Pere
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Everything posted by Pere
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Your attitude stinks man, why do you keep throwing bullshit to other servers when not knowing anything? Better take care of yourself first, then maybe bother with others. "MIMIMIMI I HAS FULL FILES THEY MODDED H5" grow up! You have no fucking idea of programming (at least compared to us) and you keep saying this shit, comparing your purchased files/team to one-man armies. By the way, Plunder's effect is not implemented in my server nor I will bother with it; what for? it's a fucking 100kx where adena and spoils have 0 value :p And I can't count the times I had to delete posts about your stupid server and the times I had to ban players announcing it. Did you send them as well? And of course, Elcardia bitches came to my server as well, but I won't come here to invent shit. You can't know if LastBitch is that low or not, only I can btw. And yeah, this server's admin is a fucking low butthurt kid, but at least he won't come to say invented shit in your server's post. He'll spend his time tryharding with random fixes and useless features (well, I have to recognize that sometimes he does good stuff), which at least is something better than scavenging in another server's post. Btw, fuck you LasTravel :-[
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General Changes: From now on hint announcements will be every 20 minutes, not 5 From now on grade penalty will make practically all magic skills fail Active offline custom stores will no longer be removed when the server restarts Hidden Chests are now better distributed around the world and can even spawn in towns Skill Changes: Wynn Summoner’s Weapon Mastery now gives the +105% pAtk bonus only when you’re using two-handed blunt weapons. Yul Archers' Superior M. Def. now gives +25% mdef as it should Final Ultimate Evasion Wind Walk enchant route implemented Petrification bug fixed Item Changes: La Vie En Rose's Radiant Brooch added to the luxury shop La Vie En Rose's Jewelry Box now has a chance to become one of the new jewels' boxes (Tanzanite and Vital Stone effects are not implemented yet) All weapons previously described as "Other" type are now considered swords Scrolls of Blessing are now stackable Gemstones' weight updated to 0 From now on armor appearance stones can be used to give appearances to cloaks
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Tons of changes everywhere! We've been fixing a big bunch of bugs, as well as adding some new stuff, balancing the classes a bit and improving the economy. So better check yourselves ^^ General: You can do as many damage dealer records as you want. If someone is good at it and picks multiple classes' prizes including your main, it's not his fault nor ours, but yours at most. Summons' buff slots increased by 8 From now on when you're allowed inside a boss zone you can re-log into it for the next 2 hours without being kicked from it (no more disastrous mass disconnects) Glorious cloak is no longer going to be removed from your inventories Monsters will no longer get their animations bugged From now on players will be able to see their invisible party members Summons will no longer continue attacking players after they use a hide skill Now you can see your buffs in the target window when you target yourself Clan and alliance crests are not displayed on summons anymore Client updated to the latest version Atelia monsters' nerf reduced a bit (they're a bit stronger now but still nerfed) Primeval Altar bosses' nerf removed Wynn PvP defense boost slightly reduced (it's still boosted) Yul Archer PvE damage has been slightly increased Yul Archer PvP damage has been slightly increased All PvP damage nerf has been reduced a bit (now everyone will deal some more damage during PvP, but it's still nerfed) Skill Changes: M Crit rate bonus of certain buffs like Valakas' Necklace passive has been fixed Flash and other untargetability skills no longer affect your party members Summon Death Gate is now targetable and killable Avenging Cubic's root land rate increased Devil’s Sway and Reset now have a 100% land rate Devil’s Sway and Reset now work on a wider range of debuffs Heavy punch never triggered while under Steel Mind. That's been fixed “Lightning Force has worn off.” spam is gone Item Changes: Durandia Shield has been added to the Events Shop (with appearance purpose) Durandia Sigil has been added to the Events Shop (with appearance purpose) From now on you can apply full dress items as chest appearances with normal armor appearance stones Economy/Farm Changes: All currency exchange rates have been updated Open World bosses' Blue Eva drop drastically increased Open World bosses' Apparition stones drop removed All Apparition stones drop rate reduced Open World bosses now drop Superior Giant's Codex - Mastery Chapter 2 Hidden Chests (Treasure Chest Event) now drop around 200 million SS, a bunch of Giant Codex - Mastery of all chapters and 1-2 random Blessed Scrolls
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And now let's go back to the beginning! All the balance changes have been reverted because of this changelog, and now we'll be collecting your PvP data in order to balance the game again. Please, understand that we're still in balancing progress and that most probably warriors will be ruling the server after this changelog. We know that and the next changelog is going to fix it. General Changes: Antharas' HP increased Lindvior's HP increased All class custom damage bonuses have been reset Website user panel's option "Repair Character" has been fixed An option to disable your weapon's enchant glow has been implemented in the player panel, as well as its command (.disableweaponglow) Skill Changes: Physical skill damage formula completely reviewed: now it matches official and makes skills benefit a lot more from p.atk Blow skill damage formula completely reviewed: now it matches official and makes blows benefit a lot more from p.atk Combo Skills now are used when using their normal combo-related skill (e.g. Armor Destruction for Tyrr Warriors) Flash now cancels the target of EVERYONE who has its user target and makes him untargetable for 5 seconds no matter the distance. In addition, it cancels the target of all nearby enemies no matter what they were targeting. Clone Attack’s hide is not removing your debuffs nor staying when attacking/attacked anymore Sacrifice’s power enchant route has been fixed (it was healing less than it should) Chance enchant bonuses are relative percent additions, not absolute ones, so that if before 60% + 10% (+10 chance bonus) was 70% now it will be 60% + 10% of 60% = 66% All Focus enchant routes have been implemented All Wild enchant routes have been implemented All Counter enchant routes have been implemented All Penalty enchant routes have been implemented Windy Refuge’s Major enchant route has been implemented All remaining Distance enchant routes have been implemented Most of the remaining Chance enchant routes have been implemented All Mind enchant routes have been implemented Plunder implemented as damage skill Item Changes: Limited time boss jewels were not giving any magical defense. Now they do Glorious Cloak was giving more defense than it should and it has been fixed Tauti’s weapons’ stats have been updated. Their attack is a tiny bit higher and they have much better accuracy. Lindvior Dual Dagger’s (all versions) attack has been updated (it’s a bit higher) Exalted cloak now gives more physical and magical defense Economy/Farm Changes: Garbage drops removed from the altar bosses Hair Accessory Appearance Stone is now at the events shop with the other appearance stones The Vote NPC is back!
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Changelog #69, codename: Love in the Pool Party. With the appearance stones price change we want to give you an incentive to purchase some of them and join the pool party! We have also performed some little changes in the PvP damage, being the most important one a small decrease of all damage. That way we'll give healers an easier life and favor endurance classes a bit over bursters/assassins. The economy has also been changed significantly. Now we've decided to give value to the silver shilens by adding a very expensive but unique item: the Ruler's Authority. And we've also given more incentive to the Primeval Isle's altar: the bosses are easier now, and their drops are much better. Ok, so let's go for the changes! Enjoy: General Changes: Pool party event! Swim suits will appear in your inventoris and you can use them as appearances for your gear with the now so cheap appearance stones! VIP events have been removed from the game From now on everyone has the same running speed (180) at Stalked Stalkers events Valakas door fixed Overall PvP damage slightly decreased Feoh PvP damage boost has been decreased (it's still a boost, but very tiny) Othell Rogue PvP damage slightly increased Chrono Campana appearance stone fixed Chrono Darbuka appearance stone fixed Chrono Maracas appearance stone fixed Skill Changes: Hides don't cancel themselves anymore Mark of Trick fixed Teleport/rush skills will more rarely bug you into the terrain when you cast them in zones without geodata Economy/Farm Changes: Talisman Abundance moved from the Dimensional Door shop to the World Altars shop Auctions are back (without the Venir's Talisman lvl 24) The bosses from the altar at Primeval are now easier to kill and have better drop Superior Giant's Codex Chapter 2 are now dropped by the PI altar Now all item counts can go over 2.1kkk like adena Added Ruler's Authority to the Luxury Shop (Misc) General Appearance Stones of all grades are now sold in the Events Shop for Bloody Pa'agrios
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Race appearances! As I promised to most of you, they're here! From now on your ugly Iss Dominator will have the possibility to look like a cute female dwarf ;) We've also removed the temporal solution to wars, but they're still to be worked on. General Changes: - The "Change Race" premium service has been added. It basically consists on making you look like another race, but keeping all your real race stats and passives - A bug allowing summons to attack doors when not supposed to has been fixed - From now on awakened Kamaels can use the sex change premium service - Wars can be cancelled again as they could 3 weeks ago, until we finish with the war system rewrite - Jewel enhancement shops now accept any enchant level and keep it Skill Changes: - Wynn Superior Weapon Mastery extra attack is granted only for big blunt weapons, not dual blunt ones - Magic Hold SA land rate has been fixed
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And here we come, with some more improvements/fixes and our first iteration on class balance! All the PvE and PvP damage changes done in this changelog are a first attempt to achieve more class diversity in both PvE and PvP. They have been a lot, so it's very likely that some is wrong. We will be adjusting the balance on every changelog. Also keep in mind that we're NOT going to listen to any of your balance complaints. What we do to check balance is to look at the damage logs and each class usage. So dear drama queens, step aside! General Changes: Boss defenses cannot be lowered to less than half with debuffs anymore Pet Window bug fixed Damage Dealer reward enhanced: 200 Shiny Coins Venir's Talisman sold in the dimensional door shop changed from level 1 to level 8 All existing Venir's Talismans stage 24 have been downgraded to stage 16 (sorry guys, having this one in the auctions was a huge failure we must correct) "Mage" summons now have a correct projectile attack display DoT Damage is now correctly displayed on the screen Sigel PvE (non-boss) damage dramatically increased Yul PvE (non-boss) damage slightly increased Feoh PvE (non-boss) damage significantly increased Iss PvE (non-boss) damage significantly increased Wynn PvE (non-boss) damage slightly increased Aeore PvE (non-boss) damage dramatically increased Sayha's Seer PvE (non-boss) damage significantly increased Sigel PvP damage dramatically increased Tyrr PvP damage slightly increased Feoh PvP damage slightly increased Iss PvP damage significantly increased Wynn PvP damage slightly increased Aeore PvP damage dramatically increased Sayha's Seer PvP damage slightly increased Wynn (and its summons) received PvP damage slightly decreased Critical damage bonus was not working properly at all. It's now been fixed Skill Changes: Last Attack won’t flag players anymore Blessing of the Exalted is now an enhanced version of Noblesse Blessing, as it should. Stuns cannot be cancelled by skill impacts anymore Servitor Share summon stat changes can now be noticed instantly Wynn Superior Weapon Mastery now gives the proper stats when using Blunt/Dual-Blunt Weapon Shadow Fake Death fixed Sustain - Corrected target type Economy/Farm Changes: All items dropped in amounts higher than 1 are going to be distributed among all the party members, as they were Adena Blue Eva and Bloody Pa’agrio added to the Premium Shop Some epic drops have been slightly decreased Blessed Enchant Scrolls removed from the Premium Shop
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Yeah, I agree with you. We shouldn't have rushed the beta but well... that's how it went. And as you can see we're still in time to fix our mistakes ^^
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Thanks for your feedback. I would suggest you to take a look at it nowadays. 2 weeks ago the staff organization has changed drastically, so maybe you notice a better care. If not, our apologies. That's all we can do.
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I've been recommended to post the changelogs here and I think it's a good idea, so there we go. Changelog #66! And this is it! The changelog you've all been waiting for! The radical changes! Summarizing, the open world farm now is going to become much easier, which benefits mostly newbies. Some open world bosses might be falling too easily now, which is going to be looked at if it becomes a problem We have also been updating tons of formulas and data stat-wise, which means that the balance now will be completely different (and that doesn't mean 100% good yet, but from now on specific adjustments will be possible in no time). General Changes: Base run speed of all races increased by 8% HP, MP and CP regenerations per second are now retail-like (much higher) Base m.crit rate of all classes increased by 25% Heroes cannot use Chaos Essences anymore All classes maximum HP/MP/CP values updated to be retail-like STR/CON/DEX/INT/MEN/WIT stat bonuses updated to be retail-like Debuff land rate formulas updated to be more retail-like "Look for PvP!" button renamed to "Go to PvP!" Skill Changes: Lots of Enchant Routes that were giving debuff resistances and were giving incorrect amounts over +11 have been fixed Mass Hell Binding: Now the cast is correctly stopped and targets released Mass Hell Binding land rate increased Snow Storm/Tornado/Black Pool/Soul Barrage won’t stop casting if your target dies. Transform now makes your movement attempts inaccurate You can't move out of Warped Space anymore Battle Rhapsody and Battle Rhapsody Dance don't stack anymore Economy/Farm Changes: Increased all drop-rates by 10x Exp rate increased by 10x SP rate increased by 5x Adena rate increased by 2x Valakas HP has been reduced to half All monsters resistances/endurance lowered by a significant amount Currency exchange rates have been updated, giving more value to Bloody Pa’agrio Dimensional Door awarded Shiny Coins have been tripled Card shops have been removed All existing cards in the game have been replaced by Bloody Pa'agrios
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Cutie
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Thanks for your so valuable feedback. Good bye!
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Welcome aboard, our first butthurt permaban :)
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Can some mod move this out from the previews section? Thank you!
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The beta has been having a very good amount of testers, from which only a few contributed with the development (reporting bugs, etc). We're happy with the results and tomorrow we'll have a great launch ^^
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This is about to stop being a preview topic... See you tomorrow!
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Hi there! I'm sorry you're so frustrated about our work. My intention with this final server is to see what happens if we combine our huge amount of work + attention to players. This time we're going to dedicate some of our (admins/devs) time to take care of most of you you and your problems. And now let me try to clarify some little things: - L2Tarziph has nothing to do with L2Tenkai: L2Tenkai is mine, L2Tarziph is LasTravel's - I don't know what you're talking about with this donation and the +8 items, it might be something about L2Tarziph. - More than 100 skills (maybe 200) changed after this update, and around 300 enchant routes were added/modified. We don't like liars, at all, but manipulating information against someone who has nothing to do with it is not good either. By the way, you're also invited to join the new Khadia. Maybe you enjoy it this time ;) If you have any private concerns about all of this, I'd like you to send me a PM or an e-mail to pere@l2tenkai.com. Hate is not the way.
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You would be ready to go by just running our launcher in any L2 Folder. It would update your client to be able to play our server.
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You have the client, but to play our server you need to run it through the launcher (and let it check your files once). I've had 2 server communities: L2TnS (2006-2011) and L2Tenkai (2011-????) So I guess your memories are from my old L2Tenkai Khadia. This one is going to be much better :P
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The launcher is ready! You can download it from here
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This is a test banner, just a cut-out of our website ^^
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Working on the launcher....
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You can stay tuned about our server's development progress by checking out its Trello Board
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Skills have kind of more hours invested than an exp table :P
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Almost 50 Infinite Oddyssey skills have been done this night. Some still need further testing, but they look pretty nice. The level cap system is done already too, but we don't know how much exp is necessary for each level. What we've done for now is to make each level cost 3x exp than the previous one. E.G. if to reach level 100 you need X exp, for level 101 you need 3x, for level 102 9x, 103->27x, 104->81x, 105->243x, etc. This will be changed as necessary upon further tests, as well as our definitive exp/sp rate (which will range from 5000 to 10000). Dragonclaw Weapons will be rare enough to make them impossible to appear in the server for at least 1 year or 2 (hence no one will be interested on them, so they will never exist). Why that instead of just removing them? To save ourselves some complaints about "missing features". [Want DC? Farm 2 years.] I hope my explanations are enough for you. If you have further questions, don't hesitate to keep asking us ;)
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