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Harlequin™

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  1. Take another view of the photo. Hahahhahaha not... old and lame ;)
  2. den exw katevasei POTE stin zwi m apo torrent :D RS ftw!
  3. Είμαι ο μόνος δηλαδή που το θεωρεί βλακία? :$ Έχω δεί bleach, naruto, berserk, elfen lied, τώρα ξεκίνησα να βλέπω hellsing. Έχω δεί κάμποσα επεισόδια one piece... Ειλικρινά το θεωρώ ΕΛΕΗΝΟ :$ Το Elfen Lied είναι το καλήτερο anime που υπάρχει και θα συνεχίσει να το καλήτερο anime για ολόκληρη την χιλιετία :D
  4. You are wrong Many people still play css go on www.game-monitor.com and check how many ALIVE servers there are. the 90% of the servers have customs, like skins,textures and ambiance. Even if valve updates you keep your work, your work wont be deleted or edited. I think you haven't understood what's going on. There are other games with awesome gameplay that fits reality, such as call of duty modern warfare 2 or the new battlefield. Valve is trying to keep counter as it is, counter is purely competitive and it is easy to edit it and create your own mods such as zm. They only update css as an attempt to keep it alive and help those mods be more stable. They don't have in mind to create a new counter strike nor changing it. That's my opinion... If that's so counter strike boards should be removed.
  5. First of all, you shouldn't start with "Erm and.." cuz u sound like a wise guy. Secondly there was no need to put "" on textures (You probably don't even know what you mean by doing that) And finally there is not only custom textures, there are a lot more things you can do.\\ Besides that, css has a lot of daily players if your work is good they might play in your map or use your custom models. It is like lineage, if your server and client mods are good then you have players playing it! Otherwise if we make a conclusion of what you just said there is no need for a css section and admins of the forum should remove it. :)
  6. Is anyone interested in css in this forum? I mean... it is a pretty awesome game and you can create maps, custom textures and be very inventive with the tools that provides you.. Why does nobody cares? :$
  7. Hello everybody, today I'm willing to show you how to add custom textures into counter strike source. Importing custom textures is pretty simple and you will pretty much understand how this works fast. You need Steam and SDK (You can download it free from tools) Well, basically let me explain a bit how this works. So, You have found an awesome picture and you would like to see it on the game. You are probably wondering... "how the f*ck am I supposed to do that?" Well you need to do the following actions in order to do it.. 1) You have to have a file to place the texture. 2) You need another file to import the texture to the game 3) Also you need another file to place your masterpiece. So, in order for css to be able to import the picture in your game you must convert the picture into TGA. Steam has a specific program to import custom textures named VTEX. Vtex can only read TGA files. Now you are wondering, how am I going to make my picture have a TGA extension? Simple. You need this program Gimp. Gimp loads any picture you have and has the ability to save them as TGA pictures. The TGA picture must be 256*256, 512*512, 1024*1024 and so on' Width and Height otherwise VTEX cannot import it in your game. So, now you know how importing works you want to know where can you load them and where to place them. Here comes the tricky part! Go to your steam folder and open steamapps. Enter your account folder ie: steam/steamapps/harlequin. Now, open counter strike source folder and enter the specific game folder you want to work at. You want to work with counter strike, right? Enter the cstrike folder. In cstrike folder there is another folder named materials. Create a shortcut for materials and name it Texture Folder. Texture folder is going to be the place textures will be imported into your game, textures that enter there are shown to the game. Now, go back to your steamapps folder, enter your account folder and go to sourcesdk_content open cstrike and then search for the folder materialsrc. Name the shortcut folder Texture Maker. You are going to place your TGA pictures there. And finally our final folder! Go to your steamapps, your account name and then enter sourcesdk folder, search for bin. When you enter bin search for ep1. Enter ep1 and there is another file named bin there. Create a shortcut for bin and name it VTEX area. Now, add those shortcut folders in your desktop. You must have 3 folders. One named Texture Folder another one named Texture Maker and another one named VTEX area. Now, open gimp. Edit the height and width as I told you above. Save it as TGA and save it at Texture Maker now enter texture maker folder and create a new folder named mytextures and add drag the TGA picture there. Now go to Texture Maker folder and create a folder named mytextures. Now anything you import will go to that folder. Now, open VTEX area folder' find VTEX and drag the TGA picture from Texture Maker/mytextures into the VTEX.exe icon it will do the work for you and import your texture to Texture Folder/mytextures. When it's done open Texture Folder/mytextures and find the file you just imported with the name you give it. It's gonna be like YourTextureName.vtf what you have to do now is create a txt folder and c/p this inside it LightmappedGeneric { $basetexture mytextures\(NAME OF TEXTURE, NOT IN BRACKETS) $envmap env_cubemap $surfaceprop brick } Now, you see that Brick there? That brick defines what kind of texture it is going to be ingame, without this you will probably see black and purple chess squares. Also add where it says (NAME OF TEXTURE, NOT IN BRACKETS) your texture name Save the txt as YourTextureName.vmt You are freakin done! Open Hammer Editor, go to textures and search for your texture.. Now you have YOUR texture inside the CSS GAME!! Awesome huh? Well, I know I probably didn't explain it well. I will edit it as many times as I need to make it understandable. Tell me what you don't understand and I will immediately respond and edit that part. Add me on msn for ANY questions you got mxc_harlequin@hotmail.com Cheers! Please check my tutorials out, I can really teach you awesome stuff! Just ask me what you need and I will create a tutorial for it. I like being helpful! :)
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