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  1. L2Cerberus UPDATE L2DC Revision: r10448 to r10568 Date: 24.08.2011 and 28.08.2011 CHANGELOG: Added logging and one fix for no target issue Started Target System rework to match retail. (in different project gonna be merged later) Bleed power fix Retail like Party system messages + if party leader leave party will be dispersed Dwarfs corpses for clan lvl 5 quest were moved from dv to death pass Updated extractables from csv to xml and proper support in core/handlers Olympiad Buffer should spawn now in 3vs3 oly Should fix 3vs3 Olympiad issue with buffing, each player should be able to get 5 buffs Fixed that in 3vs3 olympiad, if player is killed, he should lie on the ground Implemneted olympiad battle end time countdown Fixed one of aoe issues, war doesnt matter on sieges It should be possible that one clan register for 2 sieges, if they are not in the same time Fix for nokarma / no summoning after olympiad fight or olympiad observe Fixed all siege summons, they are now working properly Updated AbnormalEffect for Arcane Shield and Hunting Bonus Reworked gametimecontroller Update RequestActionUse with all missing action ids and added comments translated from korean Fixed Titan Ancient Book Fixed kama achiev list, too many records makes the string too long, now its limited to top 10 Angelic Icon, corrected stack type and level NPC Totem Spirit Bear, fixed effect time Fixed Pursuit Clan Ambition quest, quest monsters should spawn near dwarfs. Fixed exploit that summoners may have buffed summons inside oly Fixed that its no more allowed to use none english char to create character name Fixed allblock and allunblock command Fixed some wrong fall-throughs switches Added missing packet update for block commands (icon will show up now) Vesper Shooter SA multisell corrected Fixed skills order after reloging, added sort basing on skill id Implemneted support for negateAbnormalTypes, on next update gonna update all skills to match retail Translated The Finest Ingredients Part2 from python to java to fix some errors in it Added some missing agro points to skills Fixed pets exp, all pets are now allowed to level upto level 86. This also fix sin eater issue. Parsed SA - A grade from Blacksmith of mammon to match retail, It has same amount of items, probably correct amount too Parsed Etc item sell from Merchant of mammong to match retail. It was missing 2 items. Before 72 now 74 Parsed crafting service blacksmith to retail Parsed S grade SA adding on Blacksmith of Mammon, had missing 84 items and some update to retail Parsed A grade and S grade duals multisell on blackmsith of mammon from retail, note s grade had missing 6 Parsed Quest 336(coins of magiic all 3 rewards), 373(Supplier of reagents), 343(Under The Shadow Of The Ivory Tower), 382 (Head Blacksmith Vergara) and 351(BlackSwan) parsed to match retail. Parsed Quest 633: In The Forgotten Village multisell updated to match retail Parsed Quest 426: Fishing Shots multisell updated to match retail Parsed Gatekeeper scrolls multisell updated to match retail Parsed Manor Products: Schuttgart (had missing 36 items) multisell updated to match retail Parsed Manor Products: Rune (had 86 to many items) multisell updated to match retail Parsed Manor Products: Goddard (had 1 to many item) multisell updated to match retail Parsed Manor Products: Innadril (Had missing 44 items) multisell updated to match retail Parsed Manor Products: Oren (Had missing 40 items) multisell updated to match retail Parsed Manor Products: Giran multisell updated to match retail Parsed Manor Products: Dion multisell updated to match retail Parsed Manor Products: Gludio multisell updated to match retail Parsed Manor Products: Aden multisell(missing 100 items) updated to match retail Parsed Talismans for fort/castle had missing 1 Parsed Blacksmith of Mammon - Weapon Upgrade(12 missing) multisell updated to match retail Parsed Blacksmith of Mammon - Foundation Items multisell updated to match retail Parsed Reputation Manager Add Pvp to armors/weapon and remove also consumables updated to retail Parsed unseal S80 accessories and Patfinder worker multisell updated to match retail Parsed Maestro Ishuma Dualsword crafting mulitsell Parsed all Maestro Ishuma multisells to match retail: Apply SA to weapons, Remove SA from weapons, Unseal armors, Unseal accessories, Upgrade Armors to noble, Remove rare options on rare items, Change dynasty type to another. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS
  2. L2Cerberus UPDATE L2DC Revision: r10172 to r10447 Date: 16.08.2011 and 20.08.2011 CHANGELOG: Baylor and the Crystal Caverns: When entering Baylor's lair, none of your crystals (Red, Blue or Clear) will be consumed. Fixed wrong parameter sent on someone picking up territory ward Fixed that summon effects stored in olympiad gonna be restored inside olympiad. Performance update for effect list Fixed seal limit issue Chain heal support for seal limit Elixir of Mental Strength fix Fix for skill Eye of Hunter enchant route 2 Null pointer fixes Some general AI fixes Fixed duplicate Kamael Masters spawns in Dion. Battle roar should not multiply patk it should add when enchanted. Before +30 it was 10% extra patk now it's just +10 patk. Confirmed retail Corrected saga quests spawn of one monster, after updating spawnlist we got duplicate npc, and the cords in scripts where wrong. Fix for max number of target using polearm In olympiad, damage should be recorded only if target hp was reduced, it shouldnt be added if target is invul. Npc.sql and npc_elementals.sql updated for DV monsters Npc skills for dv/loa monsters(Only skill assignment still need to do skill stats) Hunters Village area updated to retail (23_20) fixes #1881 forbidden path thing Town of Schuttgart area reparsed (22_13) Town of Dion Area reparese (20_22) Orc Barracks & Fellmere Harvesting Ground Updated completely to retail ( 17_21) Abandoned Camp updated completely to to retail (18_22) Ruins of Agony updated to match retail spawn (19_22) Partisan's Hideaway updated to match retail spawn ( 21_21) Updated Toi Vortex to Hi5 Power Strike: Fixed power of skill, added aggro points Dash: Fixed anbormal level Sword Symphony: Fix wrong critical chance, added aggro points Defense Aura: Added aggro points, fixed abnormal level Reflect Damage: Fixed abnormal level Dv/loa droplist updated Fixed duplicate zones , thanks ncsoft for bad spawns Fix for social menu Moved reduce talisman mana function to end of casting. Updated Shield Deflect Magic to retail. Implemented Separated Soul DV/LOA teleporter. Retail htmls + zone locs. No random walk for 2 mobs which act as a wall in some places in loa Added mobs which can see through silent move in Dragon Valley and Lair of Antharas Updated Kitzka Valley Trader to Hi5 shoplist Added the 3 new raids in LoA Fixed issue for aoe skills attacking non flagged players Reworked core to use faster thread safe instead of old way probably performance increase from 10-50% DV center npcs updated to retail. Possible fixed issue with augments stacking and having to reequip them to apply Loa/dv raid bosses stats/elementals/drops/skills. Also added query to delete old raids from loa/dv Dragon Vortex ai implementation. Deadlock fix Ai improvements Hide & Shadow Step: Fixed up their hittime , tested it on RPG seems to have small hittime even though client/freya files does not say so Critical Damage: Added missing magic level for when just learning skill and also when enchanting Infinity Cursher: Shock skill updated to have proper activateRate instead of power Dynasty Stockings: Added magic level Dynasty Gloves: Added magic level Dynasty Shoes: Added magic level Implemented Dynasty Silver Satin Tunic skill (even though you can no longer make masterwork of this) Implemented Dynasty Jewel Leather Armor (even though you can no longer make masterwork of this) Adamantite Earring: Added magic level Adamantite Necklace: Added magic level Adamantite Ring: Added magic level Earring of Black Ore: Added magic level Necklace of Black Ore: Added magic level Ring of Black Ore: Added magic level Phoenix Necklace: Added magic level Phoenix Ring: Added magic level Phoenix Earring: Added magic level Majestic Necklace: Added magic level Majestic Ring: Added magic level Majestic Earring: Added magic level Tateossian Necklace: Added magic level Tateossian Ring: Added magic level Tateossian Earring: Added magic level Dynasty Necklace: Added magic level Dynasty Ring: Added magic level Dynasty Earring: Added magic level Sword of Might: Added magic level Sword of Boost HP: Added magic level Sword of Critical Damage: Added magic level Sword of Critical Chance: Added magic level Sword of Stun: Fixed wrong magic level, fixed activation chance Stun Skill from Sword stun(the triggered skill): Fixed magic level, Fixed activate rate Rapier of Boost HP: Corrected level 2 hp bonus, added magic level Rapier of Critical Damage: Added magic level Rapier of Critical Chance: Added magic level Rapier of Stun: Corrected magic level, fixed activation chance Stun Skill from Rapier stun(the triggered skill): Fixed magic level, Fixed activate rate Dual-Blade Weapon of Might: Added magic level Dual-Blade Weapon of Boost HP: Added magic level, fixed level 2 hp bonus Dual-Blade Weapon of Critical Damage: Added magic level Dual-Blade Weapon of Critical Chance: Added magic level Dual-Blade Weapon of Stun: Corrected magic level, fixed activation chance Stun Skill from Dual-Blade Weapon of Stun(the triggered skill): Fixed magic level, Fixed activate rate Two-handed Sword of Haste: Added magic level Two-handed Sword of Guidance: Added magic level Two-handed Sword of Vampiric Rage: Added magic level Two-handed Sword of Boost HP: Added magic level Two-handed Sword of Critical Damage: Added magic level Ancient Sword of Guidance: Added magic level Ancient Sword of Vampiric Rage: Added magic level Ancient Sword of Boost HP: Added magic level Ancient Sword of Critical Damage: Added magic level Ancient Sword of Critical Chance: Added magic level Sword of Mana Boost: Added magic level Sword of Mana Regeneration: Added magic level Sword of Empower: Added magic level Sword of Divine Power: Added magic level Dagger of Avoid: Added magic level Heroic Valor: Updated anbormal type, resuse delay and should be static hit time, also radius increased Heroic Grandeur: Level depend updated , reuse changed to match retail, skill radius increased from 200 to 1000, abnormal fixed Heroic DreadLevel? depend updated , reuse changed to match retail, skill radius increased from 200 to 1000, abnormal fixed Enchanter Ability - Barrier: When under effect should not be able to be healed fix Dagger of Regeneration: Added magic level Dagger of Poison: Added magic level Dagger of Guidance: Added magic level Bow of Guidance: Added magic level Bow of Long Shot: Added magic level Dynasty Leather Gloves: Added magic level, corrected maxHp increase Bow of Boost HP: Added magic level Crossbow of Guidance: Added magic level Crossbow of Long Shot: Added magic level Crossbow of Boost HP: Added magic level Polearm of Critical Chance: Added magic level Polearm of Stun: Added magic level Polearm of Boost HP: Added magic level Polearm of Might: Added magic level Fist Weapon of Might: Added magic level Fist Weapon of Boost HP: Added magic level Fist Weapon of Stun: Added magic level, increase activate chance by 1% Fist Weapon of Critical Damage: Added magic level Blunt Weapon of Stun, Fixed magic level Blunt Weapon of Haste: Fixed magic level Blunt Weapon of Regeneration: Added magic level Blunt Weapon of Guidance: Added magic level Blunt Weapon of Mana Boost: Added magic level Blunt Weapon of Clarity: Added magic level, missing dance and physical consume Blunt Weapon of Mana Regeneration: Added magic level Two-handed Blunt Weapon of Critical Damage: Added magic level Two-handed Blunt Weapon of Critical Chance: Added magic level Two-handed Blunt Weapon of Might: Added magic level Staff of Empower: Added magic level Icarus Trident - Thunder Critical STUN SA had missing passive skill to increase pvp damage, also had wrong level of the on crit activate skill should be level 4 not 3, so now will be higher chance for it to land Vesper Stormer - Haste, Fixed so that correct id and skill, had wrong Skill id assigned and wrong level. Updated Knoriks Skills Necromancer of the Valley AI, Exploding Orc Ghost skill Added core support for corpseTime, targetable and fixed a memory leak Minions for Batwing Drake and Emerald Drake fixed L2Attackable ai, that was returning monster back to spawn, before checking if its allowed. Fixed canAgroWhileMoving, stucking monsters. Fix double spawns Rapid Shot missing abnormal type ,missing abnormal lvl, fix operate_typef, fix mpConsume Sanctuary: fix enchant Power, fix enchant Cost, fix abnormal lvl, fix abnormal type bleed fix enchant Sap, fix abnormal, Cripple, fix hit time, fix abnormalLvl, add aggro, fix second encant is not cost is time Range Second enchant fix, Shield Stun, Fix second enchnat, Wolf Spirit Totem, Majesty Mana use fix , remove P def enchant from 2 enchant is client typo, missing abnormal lvl, missing abnormal type Attack Aura fix abnormal lvl, Detect Insect Weakness, fix reuse time Iron Will fix abnormal type, fix abnormal lvl Drain Health fix 3 enchant, Sacrifice, little fix for 1 enchant, 3 enchant fix, 4 enchant fix Summon Life Cubic magic lvl fix, reuse time fix, Horror missing lvl bonus rate Cure Bleeding magic lvl fix Fake Death missing magic lvl Elemental Heal 3 and 4 enchant fix, Power Shot add missing agro Punch of Doom reuse time is 5 min h5 change. Dark Vortex is NOT aoe Knowlist rework, increase performance for both server and players Decreased drop rate of Codex and Forgotten scrolls to match closer retail Lair Of Antharas Circle AI. Monsters are running around it Another rec/nevits fix Hard Scorpion Bones / Giant Scorpion Bones minions Some skills for DV Raids Drakos skills Shadow Summoner basic AI Some fixes for skills of DV Raids Minions for Spike Slasher / Bleeding Fly All below skills have either been implemented or fixed up, a lot of them are Sel Mahum skills Self-Destruction Cold Mana's Fragment Cold Air Trial of the Coup Shock Sacred Gnosis Solina Strike Opus of the Hand Opus of the Wave Pain of the Ascetic Loss of Quest Solina Thrust Launch Sacred Sword Energy Solina Bless Sacred Judgement Sacred Strike Accomplish of Authority Sacred Tacit Divine Shield Protection Sacred Magic Protection Summon Sacred Magic Force Divine Flash Divine Impact Divine Bolt Divine Strike Divine Nova Martyr's Happiness Sacred Worship Fighter Judgement Fighter Strike Salmon Porridge Attack Camp Fire Tired Camp Fire Full Electric Bolt 1 Shock Electric Rain 1 Electric Rain 2 Red Slash 1 Red Slash 2 Sacred Hammer Attack Shock Stronghold Water Cannon Trap Over Steam Maguen Plasma - Power Maguen Plasma - Speed Maguen Plasma - Critical Maguen Plasma - Bistakon Maguen Plasma - Cokrakon Maguen Plasma - Reptilikon Thunderbolt Invincibility Power Up Thunderbolt Notification - Thunderbolts Notification - Thunderbolts Sonic Strike Assault Boost Earth Shift Blood Spurt Bistakon Roar Bistakon Soul Beam Bistakon Rolling Claw Bistakon Deadly Roar Bistakon Deadly Blow Bistakon Critical Claw Bistakon Earth Rise Bistakon Earthquake Bistakon Jump Blow Cokrakon Sonic Cage Cokrakon Sonic Explosion Cokrakon Sonic Slash Cokrakon Sonic Shot Cokrakon Sonic Beam Cokrakon Sonic Bomb Cokrakon Dreadful Clow Cokrakon Panic Cokrakon Staggering Blow Cokrakon Sonic Shout Cokrakon Dreadful Piercing Piercing Attack fix Corpion area zone added to xml format to have rand respawns HP modifier for all Dragon Valley mobs including trackers. Walking routes added for dragon valley Fixed a stun skill for some mobs should have 800 ms hittime not 1000 and also should not be able to attack after using skill at least not automatically Rapier Mastery: Added magic level(both enchanted and non-encanted), fixed issue that sometimes cast speed not applied Strike Back: Added magic level and updated abnormal time Emergent Ability - Attack: Added magic level Fix Evade shot not increasing evasion when enchanted(evasion enchant) Loa/dv trackers script Finished Lair of Antharas walking routes Element for DV Raid skills Added conditions: ConditionTargetHP, ConditionTargetMP, ConditionTargetCP Initial work for all DV/LoA skills Updated some values for DV summons Updated magic strike skill a bit, it has no reuse and has 4s hittime Updated hp modifier for the rest of the dragon valley and Lair of Antharas mobs. Removed all old DV and Loa spawns Enabled DV and Loa Updated hp modifier for the rest of the dragon valley and Lair of Antharas mobs, also added on spawn msg for Knoriks Improved Combat, Improved Condition request books not learn free from npc Fixed missing html for ToIVortex Updated Knorik Dark Storm. You will now be returned to Hunter’s Village when you use a Scroll of Escape in Antharas’ Lair Added minions for both the small Dragon Knights and the big one that spawns when you kill the small one Improved and fixed some dp connections. Decreased chances to spawn minions for some DV mobs Fixes oid issue with combat flag Added proper support for debuff immunity for raids and other skills Collections performance update Fixed one exploit Weak constitution reworked to match retail: Wrong mp consume for level 2 of learn skill and level 2 of enchant, Fixed activate rate, before +30 enchant to chance had 80% activateRate now it is 100%, confirmed retail. Of course the trigger is still 30% like before but skill itself is 100%, Triggered skill of Weak constitution lasts for 3 sec not 5, also added missing magic level. Seal of limit support for hp absorbing Fixed issue with boost morale, stack and so on Checkmate:fixed cooltime, effect range Shining Edge: Fixed magic level, cool time Updated current wondrous cubic (daily usage) to match retail values, also added possibility to get Wondrous Cubic 1 time use from it. Implemented: Wondrous Cubic - 1 time use with retail values and items Implemented: Refined Cubic with all items from retail and close rates for them too Minor fixes for: Energy Burst, Dance of Berserker, Summon Imperial Phoenix, Shield Deflect Magic, Final Secret Fixed Elemental Protection and Chant of Element stack type Added missing Vesper Noble masterwork bonuses Reworked magic type Fixed that summons maintain their buffs it they are killed/unsummoned with nobless inside olympiad Fixed not visible single quest window Fixed olympiad areas geodata A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS
  3. L2Cerberus UPDATE L2DC Revision: r10007 to r10171 Date: 31.07.2011 CHANGELOG: Chamber of Delusion: added check for players that re-enter into istance if they have the requirements (level), added some code to check if party has minimum 2 players when killing mobs, Boss rooms can be selected only in the last 5 minutes of the instances,corrected that if player left instance, hes not teleported when other party members inside are switching room. Fixed Flame Icon bonus, attack speed and accuracy is for all kind of weapons. Fixed invisible arcane shield. Fixed grand boss jewlry for item broker. Updated hp/mp value after res. Fixed linking of long items. Removed double spawns in dion. Updated blow land rate formulas to retail. There should be system message if blow failed. Fixed quiver of arrow s grade, typo giving wrong arrows. White Talisman of Protection: Should have 100% cancel resist not 10% and also added missing magic level Flag Display: Added cast/effect range and reuse delay Blue Talisman of Evasion: Fixed abnormal type Implemented Double Stab skill Implemented Power Slash skill Implemented Air Blade skill Implemented Enslave skill Orange Talisman of Hot Springs Recovery: Has now static hittime and reuse, also magic level added and mana consume Orange Talisman of A Grade Elixir of Life: Has now static hittime and reuse, also magic level added and mana consume Orange Talisman of A Grade Elixir of Mental Strength: Has now static hittime and reuse, also magic level added and mana consume Transform Yeti: Added magic level, abnormal level and abnormal type. Talisman Free Speech & Vocalization: Somes fixes on these skills Transform Cutie Pig: Added magic level, added reuse, abnormal level and abnormal type and reduced skill time to 300s from 1800 Implemented Shield Master skill Implemented Bard Skill Implemented Weapon Master Skill Implemented Force Master Skill Implemented Bow master Skill Implemented Dagger master skill Implemented Wizard Skill Implemented Summoner Skill Implemented Healer Skill Implemented Enchanted Skill Dynasty Breast Plate - Shield Master: Should ahve +13 stun res not +80, just like dagger one has +13 root Dynasty Tunic - Wizard: Should not have stun rest, I tribple checked/Evilus. If you disagree please provide other retail info. Than what i found, could be wrong :P Flag Equip: This skill should decrease runspeed, atkspeed, castspeed, patk,matk by 80% Transform Native: Should have 300s not 1800s and added abnormal level and type Release Seal on Agathion - Fortress: Added magic level Implemented Traits Strengthen Necklace skill(stun) Implemented Traits Strengthen Ring Skill(stun) Implemented Traits Strengthen Earring skill(stun) Dynasty Resistance Necklace: Added magic level(stun) Dynasty Resistance Ring: Added magic level(stun) Dynasty Resistance Earring: Added magic level(stun) Implemented Traits Strengthen Necklace skill(Bleed) Implemented Traits Strengthen Ring skill(Bleed) Implemented Traits Strengthen Earring skill(Bleed) Dynasty Resistance Necklace: Added Magic Level(Bleed) Dynasty Resistance Ring: Added Magic Level(Bleed) Dynasty Resistance EArring: Added Magic Level(Bleed) Implemented Traits Strengthen Necklace skill(Poison) Implemented Traits Strengthen Ring skill(Poison) Implemented Traits Strengthen Earring skill(Poison) Dynasty Resistance Necklace: Added Magic Level(Poison) Dynasty Resistance Ring: Added Magic Level(Poison) Dynasty Resistance EArring: Added Magic Level(Poison) Implemented Traits Strengthen Necklace skill(Paralyze) Implemented Traits Strengthen Ring skill(Paralyze) Implemented Traits Strengthen Earring skill(Paralyze) Dynasty Resistance Necklace: Added Magic Level(Paralyze) Dynasty Resistance Ring: Added Magic Level(Paralyze) Dynasty Resistance EArring: Added Magic Level(Paralyze) Implemented Traits Strengthen Necklace skill(Root) Implemented Traits Strengthen Ring skill(Root) Implemented Traits Strengthen Earring skill(Root) Dynasty Resistance Necklace: Added Magic Level(Root) Dynasty Resistance Ring: Added Magic Level(Root) Dynasty Resistance EArring: Added Magic Level(Root) Implemented Traits Strengthen Necklace skill(Sleep) Implemented Traits Strengthen Ring skill(Sleep) Implemented Traits Strengthen Earring skill(Sleep) Dynasty Resistance Necklace: Added Magic Level(Sleep) Dynasty Resistance Ring: Added Magic Level(Sleep) Dynasty Resistance EArring: Added Magic Level(Sleep) Implemented Traits Strengthen Necklace skill(Derangement) Implemented Traits Strengthen Ring skill(Derangement) Implemented Traits Strengthen Earring skill(Derangement) Dynasty Resistance Necklace: Added Magic Level(Derangement) Dynasty Resistance Ring: Added Magic Level(Derangement) Dynasty Resistance EArring: Added Magic Level(Derangement) Fixed Eleven Elder, Bishop, Shilien Elder not getting their inquisitor skills iif they are level 40. Anchor should have 1,5s cast time and Mass Gloom no longer needs target summon area summon it is now just target area. Removed old npcs that were removed from client. Fixed wards beeing able to be taken into peace zone. Fix for timers being started again while in peace zone and fixed bonus msg for hunting system. We should have a chance to make a perfect block only if shield defense succeeded. Only trex drops quest item for quest A Clans Prestige. Enchanter skill - Barrier and other invul skills should not remove aggro nor should it remove loot privs. This will at least fix the aggro issue and possible loot. Blessed Escape: Updated reuse delay it's 1800 not 1200 also it's static reuse Mysterious Ability: Is now 600s not 300s Large Fireworks Ability: Is 300s not 900s Dismiss Agathion: Added magic level Release Seal on Agathion - Castle; Added magic level Release Seal on Agathion - Rainbow Clan Hall: Added magic level Release Seal on Agathion - Beast Farm: Added magic level Blue Talisman of Power: Fixed abnormal type Blue Talisman of Defense: Fixed abnormal type Red Talisman of Recovery: Corrected heal value Blue Talisman of Protection: corrected abnormal type Blue Talisman of Wild Magic: Corrected abnormal type Red Talisman of Mental Regeneration: Corrected abnormal type Blue Talisman of Invisibility: Reuse changed from 900 to 240, also fixed abnormal type Blue Talisman of Healing: Fixed abnormal type and added magic level Probably forgot to mention some but all talisman fixed abnormal type basically :P Blue Talisman of Divine Protection: Added magic level Black Talisman of Physical Freedom: Added magic level Black Talisman of Arcane Freedom: Added magic level Black Talisman of Escape: Added magic level Blue Talisman of Reflection: Added magic level, reflect value increased from 5 to 10 Blue Talisman of Explosion: Added magic level, changed patk from 15% to 20% and patkspeed from 15 to 10%, reuse from 360 to 600 Fixed Agathion Collection not beeing working also updated it to match retail, effect range and added magic leve. Thanks Ordoban, fixes #1864 Red Talisman of Life Force: Added magic level White Talisman of Darkness: Added magic level White Talisman of Storm: Added magic level White Talisman of Water: Added magic level White Talisman of Fire: Added magic level White Talisman of Earth: Added magic level White Talisman of Light: Added magic level Blue Talisman of Self destruction: Added magic level, changed power from 108 to 200, skill radius from 150 to 200 Blue Talisman of Magic Explosive Power: Added magic level, changed matk value from 15% to 55%, crit from 15% to 4%, reuse from 360 to 600. Buff time from 120 to 10 Blue Talisman of Great Healing: Added magic level, reuse changed from 360 to 600 Silk Shirt: Corrected some mp/cp/hp values and added magic level Thin Leather shirt: Corrected some mp/cp/hp values and added magic level Implemented zaken/frintezza/freya cloak teleport skills and added missing elemental resists. Rework of sweeper, Skill handler reworked, now if player's inventory is full loot will be dropped. Also performance improvements. Updated all client packets and did some performance fixes. /allblock should be fixed now. Fixed missing html for pk. Frintezza's song little changes, now mazurca effect should land. Fix for Cursed stone gathering (Quest 'Collecting in the air'). Removed some double spawn at dion castle. Item auction should be on Monday, Wednesday, Friday. Should fix issue with golem trader having very high prices. Fixed clan hall/castle expels, and soe to ch. Fixed quest Certified Berserker. Fixed schuttgart castle teleport. Added support for Angel Nevit's and check if killed mob is more than 9 level from you to be able to trigger events. Added support for Nevit's Herald buff. Fixed Steal Divinity low land rate because of core error. Fixed Foucs Attack skill. Fix for issue when summon attack ward it just disappears. Updated Goddard Area completely to match retail (24_16). Fixes missing npcs. Should fix issue with using dual daggers, also added missing restriction check to some dual daggers. Fixed Summon Boxer the Unicorn giving totally wrong npcs at certain levels and result is that it's wrong level of servitor. Fixed Summon Mirage the Unicorn giving totally wrong npcs at certain levels and result is that it's wrong level of servitor. Summon Silhouette giving totally wrong npcs at certain levels and result is that it's wrong level of servitor . Sin Eater lvl should be fixed now, should be possible to lvl up it to 86. Fixed so that increase charges does not go above 8 charges. Updated Say2 packet to proper structure for H5. Fixed issue with pets and player still having all buffs when entering kamaloka. Fixed Focus Chance, it does not increase nor decrease blow land rate depending on position it only increase or decrease the crit rate. Fixed Mortal Strike should not stack with Critical Blow. Stacking augments should be fixed. Updated all Talismans to have proper mana consumption when using active skill, also updated some talismans had missing skills. Fixed invisible doors issue on sieges and fortress. Fixed that seal of ruler can be casted only from platform, added z check. Summons/pets gonna keep their buffs in case of death with nobless or relog. Also pets/summons gonna be resummoned if player got dc or reloged. Updates on Nevit's Blessing: Hunting Bonus is now fully retail like, Nevit's Herald support were add, but locs and others things are guessed, Locs for Priest of Blessing. Added support for multiple special effects in skills. Vesper's Mighty Power: Added proper stack special effect, magic level and reuse. Vesper's Critical Attack Power: Added proper stack special effect, magic level and reuse. Invincible Vesper: Added proper stack special effect, magic level and reuse. Implemented Baguette's Herb skill and all its effecs. Implemented Fresh Cream Herb skill and all its effecs. Changes into accuracy/evasion hit/miss calc formula. Implemented Cheesecake Herb skill and all its effecs. Corrected Erase land rate. Fix for cubics skill not landing. Fixed Icarus Trident - Thunder (Critical Stun) which had missing SA/ wrong passive. Fixed mailbox request items. Now its validating slots. Updated 4 zones to match retail: Valley of Saints (22_15), Oren Town Area, expluding Sel Mahum which we had (22_19_1), Plains of Lizardmen (22_20), Ketra Orc Outpost (24_15) Fixed olympiad checks, this should fix issue with lossing points when player should not be able to register. Pailaka 73~77 weapons and skills fixes. Fixed wrong SA skill for Vesper Shooter focus. Fixed seal of limit not working for percent heal of cp/hp/mp and balance life. Reworked itemConsume. Fixed quest Certified Soul Breaker. It was impossible to start it. Fixed olympiad buffs issue. First of all chain heal was healing enemy, and also party/clan/ally buffs in team oly were not working on friendly members. H5 feature: Baylor and the Crystal Caverns: When entering Baylor's lair, none of your crystals (Red, Blue or Clear) will be consumed. Fixed that summon effects stored in olympiad gonna be restored inside olympiad. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  4. Say sorry to your contact
  5. no idea, just guy with emails bcr.bogdan@hotmail.com or bcr.bogdan@yahoo.com
  6. Ahh just one saggi lvl 84 with nick LordBogdan, and all his acc. Nothing interesting. Why?
  7. L2Cerberus UPDATE L2DC Revision: r9951 to r10006 Date: 13.07.2011 CHANGELOG: Corrected good day to fly quest, if player removed certificate, he can retake it to continue next quests Fixed Guts / Frenzy overwrite Fixed check for max weekly olympiad matches Added retail msg for when pet levels, also fix for pet not beeing able to get to level 86(Possibly) Fixed pet random going to slow speed Fix for cod not beeing peacezone even though it was added Noblesse blessing should not be able to be cancelled(dispelled) Also updated noblesse blessing to match retail All Npcs(yes mobs too) run and walk speeds updated to retail values Zaken and Frintezza fixes New baby pet and improved baby pet implementation for buff and heal task(Retail like) Fixed a memory leak in Character ai for when getting ai, it got 2 ai's or more sometimes which was never cleaned. Arcane Shield should not decrease c.speed Fixes drop protection not working properly, this should fix issue with last hit beeing able to loot Possible fix few issue with beeing able to use aoe skills on nearby allies even if you are targeting enemy you attack friend Fixed missing Black Judge, updated Hardins Academy and DV part in 23_21 to be fully retail like (freya) (This is preparation for Hi5 DV) Fixed some locking issues with new reworks Fixed fafurion drop of claws. implemented "Black Marketeer of Mammon: The Black Marketeer of Mammon now sells Ancient Adena to certain characters at certain times." in h5 pvp damage for hero weapons increased from 5% to 20% Shadow column in dcm should not move and agro. Fix for Lidias Diary should be removed in case of canceled quest Implemented Nevit Blessing System, also updated the Recommend System for better integration with new system. H5 - Mammon A-Grade weapons exchange Summon Big Boom: Added magicLevel on both enchant and normal Spoil Festival Added Earth Element to Enchant Decrease atk speed and Decrease Res, Updated chances for enchant DOT and Decrease Res, Decrease Res used to be around 5% now it's alwys 80%. Dot was just 2% of or so. Soul of Sagittarius: Added Missing Abnormal Level Song of Vitality: Added missing Abnormal Level and Abnormal Type Song of Flame Guard: Added missing Abnormal Level and Abnormal Type Dance of Aqua Guard: Added missing Abnormal Level and Abnormal Type Song of Storm Guard: Added missing Abnormal Level and Abnormal Type Dance of Earth Guard: Added missing Abnormal Level and Abnormal Type Dance of Protection: Added missing Abnormal Level and Abnormal Type Viciouse Stance: Added missing magic level for when not enchanted, some updated in cost enchant too Snipe: Added missing abnormal levels and abnormal type Aegis: Added missing magic level Focus Attack: Added missing magic level Aegis Stance: Added magic level, changed the shield defense by 10% before it was from 70-100 % now it's 60-90% depending on enchant level Agile Movement: Added missing magic level Shield Fortress: Updated a bit to have more values. Quiver of Arrow: A Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill) Quiver of Arrow: S s Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill) Strider Siege Assault: Added missing reuse delay Build Advanced Headquarters: Increased reuse to 3600 sec instead of 1800 Wyvern Aegis: Should have 600 sec reuse not 1800 Wisdom: Added missing magic level Health: Added missing magic level Extra Inventory: Added missing magic level Focus Skill Mastery: Fixed consume rate Fortitude: Fixed consume rate Arcane Wisdom: Fixed consume rate Arcane Power: Fixed consume rate Arcane Agility: Fixed consume rate Parry Stance: Fixed consume rate Riposte Stance: Fixed consume rate Touch of Life: Fixed consume and some other small fixes Sonic Rage: Should have 10 base crit not 15 and should have attack after cast Raging Force: Should have 10 base crit not 15 and should have attack after cast Earthquake: Has 60% chance to cancel target not 100% Physical Mirror: Added missing abnormal Level and abnormal type Magical Mirror: Added missing abnormal Level and abnormal type Shield Slam: It's 80% to remove target not 100%, also added missing abnormalLevel and Type Hamstring Shot: is debuff now also updated abnormal level it was wrong. Focus Death: Has now correct abnormal type, added missing magic level enchant Focus Chance: Has now correct abnormal type, added missing magic level enchant Focus Power: Has now correct abnormal type, added missing magic level enchant Eye of Hunter: Fixed abnormal Level Eye of Slayer: Fixed abnormal Level Shock Blast: Updated basecrit it should be 20 not 15 Armor Crush: Updated abnormal level and basecrit(should be 20) Song of Meditation: Added missing abnormal level and type Song of Champion: Added missing abnormal level and type Dance of Siren: Added missing abnormal level and type Dance of Shadows: Added missing abnormal level and type Vengeance: Updated target me effect it should be 40% chance not 100% , also has 50 cancel res not 80 Evade Shot: Fixed abnormal level and abnormal type Clan Imperium: Fixed magic level Heroic Miracle: Fixed abnormal type Heroic Berserker: Fixed abnormal type Small fix on a Sleep skill Reworked steal divinity to match retail, its now stealing 0 to max negated buffs count (resistable). Fixed Chain heal A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  8. L2Cerberus UPDATE L2DC Revision: r9569 to r9950 Date: Updates from June CHANGELOG: Succubus Queen is now spawning in Abandoned Coal Mines, was moved in retail in GE Cloak Embroidered with Soul - 3 (Frintezza) quest implemented. corrected Frintezza AI, casting skill in timer every 1s, and onAttack is kinda overpowered, these skill are high range aoe with very high power. Fixed Frintezza songs to match retail Reworked Cancel to match retail, with 100% 1 buff and up to maxNegate depending on resist Fixed Olympiad observe exploit Fixed Olympiad play exploit npe fixes for objects Partial solution for Object id, double storing and so on. Fix for wrong quest bypass in olympiad quest Removed double sending of packet on a lot of packets Fix slow login task sometimes Fixed stacking of augments(possible) Corrected Sel Mahum Drops Corrected Some MoS book drops Fixed blood alliance reward for clans that successfully defended castle. Update hide a bit added magic level and abnormals Update bodypart for High-level Angel Circlet Added skill to High-level Angel Circlet Update High-level Angel Circlet Skill to match retail Update Chant of Protection enchant time to match high five Update Dance of Blade Storm: The enhanced duration given by enchanting the skill for Time has decreased. Arrow Resistance now 42 and Crossbow Resistance now 25. Black Talisman of Free Speech update to match retail new AttackMe effect added, needed for some new H5 skills. Fix double storing of traps Fix player reenter for zaken Added EffectManaHealPercent Update Expose Weak Point to match freya retail it has attackAfterCast Added Post of Destruction skill. Basically 3000 power damage on self :) Flame Armor Update to match freya retail Frost Armor Update to match freya retail Hurricane Armor update to match freya retail Excessive Loyalty update to match freya retail Knight Ability - Defense Update to match freya retail Log Ability - Critical Chance update to match freya retail Wizard Ability - Mana Steal Update to match freya retail Enchanter Ability - Barrier update to match freya retail Healer Ability - Heal Update to match freya retail Summoner Ability - Spirit Update to match freya retail Pain of Shilen update to match freya retail Eva's Will update to match freya retail Spirit of Phoenix update to match freya retail Seed of Revenge update to match freya retail Archer's Will updated to match freya retail Physical Pose updated to match freya retail Little Devil Agathion Special Skill - Power of Blessed Resurrection Update to match freya retail Tribunal, judgement, SHield Strike and Challenge for fate and shackle should have attackme effect Update to latest protocol (273) fixed single quest window Fixed some pointless casts with maps/lists Fixed issue with double spawning Frintezza Dark Flame: The reuse time was reduced. Vampiric Mist: The reuse time is decreased. Thorn Root: The re-use time was increased. Collector's Experience: This skill can now be used with a sword. Additionally, there is a chance that Collector's Fortune will activate when using Crushing Strike Resistance to Ancient Sword update to match freya retail ( Big Difference) Weakness to Ancient Sword update to match freya retail ( Big Difference) Updated ishuma blacksmith Craft a Dualsword update fully Unseal Dynasty, Vesper , Elegia, Vorpal, Moirai Armor Unseal Dynasty, Vesper, Elegia, Vorpal, Moirai Accesories Remove rare options on rare items Change the class of Dynasty High Grade Armo Also updated html for the remove rare options or rate items Fade to black should not be repeatable Perfect form quest fixes small fixin party when 9 levels diff it should apply the 30% penalty Recommend system fixes, such as if offline shop is made lose recs and so on. Updated MasterWork skills of Imperial Crusader, Draconic Leather Armor and Major Arcana Robe stats Reworked Blows to be closer to retail, now damage has retail formula and chance is a lot closer still need tuning though Fixed Vesper masterwork weapon SA Sel Mahum Chefs AI implemented fixed white sand ford doorman and missing auctioneer spawns. Fixed Circlets to match restrictions to retail Fixed perma stun issue fix for attack me effect, in case of player, it should work only vs flaged one. Fixed all missing start.htm issues target support for Chain Heal On retail trick switch have to abort cast Changed armorset listener to fix problem with equipping/disequipping shield Fixed it Smells delicious quest NPE fix for target area friendly reworked chain heal handlers, can be casted on self, on ally player without party, affects all ally units and npcs, do not affect monsters. Removed all target checks from skill handler, its now doing just the heal job, target thing is handled all in target arena friendly. Fixes no karma bug, no pvp point bug and cannot summon via friend after beeing in observe or participating in olympiad Fixes blows it had to low damage, typo. Heroic debuffs should be removable by cleanse and other remove debuff skills it should be possible to remove pertification effects using removedebuff effect. Was not possible before because of invul effect that is set by pertification Fix for Star fall and meteor should be instant cast Fixed Black Talisman of Rescue, should be possible to cast it with physical mute. fixed block shield, block wind walk and mass block shield, mass block wind walk, buffs should be always removed, debuff have fixed land rate fixed handler for cure of queen, its should remove only debuffs. updated item auctions with correct epic jewels. And updated this new epic jewels Bring up with love is daily quest and should reset together with the rest daily ones Fixed Sel mahum mane should be destroyable fix for wind shackle sp cost fixed arrow rain and ghost piercing debuff trigger Fafurion should drop water dragon claws/scales Fix for party exploit in CoD Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now Higher Resist Bow/Crossbow? Weapons updated to match retail Greater Resist Spear Weapons updated to match retail Sacred Attacks updated to match retail Resist Hand-to-hand Weapons updated to match retail Resist Blunt Weapons updated to match retail Resist Dual-Sword Weapons updated to match retail Resist Swords updated to match retail Resist Two-handed Weapons updated to match retail Greater Resist Fire Attacks updated to match retail Greater Resist Water Attacks updated to match retail Greater Resist Wind Attacks updated to match retail Greater Resist Earth Attacks updated to match retail Greater Resist Sacred Attacks updated to match retail Greater Resist Dark Attacks updated to match retail Greater Resist Hand-to-hand Weapons updated to match retail Greater Resist Blunt Weapons updated to match retail Higher Resist Bow/Crossbow? Weapons updated to match retail Greater Resist Spear Weapons updated to match retail Greater Resist Dual-Sword Weapons updated to match retail Greater Resist Swords updated to match retail Higher resist Daggers/Rapier? Weapon updated to match retail Greater Resist Two-handed Weapons updated to match retail Stun Attack Weak Point updated to match retail Poison Attack Weak Point updated to match retail Bleed Attack Weak Point updated to match retail Sleep Attack Weak Point updated to match retail Hold Attack Weak Point updated to match retail Paralysis Attack Weak Point updated to match retail Mental Attack Weak Point updated to match retail Weak Point against Daggers/Rapier? Weapon updated to match retail Sword Weak Point updated to match retail Dual-Sword Weapon Weak Point updated to match retail Spear Weapon Weak Point updated to match retail Hand-to-hand Weapon Weak Point updated to match retail Two-handed Weapon Weak Point updated to match retail Surrender To Water updated to match retail Surrender To Wind updated to match retail Surrender To Earth updated to match retail Surrender To Darkness updated to match retail Surrender To Light updated to match retail Higher Resist Bow/Crossbow? Weapons updated to match retail Resist Daggers/Rapier? Weapon updated to match retail Blunt Weapon Weak Point updated to match retail Sacred Attack Weak Point updated to match retail Weak Point against Bow/Crossbow? Weapons updated to match retail Resist Poison Attacks updated to match retail Dark Attack resist updated to match retail Resist Bleed Attacks updated to match retail Resist Sleep Attacks updated to match retail Greater Resist Sleep updated to match retail Resist Hold Attacks updated to match retail Greater Resist Hold updated to match retail Strong in "nan" activity magic DOT updated to match retail Chain Mail Heavy Armor Set skill updated to match retail Quest - BOSS Resist non Bow Weapon update to match retail Short-Range Physical Attack Resistance updated to match retail Temp fix for npc deadlly blow until we have our desire skill ai engine done Small fix in Solo kamalokas Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now Higher Resist Bow/Crossbow? Weapons updated to match retail Greater Resist Spear Weapons updated to match retail Sacred Attacks updated to match retail Resist Hand-to-hand Weapons updated to match retail Resist Blunt Weapons updated to match retail Resist Dual-Sword Weapons updated to match retail Resist Swords updated to match retail Resist Two-handed Weapons updated to match retail Greater Resist Fire Attacks updated to match retail Greater Resist Water Attacks updated to match retail Greater Resist Wind Attacks updated to match retail Greater Resist Earth Attacks updated to match retail Greater Resist Sacred Attacks updated to match retail Greater Resist Dark Attacks updated to match retail Greater Resist Hand-to-hand Weapons updated to match retail Greater Resist Blunt Weapons updated to match retail Higher Resist Bow/Crossbow? Weapons updated to match retail Greater Resist Spear Weapons updated to match retail Greater Resist Dual-Sword Weapons updated to match retail Greater Resist Swords updated to match retail Higher resist Daggers/Rapier? Weapon updated to match retail Greater Resist Two-handed Weapons updated to match retail Stun Attack Weak Point updated to match retail Poison Attack Weak Point updated to match retail Bleed Attack Weak Point updated to match retail Sleep Attack Weak Point updated to match retail Hold Attack Weak Point updated to match retail Paralysis Attack Weak Point updated to match retail Mental Attack Weak Point updated to match retail Weak Point against Daggers/Rapier? Weapon updated to match retail Sword Weak Point updated to match retail Dual-Sword Weapon Weak Point updated to match retail Spear Weapon Weak Point updated to match retail Hand-to-hand Weapon Weak Point updated to match retail Two-handed Weapon Weak Point updated to match retail Surrender To Water updated to match retail Surrender To Wind updated to match retail Surrender To Earth updated to match retail Surrender To Darkness updated to match retail Surrender To Light updated to match retail Higher Resist Bow/Crossbow? Weapons updated to match retail Resist Daggers/Rapier? Weapon updated to match retail Blunt Weapon Weak Point updated to match retail Sacred Attack Weak Point updated to match retail Weak Point against Bow/Crossbow? Weapons updated to match retail Resist Poison Attacks updated to match retail Dark Attack resist updated to match retail Resist Bleed Attacks updated to match retail Resist Sleep Attacks updated to match retail Greater Resist Sleep updated to match retail Resist Hold Attacks updated to match retail Greater Resist Hold updated to match retail Strong in "nan" activity magic DOT updated to match retail Chain Mail Heavy Armor Set skill updated to match retail Quest - BOSS Resist non Bow Weapon update to match retail Short-Range Physical Attack Resistance updated to match retail Temp fix for npc deadlly blow until we have our desire skill ai engine done Small fix in Solo kamalokas fixed some critical exploits for Zaken and Frintezza Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots Fix for subclass certification fix for summon stats Backstab has 1.35 ssboost tested on retail Corrected some drops Fixed all casts for maps/lists in instances Updated broadcast packet for better performance Updated MasterWork Skills up to Dynasty update system message for getting exp/sp to new on High Five Fixed resist for MasterWork Vesper Helmet skill, changed all MagicDamVuln to MagicDamRes? Added support for Servitor Share and also implemented skill fixed instant jump geodata issues fixed all fly skills, to check for geodata Fixed Into the dark forest, once more in the arms of the mother tree and a special order. It should be repeatable if you do not meet the conditions to start it. Steal Divinity Success rate reduced. Now susceptible to resistance against buff canceling attacks. so setting it to isDebuff should fix it considering for example mystic immunity protects against debuffs Fixed Bypass exploits Fix for make yourself surrounded by mobs and quickly click somewhere. you will be quickly warped there at some point, mobs will start move to your server out of sync position (u will still see that u didnt moved) and so on. Sandglass effect should be removed when player enter instance,change sub or die Hope withing darkness fixes Fix for sailren not spawning fix for Chant of element should not have holy and dark resist it seems Shabby/miracle/poor necklace should be in quest inventory Fix for consuming shots when using pots, on retail you do not. Fix for skill Pa'agrio's Fist - missing power on enchant route 1 Update Bistakon Deadly Blow to match retail, it's not a blow skill Updated Bistakon Jump Blow to match retail, it's also not a blow. It should say that not enough people are in command channel not that it's max entrants for zaken entrance if not enoyugh Corrected min level and start position for nornilsgarden, it is min level 15 and max 22 Added some missing empty destroy tiems to instances, updated current one to match retail. Updated activitytime for some instances to match retail and fixed some wrong teleport locs and some wrong level checks Updated miracle skill raidus from 900 to 1000 retail like Updated purification field skill radius from 180 to 1000 and updated reuse/hittime alos to match retail Updated "Magic Obstacle radius to match retail Updated all cancel skilltype skills activateRate to match retail(this is support for insomnias rework on handler) Updated Cubic Cure it shouldn't cancel buffs it should remove debuffs :P Fixed wrong value in +25 power enchant of Crossbow Mastery skill. Some fixes for duplicate oid, rework of storing to world Memory Leak fixes Path to Hellbound translated to java from python Updated Aura Cannon, Aura Blast and Arcane shield to be either better guessed values or confirmed Updated Soul Barrier it should have 6 res vs bows not 10 Updated Dark Vortex it's area skill not target one it has about 200 radius and reuse is 11 sec instead of 16 and consume is 25% Lightning shock magiclevel updated Ancient Cloak Should not be enchantable Updated real target it should have 3s reuse and the effectrange is increase a bit, based on retail data. Also added abnormalLvl and abnormaltype to it Soul Roar and Battle Cry are not magic skills. fix for transformations, passive skills should be removed when player is untransformed, or his stats will change Shield Strike should auto-attack after cast Fixes Imperial Phoenix should get Touch of Life Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc Fix pets not beeing able to get to level 86 Fix for amount of dropped items Fix for Shield does not increase resist to debuffs Excessive Loyalty updates new H5 feature, trigger skill has their own bar and do not remove buffs from normal buff bar (max 24 triggers). Also toggle skill should not remove buffs from normal buff bar, and they are unlimited. new target type, TARGET_AURA_FRIENDLY and TARGET_AURA_FRIENDLY_NOTME. fixed sublime self-sacrifice. Updated Counter Chance/Counter? Rapid Shot/Counter? Dash to match retail in stacktype and stats Forgot to add ReuseDelay? to Counter Dash it's 10s on retail Updated Iron Shield trigger to match retail Price fix for wrong BSSD and BSSC in Grocery Shops. Prices are from retail PTS as there are no castle owned so tax is not applied. BSSD is supposed to be 30 adena. BSSC is supposed to be 46 adena. Chamber of Delusion waiting area is now Peace Zone Fixed Party Kamaloka for summons not being ported in properly Song of Silence Enchant route values updated to match retai, chance was a bit off and other was totally wrong. Improved L2World class to an faster iterations and thread-safe also Fixed Skill: Great Fury Meteor / Starfall fix players were doing 1 hit kills with it. Fixed OiD issue with flags Big work an a top secret L2DC project, huge success so far. South Wasteland, and that south part (19_24) spawns updated to match retail Frozen Waterfalls and surrounding area(20_13) spawns updated to match retail Cave of Trials and surrounding area (20_14) spawns updated to match retail New penalties are imposed when a Pet’s Hunger Gauge reaches 0%: XP/SP unobtainable Pet is uncontrollable Your Pet won't be gone even when you don't feed it. Vesper Cutter Thunder corrections Fix abnormal type for improved condition and improved magic NPE fixes Performance improvments Array out of bound fixes Fix for wrong reward and wrong player kick in _309_ForAGoodCause Fix issue with entering 2 instances at same time Fixed flags and poles issues Fix to enter into the Secret Area for quest Light Fragment Added moirai armor box and icarus weapon box items. Remove some double spawns Fix for quest 'Light Fragment' Now allowing only latest protocol (273) fix problem with double trap spawn Items for Light Fragment Quest should be stackable Default Freight slots are 200 in retail also forbidding players with effect hide to enter in observe mode Petition manager reworked In high five the Mage's two-handed weapon, Infinity Scepter, has received Water/Wind/Fire/Earth/Dark? elements instead. not holy like we added In high five The Special Abilities of the Hero Weapon Infinity Spear have changed as follows: The Cancel effect and the number of buffs canceled have been reduced. The skill reflection rate has increased. Updated Pvp cancel skills, the activation skill had 15% activation chance(wrong) now it's 10% per hit ofc. Also we had missing magicLevel for the skill. The Triggered skill(the skill that actually does the cancelling) had only missing hittime(100 or 0.1s) Fixed issue for not unsomming pets and summons when entering olympiad. People were abusing using kokkaburra etc in olly Fixed some issues with olympiad observed leaving Some npe fixes in Sel Mahum Chefs ai golem transformation skill updates Path to the trooper quest fixed Bring up of love fixes Matk formula from mobs changed a bit, now it should be perfect Summon Kat the Cat, fixed summon levels little changes in instancezone clear. Memory leak fix in character effects L2World and L2worldregion reworked to increase performance Fix for Flame Icon should not stack anymore with angelic icon and totem skills Updated soul crystal leveling for some 'grandbosses' to match retail values Daydream Zaken previously: full party 11-12( 50%), party random 12-14(50%) Daydream Zaken now: party one random 12-14(20%), party one random 14-16(10%), party one random 16-17 (3%) Daytime Zaken previously: party one random 11-12(50%) Daytime Zaken now: party one random 11-12(10%) Tiat previously: party random 15-17 (10%) Tiat now: party random 15-16(10%) . 16-17(3%) Updated soulshot ai % values and amount of shots for mobs, now it's fully retail like. Few quest rate adjusments Finished Beta version of L2DC Remote Control Project (out of game petitions etc) Dion Area and Bee Hive spawns fully updated to match retail Retail Like "Shadow Weapons Buy System", thanks Adry_85 for this Updated Harmony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2. Based on retail values Updated Symphony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2 Based on retail values A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  9. L2Cerberus UPDATE L2DC Revision: r9481 to r9568 Date: 31.05.2011 CHANGELOG: Implemented Frintezza instance. Update all Frintezza skills to match retail. Updated Frintezza songs to retail. Updated Zaken instance, corrected skills, added skills ai, fixed monsters inside, corrected drop, added timer. Cloak Embroidered with Soul - 1 (Zaken) quest implemented. Cloak Embroidered with Soul - 3 (Frintezza) quest implemented. Updated Soul Cloak items. Updated soul fragments to quest items. Removed Olympiad Points Range. Added Giant's Codex and Fighter's Will / Protection of Rune and Element to Sel Mahum drops. Fixed Soul Gathering into skilltree. Fixed Zaken zone. Blow Damage should not be static. Few small fixes regarding npc clans. Fixed Olympiad Observe exploits. Succubus Queen was moved to Abandoned Coal Mines in GE. New protocol support. Fix for olympiad quests, quest items should be removed before taking quest again. Fix for item skill reflect damage stacking. Fix to TRAP REMOVE. Now the Crystal Caverns script and all other related to disarming trap should works. Check nobles remaining weekly matches before register to olympiads. Implemented new H5 transformations. Implemented new Mounting Bracelets and new mounts. Fixed Dynasty Jewel Leather Mail - Force Master set skill, it will be now possible to wear cloak. Trick and Switch should not interrupt the cast. Hex should have the landing rate of the skill, not another 80% after skill lands. Fixed dimensional merchant freight. Added missing skills for Arbalester. Fixed empty destroy time for CoD. Added missing damage update for normal olympiad game. Fixed few quests making them repeatable. Fix for players losing their recommends on system restart. Removed some double spawns. Update arrest to match retail values on enchants and effect. Support for check npcinradius when using a itemskill. (for quest LightFragment) Added Quest TheEnvelopingDarkness. (Thanks Gladicek) Added Quest LightFragment. (Thanks Gladicek) Update UseItem packet to make checks at proper places. Correct range for transfer damage. SocialAction packet improvements, thanks denser for idea. Added Secret Area in the Keucereus Fortress. The success rate for Abnormal State has changed to Maximum rate 90%, Minimum rate 10%. Harmony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively. Symphony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively. The Necromancer skills Summon Reanimated Man, Summon Corrupted Man, and Summon Cursed Man no longer require a corpse. However, the casting time to summon one of these servitors has increased. Updated Divine Knight skills. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  10. L2Cerberus UPDATE L2DC Revision: r9412 to r9480 Date: 25.05.2011 CHANGELOG: Implemented Zaken Instance. Fixed pvp armor sets, added missing pvp trigger skills. Fixed lag issue, very bad code synched from l2js, removed it. (this code may work on servers with low population) Rework on Recommendation System, hopefully this will fix all know issues and supports Nevit's Hourglass effect Some fixes for new epic quests, Elcadia is calculating pathnodes now, and check for geodata, npc will not stuck in walls. Also little fix for buff casting and follow distance. Improvment in Queen Ant AI. Fortune seekers are considered as dagger masters now so they should be added to restriction list of all weapons/armors. Updated merchant of mammon etc item sale to match retail order and prices. Fixed Shillien elder having wrong skill id of Blessed Blood. Fixed Trex having 2 of same skill in npcskilsl on different level. Fix Spirit Sharing having wrong skillid , it had Excessive Loyalty instead for Warlock, Elemental Summoner and Phantom Summoner. Support for pause Recommendation System while not hunting. Fixed skill trees for a lot of classes. Magic Reflect fixes. Fixed issue with pets deleveling if they are droped, or send via mail. Shield of Revenge should have a 20% chance to counter, Strike Back should have a 3% chance to counter and no reflect damage. Fixed some missing system messages, removed system messages that doesnt exist on retail. Little fix for chamber of delusion, monsters were following players after teleport. Weapon Blockade was too strong, corrected. Added the required level to use Life Stones. Updated Mirage to match retail. Fixed missing skill for scavenger. Curse Gloom had Freya effects when enchanted for time, fixed. Corpse Burst: Darkness attribute is added to the skill impact. Mass Fear: Casting time is set to 5s. Dark Vortex: The skill power has increased while HP absorption rate has decreased. Added Not Strong Enough Alone quest. Little Cursed Weapon corrections. Updated Rolling Step, Double Blast, Tornado Slash, Cat Roar, Flare, Thunder Bolt, Flash, Lightning Wave, Gatekeeper Aura Flare, Gatekeeper Prominence, Gatekeeper Flame Strike, Energy Blast, Dark Strike, Bursting Flame, Stratum Explosion, Corpse Burst, Dark Detonation, Lance Step, Aqua Blast, Spin Slash, Ice Fog..... They all have stronger PvEPower than PvpPower so now match fully retail. Updated Rush a bit Fixed Vorpal Heavy Armor Set stats and Vorpal Heavy Armor Set - PvP stats. Added missing trigger effect for Vorpal Heavy Armor Set. Updated PvP Armor - Speed Down to match retail. Added Hope Within Darkness Quest. Fixed Journey To Gracia Quest. Fixed Quest drop item engine, should fix a lot of problems with unable to compleate quests. Fixed inspector sub, its now possible to take it. Fixed duplicate spawns in gludio. Updated dance of medusa to h5. Effects casted on transformation should remain after player untransform. Fixed Tiat minions. Sublime-self Sacrifice skill should be "removed On Any Action Except Move". Fixed that Reflect Damage skill is transfered to summon. Fixed wrong skill/blunt mastery for dwarves. Fixed force mastery skill tree. Fixed stacking augument buffs. Moveed Quest FruitsOfTheMothertree to Java. Updated Red Talisman of Meditation. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  11. L2Cerberus UPDATE L2DC Revision: r9280 to r9411 Date: 17.05.2011 CHANGELOG: 10th(3rd from HF epics) Seven Sign Epic Quest - To The Monastery Of Silence complete support. Updated geodata for rune castle, dragon valley, olympiad stadiums, new epic quests. Rossible fix if for servitor not getting summoners atk attribute. Recommendation System updated, should fix all current issues. Fixed wedding divorce, if partner is offline, send adena from divorce via Premium Items system, also updated Wedding html. Grand Wedding should be fixed now. Updating all skilltrees and sp changes for H5. Fixed baylor, it was all the time invul. Fixed instant jump, added check for geodata, should fix issue with players jumping through the obstacles in oly and other places. Amount of Exp needed for levels updated to H5. Fixed reward message from quests. Fix for wrong links into Blacksmith Pinter dialog. Updated clan lvl req html. Fixed Soul Roar should be 10 min. Fix for Chrushing Strike should attack after cast. Fix so only mage class gets empower and fix life cubic min/max level. Update nightshade consume costs. Update Aura Cannon/Aura Blast fixed mp regain on attack. Fix Duplicate spawn of "Avant-Garde". Star Fall and Meteor are now instant cast and reuse decreased. Fixed missing spawns in Dwarf Village Area. Pride of Kamael should be usable only with kamael exclusive weapons. Fixed overpowered blows issue. Decrease Speed skill updated to match retail, it's npc skill used by for example mobs in WoA. Fixed olympiad veteran quest. Fixed vesper fighter - gale skill. Fix for the problem with Crystalline Golem in the Crystal Caverns. Corrected bluff. Updated Olympiad system messages. Changed oly point range to 80. Fixed Piercing Attack. Fixed shield of faith issue with transfering dmg. Fixed one spawn of Priest of Blessing. Multiple Shot need target to cast. Fix issue with cubic not starting or not effective. Added Effect Damage Over Time Percent - needed by Curse of Plains. Boost Morale update. Ice Merchant Cabin Area update to match retail, now minions will spawn together with master instead of onHit like before. Aura Cannon / Aura Blast PvP/PvE power fixes. Fixed one NPE in clan halls. Fixed one NPE in pailaka. Removed Aggression from Blessed Blood skill - Fix for multiple hits timing for Meteor and Star Falls skills. Little fix for Crushing Strike skill (should fix the permastun effect). The maximum number of simultaneous attacks when using a Spear is changed as follows: -No mastery: Before (5) Now (3), -Polearm mastery level 8 and below: Before (10) Now (8), -Polearm mastery level 9 and above: Before (15) Now (13). Update spawns for Elven Village and Orc Village areas. Fixed missing manor npcs. Added retail spawns for Gludio Town Area and Gludin Town Area. Fixed request for nobles_zeropoints.htm, fixed 2 NPE into SSQ Secret Ritual of the Priests. You can now acquire Giant's Codexes while hunting in the following locations: -Plains of the Lizardman, Sel Mahum Training Grounds, Wild Beast Reserve, Fields of Silence/Whispers, -Missing Dragon valley but this will be added together with the Drageo Valley work I guess since we don't have it yet. You can now acquire Forgotten Scrolls while hunting in the following locations: -Protection of Rune: Sel Mahum Training Grounds, Wild Beast Reserve and Fields of Silence/Whispers, -Protection of Elemental: Plains of the Lizardmen, Sel Mahum Training Grounds, Wild Beast Reserve, Fields of Silence/Whispers, -Protection of Alignment: Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Silence/Whispers, Fighter's Will: Sel Mahum Training Grounds, Wild Beast Reserve, Archer's Will: Plains of the Lizardmen, Magician's Will: Fields of Silence/Whispers, Deflect Magic, Anti-Magic Armor, Sixth Sense, Expose Weak Point, Hide, Dual Dagger Mastery, Silent Mind, Seven Arrow, Final Secret, Enlightenment - Wizard/Healer, Servitor Barrier, Excessive Loyalty, Mutual Response, Meteor, Starfall, Turn Stone: Monestary of Silence. Update Warp skill to match Freya Retail. Update Maximum Ability Rapier to match Freya Retail. Update Painkiller to match Freya Retail. Fixed Tanor Canyon port beeing wrong. Fixed healing skills of Queen Ant Nurses. Fixed up heal for Baby pets to heal with proper heals at correct % of hp. Improved onEvtReadyToAct, thanks Orbodan. Freight system its still used on retail (From Dimensional Merchant) only for Freightable items (Dimensional items) mostly event ones. Thanks unafraid and mrtjo. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
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