Fanky's post in I Guess It's "simple" To Create... was marked as the answer
check the void,
+ if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP1)
+ {
+ activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD1, Config.PVP_AMOUNT1, activeChar, activeChar);
+ activeChar.sendMessage("You've been rewarded for your pvp amounts!");
+ }
+
+ else if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP2)
+ {
+ activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD2, Config.PVP_AMOUNT2, activeChar, activeChar);
+ activeChar.sendMessage("You've been rewarded for your pvp amounts!");
+ }
+
+ else if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP3)
+ {
+ activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD3, Config.PVP_AMOUNT3, activeChar, activeChar);
+ activeChar.sendMessage("You've been rewarded for your pvp amounts!");
+ }
before it was >= at every check now its == so player will be rewarded only at XX pvp