CIOObject::OnIOCallback(BOOL bSucess, DWORD dwTransferred, LPOVERLAPPED lpOverlapped) <--

    User::TimerExpired() <--

    CCreature::TimerExpired() <--

    creature timer expired 15 - param changed <--

    User::SendUserHPInfo() <--

    void CParty::UpdateWindowPacket(User *pUser, int nUpdateType) <--

    void CSocket::Send(const char* format, ...) <--

    void CSocket::SendV(const char* format, va_list va)

     

    Thread[0] (good):      Lock Stack  :

     

    Thread[1] (ahehe):      Lock Stack  :

     

     

     

    some idea?

  4. Sorry , perhaps me explain not well, I test with another system patched and the skills appear in correct form but all it others does not function, I test with your system and all functions except the skills,

     

    That is to say the problem is of the client is not of the server

     

    ej: I believe 1 pj and level without skills,

     

    it tests your please

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