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SweeTs

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  1. SweeTs's post in Create Character Sql Error was marked as the answer   
    What have you added ? Look here
    vitality_points=?,language=? vitality_points,createDate,language Looks like you miss createDate.
     
    Also check createDb() method @ L2PcInstance, if all is fine - probably you forgot this part.
  2. SweeTs's post in Anything Sold For 0 Adena was marked as the answer   
    RequestSellItem.java
     
     
    int price = item.getReferencePrice() / 2;  
    change it to 0
  3. SweeTs's post in Clan Hall Manager was marked as the answer   
    This, auction.htm is the main htm visible on the picture.
     
    About the creating new npc, its pointless. Since its gonna use the same htm (L2Auctioneer type) :P
  4. SweeTs's post in Nobless Trader was marked as the answer   
    These 2 switches should be enough. I believe the problem is here
    if st.getPlayer().getLevel() >= 70 and count > 1: change it to
    if st.getPlayer().getLevel() >= 70 and count >= 1: or even
    if st.getPlayer().getLevel() >= 70 and count == 1: Since, you won't buy more than 1 letter, so the check if its > is useless.. :P
  5. SweeTs's post in Help With A Pop-Up Window That Comes When You Log In was marked as the answer   
    data folder welcome or news.htm
  6. SweeTs's post in Nerf Titan With Bow was marked as the answer   
    Well, you could add the 'decrease' stat effect to (any) passive skill (with same effect check, but this time decrease effect - div as I remember) which ONLY titan has. Or create new skill (passive) and add it to the skilltree.
     
    Take a look here, it may come handy.
     
    http://www.l2jserver.com/wiki/Skills
  7. SweeTs's post in Text Enter Game L2Jserver was marked as the answer   
    Remove this from EnterWorld.java
     
     
    activeChar.sendMessage(getText("VGhpcyBTZXJ2ZXIgdXNlcyBMMkosIGEgUHJvamVjdCBmb3VuZGVkIGJ5IEwyQ2hlZg==" + Config.EOL)); activeChar.sendMessage(getText("YW5kIGRldmVsb3BlZCBieSB0aGUgTDJKIERldiBUZWFtIGF0IHd3dy5sMmpzZXJ2ZXIuY29t" + Config.EOL));
  8. SweeTs's post in Buffer was marked as the answer   
    Something like that, check enchant_skills_tree or how its called on your pack. Here you go an example.
     
    As you can see the base lvl is 3, so if you want +30 time, you must put 130 lvl (1068,130)
        <!-- Might -->     <enchant id="1068" name="Might" baseLvl="3">         <data level="101" type="+1 Time" enchant="1" />         <data level="102" type="+2 Time" enchant="2" />         <data level="103" type="+3 Time" enchant="3" />         <data level="104" type="+4 Time" enchant="4" />         <data level="105" type="+5 Time" enchant="5" />         <data level="106" type="+6 Time" enchant="6" />         <data level="107" type="+7 Time" enchant="7" />         <data level="108" type="+8 Time" enchant="8" />         <data level="109" type="+9 Time" enchant="9" />         <data level="110" type="+10 Time" enchant="10" />         <data level="111" type="+11 Time" enchant="11" />         <data level="112" type="+12 Time" enchant="12" />         <data level="113" type="+13 Time" enchant="13" />         <data level="114" type="+14 Time" enchant="14" />         <data level="115" type="+15 Time" enchant="15" />         <data level="116" type="+16 Time" enchant="16" />         <data level="117" type="+17 Time" enchant="17" />         <data level="118" type="+18 Time" enchant="18" />         <data level="119" type="+19 Time" enchant="19" />         <data level="120" type="+20 Time" enchant="20" />         <data level="121" type="+21 Time" enchant="21" />         <data level="122" type="+22 Time" enchant="22" />         <data level="123" type="+23 Time" enchant="23" />         <data level="124" type="+24 Time" enchant="24" />         <data level="125" type="+25 Time" enchant="25" />         <data level="126" type="+26 Time" enchant="26" />         <data level="127" type="+27 Time" enchant="27" />         <data level="128" type="+28 Time" enchant="28" />         <data level="129" type="+29 Time" enchant="29" />         <data level="130" type="+30 Time" enchant="30" />
  9. SweeTs's post in Help With Voiced Comands .offensive .defensive [Hi5] was marked as the answer   
    if (command.equalsIgnoreCase("offensive"))         {             activeChar.stopSkillEffects(26075);             L2Skill offensive;             offensive = SkillTable.getInstance().getInfo(26074, 1);             offensive.getEffects(activeChar, activeChar);             activeChar.sendMessage("You are in offensive mode.");         }         else if (command.equalsIgnoreCase("defensive"))         {             activeChar.stopSkillEffects(26074);             L2Skill deffensive;             deffensive = SkillTable.getInstance().getInfo(26075, 1);             deffensive.getEffects(activeChar, activeChar);             activeChar.sendMessage("You are in defensive mode.");         } Try like that.
  10. SweeTs's post in [Help] Svn Frozen was marked as the answer   
    First, you must use dat window to install Subclipse 1.6 or so. Then window -> Show view -> Other -> SVN -> SVN Repository
     
    Just watch this, it's kinda long, but meh.. Trance was lazy to edit it :D
     
     
    http://www.youtube.com/watch?v=3gQ2yYH-F1Q&feature=player_embedded#t=0
     
    or take a look here, it's kinda similar
     
    http://www.l2jserver.com/wiki/Setup_Eclipse_and_SVN
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