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SweeTs

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  1. SweeTs's post in Help Error On Console was marked as the answer   
    Its caused by DeLevel = true. Old rev of aCis :P
  2. SweeTs's post in Jvm Available Memory Ram was marked as the answer   
    Edit the .bat file (startGameServer). Right click on it and edit, then change Xmx - atm it's 1024mo or 1G, so set it to 4G or so.
  3. SweeTs's post in Turn Head (Freya) was marked as the answer   
    If someone still would like to know the asnwer.
     
    Turn off "low details" :D
  4. SweeTs's post in Trance's Rebirth Manager (Help Needed) was marked as the answer   
    Remove this line
     
     
    +            // Back to the first class. +            player.setClassId(player.getClassId().getFirstClass().getId());  
    and you can skip this code as well, since no use
     
     
    Index: java/net/sf/l2j/gameserver/model/base/ClassId.java
  5. SweeTs's post in Change Compiler was marked as the answer   
    Uninstall all of your JDK/JRE and install the proper one. Else, set the PATH manually.
  6. SweeTs's post in Town To Pvp,flag Zone was marked as the answer   
    PeaceZone && TownZone, one shit, you have to delete both since both of them make the zone peace :P
     
    Use admin panel and use visualize all, you will know which zone type it is actually and remove it :)
  7. SweeTs's post in Making A Town A Pvp Zone was marked as the answer   
    Remove the zone coords from the peace/townzone.xml
  8. SweeTs's post in How To Change That? was marked as the answer   
    Yes, I'm sure. Since I am with aCis from the beginning. It's not clean aCis, since by default there is no event engine. Stop using shared packs..
     
    Anyway, as I said. Search over Eclipse (if you got the sources, if not then forget), use damn Search option, select .java files and search for L2Gambit .. If no result, then try .htm
     
    aCis does not have voicedcommandhandler. Stop with that scripts.. :P
     
     
    Optionally, you can check the Events.properties if that's phoenix based so you will be able to change the " l2gambit - 2014 " below
    <property name="siteUrl" value="acis.i-live.eu" />
  9. SweeTs's post in [L2J] Gracia Final Script Error was marked as the answer   
    Gracia Final doesnt not support java 8, that's why you got the errors. Downgrade the java version.
  10. SweeTs's post in Siege Messenger Npc was marked as the answer   
    Switch the system folder, the initialize did not helped me as well. So, I switched to other system folder and everything was fine.. So, try to do the same. :)
     
    Keep in mind that I'm not sure if it's about User.ini, it's just a guess :D
  11. SweeTs's post in Just Wondering... was marked as the answer   
    Try adding the code @ rewardSkill() method, before
     
     
    if (Config.AUTO_LEARN_SKILLS)  
    Also, how could that work while you put your code @ doPickupItem() method which has nothing to do with that case :happyforever:
  12. SweeTs's post in Ai Πρόβλημα {Ai Load Problem} was marked as the answer   
    No problem. Do not remove rbs from that tables, they must be listed in there. They are like in 'stand by' :P
  13. SweeTs's post in Gm Shop was marked as the answer   
    merchant_buylist.sql :P
  14. SweeTs's post in Adapt? was marked as the answer   
    You should be more polite if you want to get asnwer. We are not some kind of robots to answer to your questions like instant..
     
    Also, we're providing tips/hints so you can LEARN, if you rly want.. If you just came here and want to get READY file(s) like most of this 'meh' community, then.. Well..
     
     
    @Devlin
    Shame on you, if you does something, make it properly or do not do it at all :P
     
    @Andrey
    If you would be a lil bit smart, you would open ANY file and use SEARCH for L2DatabaseFactory and see how that Connection con should looks like, is that so hard to TRY to manage it on your own - no offense, it's just the way you should follow.. Searching for ready codes / examples to fix your error..
    Connection con = L2DatabaseFactory.getConnection() should be
    Connection con = L2DatabaseFactory.getInstance().getConnection()
  15. SweeTs's post in Where Can We Find The Adena Checks On Augment was marked as the answer   
    Oh well, probably you are right, but the price is hardcoded. So, dunno why you insist for the htm, lol.. There is only htm inside common folder for the main windows.
     
    @author
    To fix your issue go to RequestConfirmCancelItem (network/clientpacket) and change the price ;)
     
     
                case S:                 price = 480000;                 break;
  16. SweeTs's post in Custom Escape For Acis 310! was marked as the answer   
    skill 2213 level 15, there you will find the coords.
  17. SweeTs's post in Last Hit Drops was marked as the answer   
    Not sure if it's gonna work or not (dunno if I changed all needed things, since it was fast :D), but try :P
    ### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: java/net/sf/l2j/gameserver/model/actor/L2Attackable.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/L2Attackable.java    (revision 319) +++ java/net/sf/l2j/gameserver/model/actor/L2Attackable.java    (working copy) @@ -1280,20 +1280,20 @@       * to each Item Identifier dropped</li> <li>If the autoLoot mode is actif and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this or these Item(s) to the L2PcInstance that has killed the L2Attackable</li> <li>If the autoLoot mode isn't actif or if the L2Character       * that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the world as a visible object at the position where mob was last</li><BR>       * <BR> -     * @param mainDamageDealer The L2Character that made the most damage. +     * @param lastAttacker The L2Character that made the last hit.       */ -    public void doItemDrop(L2Character mainDamageDealer) +    public void doItemDrop(L2Character lastAttacker)      { -        doItemDrop(getTemplate(), mainDamageDealer); +        doItemDrop(getTemplate(), lastAttacker);      }       -    public void doItemDrop(L2NpcTemplate npcTemplate, L2Character mainDamageDealer) +    public void doItemDrop(L2NpcTemplate npcTemplate, L2Character lastAttacker)      { -        if (mainDamageDealer == null) -            return; +        L2PcInstance player = null; +        if (lastAttacker instanceof L2PcInstance) player = (L2PcInstance)lastAttacker; +        if (lastAttacker instanceof L2Summon) player = ((L2Summon)lastAttacker).getOwner();                    // Don't drop anything if the last attacker or owner isn't L2PcInstance -        L2PcInstance player = mainDamageDealer.getActingPlayer();          if (player == null)              return;
  18. SweeTs's post in How To Get Html Infors In Game? was marked as the answer   
    102 multisell.
     
    Q: How did I find it ??
    A: Htm patch for olympiad manager, html/olympiad obviously, I found the proper htm (noble_14) which display "I want to buy.." and I checked it's bypass.
     
     
    <a action="bypass -h npc_%objectId%_OlympiadNoble 7">  
    So, now it's time to search for the bypass => OlympiadNoble 7
     
    Eclipse -> Search over project -> Result L2OlympiadManagerInstance
     
     
    if (command.startsWith("OlympiadNoble"))  
    and now, we must find the number 7, which is case 7
     
     
    case 7: // Rewards     L2Multisell.getInstance().separateAndSend(102, player, false, getCastle().getTaxRate());     break;  
    voila :P
  19. SweeTs's post in Making Buffs Passive & Merging Into 1 Skill was marked as the answer   
    Or right, I forgot to mention. When it's passive skill you mustn't have this line
    <effect count="1" name="Buff" time="12000" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp"> you have only to paste the <add order=.. > :P
     
    Also, you can shorter the code
    <skill id="194" levels="1" name="Lucky">   <set name="target" val="TARGET_SELF"/>   <set name="skillType" val="BUFF"/>   <set name="operateType" val="OP_PASSIVE"/>   <for>       <add order="0x40" stat="runSpd" val="33"/>   </for> </skill> Basically, if you're lost or you have any doubt, you can always check how it's builded any already existing passive skill :)
  20. SweeTs's post in Air-Island Above Giran was marked as the answer   
    Your geodata won't handle the island above giran. Long time ago I was walking in there with and w/o geodata, and I just simply fall down from time to time.. :P
     
    So, you must rework the geo or so, somehow, I guess :P
  21. SweeTs's post in How To Add Old Project To Exclipse And Svn was marked as the answer   
    http://www.youtube.com/watch?v=3gQ2yYH-F1Q
     
    Watch from 7:40
     
    Download TortoiseSVN and upload the folder using it. Right click on the folder and there you have some options :P
  22. SweeTs's post in Players Disconect When Go To Farm Zone was marked as the answer   
    It's from the script. Monastery I guess :P check the folder and search over Eclipse and delete the sentence :)
  23. SweeTs's post in L2J Frozen Patch Create.. was marked as the answer   
    Download clean frozen then.. If you downloaded some kind of precompiled pack, go there and ask/look for patch. Otherwise, you are facked up. Since, even if you find 'similar' share with that armor, weapon, npc or so, names of the files may be different..
     
    System files via L2FileEdit, other client files like textures Unreal program.
     
     
    Anyway, don't whine when you download sh1tty packs with lol addons. Add them on your own :P
  24. SweeTs's post in How To Create/apply A Patch In Eclipse was marked as the answer   
    So, as I said. You need your own SVN. You can always create one :)
     
    Create it here https://xp-dev.com/ and download TortoiseSVN. With that program you will be able to send the sources into your account. Then you will have to dowlonad the project via repository @ Eclipse and you will be able to create patches :)
     
    Simply said
     
     
    :troll:
  25. SweeTs's post in Help With Item was marked as the answer   
    So, just make 2 new configs like
    REQUIRED_ITEM = your id REQUIRED_AMOUNT = 5000 and replace them in the code here
    if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < NEW_REP_SCORE : if st.getPlayer().isNoble() and count > REQUESTED_AMOUNT: htmltext=event st.getPlayer().getClan().setReputationScore(NEW_REP_SCORE, 5000); st.playSound("ItemSound.quest_finish") st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT) REQUESTED_TEM / REQUESTED_AMOUNT => REQUIRED_ITEM / REQUIRED_AMOUNT
     
     
    Should work :P
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