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Pere

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Pere last won the day on October 13 2016

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  1. Firsts pro devs who managed to implement a full Helios server in a couple weeks are popping up :D http://www.l2jbrasil.com/index.php?/topic/120733-l2jserver-helios
  2. That was a bit low of you lol... it doesn't matter because I don't care, but still, I wouldn't have expected this behavior by a l2ju dev
  3. The project will go back to private soon, be sure to get your copies! @rakkay: the geodata is not my work, hence it's not shared. @noobs: do you really think I'll waste time teaching you shit while you just want to be able to log and play in your localhost servers?
  4. One of the biggest reasons why god lacks so much popularity is because it's rare to find a rather playable GoD private server and I hope this share changes that. However, I'm afraid it's a bit late already :p
  5. Lol dont expect so much from that game...
  6. If that did anything to GoD it has been to give it more life. When L2j was open to everyone and anyone could open a server in the latest chronicle, it was the l2 private servers' golden age. Nen, fes servir una mica el cap abans de deixar anar xorrades sense sentit.
  7. I don't have a patched system, I use command line args
  8. Thanks for pointing that out! Lottery and dmg are shits by lastravel which I disabled from my servers as soon as he was gone. I think I should remove them rather than fixing the sql. Or if someone's interested, can you please just issue a pull request with the fixes? - Henna expiry time was also a field added by that guy, and I guess he didn't update the sql in the project. It has been fixed in a recent commit. - Race is not necessary, it's gotten from templateId. If you have something in a website trying to check for race, use templateId / 2. For gender, templateId % 2. EDIT: I created a telegram group, https://telegram.me/joinchat/CquJBwSjgoFUrAFBbXzF_Q
  9. Java should be learned at school alongside English
  10. Removed a check that disabled the old login (without launcher) method :p
  11. The files are a bit messy, try opening them as an intellij idea project. It's been ages since the last time I built that, I always run it from the IDE, even the live server. And yes, I'm a server owner since about 9 years ago. Thank you l2j having given me such a great motivation to keep learning ^^
  12. http://www.maxcheaters.com/topic/208560-l2tenkai-helios/ You can close this topic ^^
  13. So there we go! The full L2Tenkai sources and project at the hands of anyone wishing to check it out: https://github.com/PCasafont/L2T_Server Feel free to branch it and/or do whatever you like with it. Some brief description of what's coming in the pack: Helios client support Most of the latest features supported, featuring: New SA system (Ensoul). Full support of latest Life Stones. Beauty manager. Compound system. Abilities system. Tons of rewritten modules, featuring: Skill effects in L2Tenkai are called abnormals, and abnormals can have diverse effects and stat modifiers in them. Armorsets are in XML and have full support for the dynamic effects they can grant. Augments system has been completely rewritten. Now you have a big folder with xmls specifying all the effects and a lifeStones xml which tells what effects can each life stone bestow to items. Spawn system. You can have spawns in the NPCs' data, in different XMLs under the /spawns folder and there's support for dynamic spawn groups (for stuff like night/day mobs, fortress guards, castle...) Raid boss spawns are now handled in the NPCs' data, you can give NPCs unique spawns with long respawn times which will be stored in the database. Skill XMLs are much more readable. Item XMLs are much more readable. NPC XMLs are much more readable. Extremelly customizable, with the data_[name of your server] folder, in which you'll be able to override all the data to your liking without touching the original stuff. All the player classes and skills up to Underground implemented, partially updated to Helios. All the important items up to Underground implemented, partially updated to Helios. A huge bunch of custom and retail instances/bosses/scripts, most of which I'd honestly rewrite, but most of them work most of the time ::) Classic-ready, which means that with some configs and tweaks you can make a classic server. Countless custom features which can be enabled or disabled, featuring: Events system. It's pretty cool and modular, you can add games in them, set variable and random rewards as if they were monster drops, rewards take the players' performance into account... Auctions system, in which rare items can appear periodically and then players can place bids with any currency. Farm zones manager. If you're a lazy admin like me, you can specify general drops for entire zones, or even give their monsters stat modifiers. Custom sell. Players can set stores exchanging items they have for others, not necessarily adena. Pretty handy for custom currencies or gear trades. When other players click on them they will see it like a NPC multisell. Appearance preview. Players can navigate through all the available appearances and try them on their chars, so that they can have a better idea of which to buy. Appearance previews are only available at town and they go away after 1 minute. Pretty damn balanced, retail-like and customizable formulas, able to balance even a server with unnerfed Dragonclaw Weapons. Check here for another insight to the server features. I'm still missing tons of information... there are 8 years of work behind that, and I'm too lazy atm to describe it all, so just go and play L2Tenkai to have a better idea or just run your own instance of the project and test it. Enjoy!
  14. 2 days to go, preparing it for the public release O0
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