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cyta5

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Posts posted by cyta5

  1. Hello guys i have one problem i use that code Drop Like Adena its works but it doesnt broadcast to the other members what the player 1 picked to player 2

    Here is a picture how divide drop items but does not show what drop to other party member!

    CUH8w5Z.jpg

    And i have found this but i don't know what i write ... maybe someone can tell me where ? thanks

    // Send messages to other party members about reward
    if (item.getCount() > 1)
    	broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S3_S2).addPcName(target).addItemName(item).addItemNumber(item.getCount()));
    else if (item.getEnchantLevel() > 0)
    	broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S2_S3).addPcName(target).addNumber(item.getEnchantLevel()).addItemName(item));
    else
    	broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S2).addPcName(target).addItemName(item));
    

     

  2. 4 minutes ago, protoftw said:

    You need a button that is going to return you to the main page? If you have the htmls then you can use them as redirecting..

    For example you open your chat-11.htm and you want to go back to chat-10.htm

    Add chat-10 to the back button:

    action= "bypass -h npc_%objectId%_Chat 10"

     

    html is in java file

  3. hello guys i want to make a back button but i dont know what i write...

    at voicedcommand you write <a action=\"bypass voiced_blablabla\">Back</a>

    but at instance ? the file name is L2DonateInstance.java

    and how i can make at at this file to use a button to open html file for example custom/donate/shop/dshop.html

    i tried this but does not work :/ 

    "bypass -h npc_" + getObjectId() + "_Link custom/donate/shop/dshop.htm\"

     

  4. Most Important that weapons who marked as red color

    Hello im looking any weapon pack for interlude to have 

    Blade        

    Two Handed Sword

    Dual Blade

    Dagger

    Bow

    Fists

    Spear

    Hammer

    Staff

    Two Handed Staff

    Shield

    Sigil

  5. 1 hour ago, vampir said:

    Find skill that Antharas Earring is giving to apply stats. Make second level of that skill with stats of Antharas Tremor, to Antharas Tremor item put that skill id with level 2 instead of your custom skill. You will also need to put that skill into skillgrp and skillname in client. If player will be wearing two jewels, only antharas Tremor will give stats.

     

    Being unable to wear Antharas Tremor while having Antharas Earring would be a lot more complicated thing to do.

     

    and ? that skill check if the skill id its unique "<set name="singleEffect" val="true"/>"

        <skill id="3558" levels="1" name="Earring of Antharas">
            <set name="target" val="TARGET_SELF"/>
            <set name="skillType" val="BUFF"/>
            <set name="operateType" val="OP_PASSIVE"/>
            <set name="singleEffect" val="true"/>
            <for>
                <mul order="0x30" stat="bleedVuln" val="0.2"/>
                <mul order="0x30" stat="gainHp" val="1.1"/>
                <add order="0x40" stat="absorbDam" val="4"/>
                <mul order="0x30" stat="stunVuln" val="0.4"/>
                <mul order="0x30" stat="derangementVuln" val="0.4"/>
                <mul order="0x30" stat="MagicalMpConsumeRate" val="0.95"/>
                <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95"/>
                <mul order="0x30" stat="earthVuln" val="0.85"/>
            </for>
        </skill>
    
    

     

  6. hello i have used one custom set jewel at my server and i have one problem
    how i can make to don't stack 2 jewels for example i have the boss jewels antharas and Antharas Tremor and when I use that 2 jewels i took stats from both ...
    how i make it to dont take stats from one jewel or when i used one jewel to dont allow to wear it ?

     

    ASWYrER.png

  7. Quote

     

    Hello i have one problem with the html code of  onActionShift why it shows me the html like this at the different mobs ?

    FEIla0d.png

     

    
    html1.append("<table cellspacing=2 cellpadding=1 width=280 align=left>");
    if (drop.getChance() >= 1000000)
    {
    html1.append("<tr><td valign=top align=left height=38 width=40><img src=\"" + icon + "\" width=32 height=32></td><td><table cellpadding=0 cellspacing=1 width=235 align=left><tr><td><font color=\"26FF26\">" + name + "</font></td></tr><tr><td><font color=\"26FF26\">" + MinDrop + "/" MaxDrop + "</font></td></tr></table></td></tr>");
    }
    html1.append("</table>");
    
    

     

     

  8. I want one item when I click on it to write the command  .gmshop i want to make that beacuse i have some checkers for example %timeremaining% that's show you how much left to buy the special offer again and at the normal html I see the text %timeremaining% instead the time left....

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