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Posts posted by GoldenNightmare
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lf developer for bug fixes l2j h5 pack contract tzortzoglou2 skype
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prices updated
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hello im looking for dev l2jserver to fix me the new target system problem on core, the files affectscope affectobject targettype already implement in datapack
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Elemental Master 79lvl 80% exp VIP4 - 120 EURO
Arcana Lord 79 lvl 55% exp - 120 EURO
Spectral Dancer 79lvl 40% exp - 120 EURO
Sword Muse 79 lvl 78% exp VIP 4 - 120 EURO
Shilien Saint 79 lvl 35% exp - 120EURO
DoomCryer 79 lvl 40% - 100 EURO
Spellsinger 73 lvl VIP4 30 EURO
Dark Avenger 59 lvl -15 EURO
Elemental Summoner 58 lvl - 15 EURO
Phantom Summoner 58 lvl - 15 EURO
with b grade items in inventory and few adena pm for more info or add me in skype tzortoglou2
items doesnt go seperate from characters
NEW ITEM TALISMAN OF FATE +10(MAX ENCHANT) 200 EURO
IF NEED PROOFS WITH IMAGES PM ME I WILL SEND YOU
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hello if someone want to trade ES/WarLock/PS for gladiator pm me or write here or skype tzortzoglou2
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wtb Shilen elder 52+ no items gludio na classic
pm here or skype tzortzoglou2
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updated need 50 lvl minium
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SWS 45-50 or above items are not nessesary
for classic NA gludio server
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yes but this is a custom way there is a way to make this happend with packets run faster ?
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im using l2jserver last rev
are u talking about this ?
broadcastPacket(new MagicSkillUse(this, target, skill.getDisplayId(), skill.getDisplayLevel(), hitTime, reuseDelay));
but guys maybe its happening on official from packet priority?
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link fixed sorry...
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hello guys if anyone can help me with this or i can pay to make it done
i want to make packets on cast skills to finish shorter than normal like this server
and without touch the skill cast time just to make it from skill packets
like this video :
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hello mxc i need some help with this code
i want to make rush impact take 50 range but with this code only goes in front of target always, i want to go on which location skill is casted with 50 range
not front please help me
video here:
code here
public final Location getFlyLocation(L2Character target, Skill skill) { if (target == null) { target = this; } int sign = 1; Location toLoc = null; int heading = target == this ? getHeading() : target.getHeading(); double radian = Util.convertHeadingToRadian(heading); if (target != this) { toLoc = new Location(target.getX() + (int) (Math.sin(radian) * 40), target.getY() + (int) (Math.cos(radian) * 40), target.getZ()); } else { toLoc = new Location(target.getX() + (int) (Math.sin(radian) * (skill.getFlyRadius() * (-sign))), target.getY() + (int) (Math.cos(radian) * (skill.getFlyRadius() * sign)), target.getZ(), heading); } if (isFlying()) { return toLoc; } return GeoData.getInstance().moveCheck(this, toLoc); }
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treasure hunter 40lvl and 30% exp on giran
backstab deadly blow etc unlocked
moon d grade light armor set
536k adena
vip 3
17 days rune exp 50% boost
14 scrolls 30% exp/sp
201 iron ore
94 vip coin
novice dagger
soulshot 2k no grade
1 proof of blood (20k adena cost)
6 special fruit buff
pm here or skype tzortzoglou2
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wts 200k adena available for now 40 euro 0.2e/1k
skype tzortzoglou2
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im using l2h5 pack l2jserver to transfer h5 client to tauti what packets i need to change ?
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hello im using l2j h5 i want to remove the feuture from armor piece can handle 3 diffent part of attributes i want to make it to hold only one like older chronicles
any ideas?
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its movetolocation method but is sych in geoengine i add it almost all now need to fix the errors
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fix the errors in the proccess of adapt
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hello im trying to adapt movement from ru pack to l2jserver and im searching a dev which can help to adapt
i added most of it
i will pay the price of course
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its offset problem
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i disabled geodata and happend so its not the geoengine?
[Share] L2jserver High Five [offi like]
in Server Shares & Files [L2J]
Posted · Edited by GoldenNightmare
L2j Server High Five project i work on it since 2017 and is updated from l2jserver since last commit
almost all mechanism work like official but has some bugs too
all retail like feutures taken from rpg club
only got 5-6 bugs in it
- fear not work properly
- mobs walking manager has an issue they just walk instead of running
- there is a problem when interact to npc character doesnt move to it
- char doesnt move to fortress gate to attack
i will add more details in future
this pack is so much better than paid projects just test and u will be suprised
https://bitbucket.org/FinalDestination/l2j-high-five-classic/src/master/
http://www.mediafire.com/file/e1ajxv2n1euucdd/mmocore.jar/file