cyta5
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Posts posted by cyta5
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Hello guys i have one problem i use that code Drop Like Adena its works but it doesnt broadcast to the other members what the player 1 picked to player 2
Here is a picture how divide drop items but does not show what drop to other party member!
And i have found this but i don't know what i write ... maybe someone can tell me where ? thanks
// Send messages to other party members about reward if (item.getCount() > 1) broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S3_S2).addPcName(target).addItemName(item).addItemNumber(item.getCount())); else if (item.getEnchantLevel() > 0) broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S2_S3).addPcName(target).addNumber(item.getEnchantLevel()).addItemName(item)); else broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S2).addPcName(target).addItemName(item));
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ok lock topic
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7 minutes ago, Rootware said:
You tries to compare integer ans string values.
and how i fix it ? :D im newbie
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Hello guys maybe someone can help me to make make if (item.getItemId() == 57) to work with config
if (item.getItemId() == 57) { distributeAdena(player, item.getItemId(), item.getCount(), target); return; }
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ok thanks lock
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4 minutes ago, protoftw said:
You need a button that is going to return you to the main page? If you have the htmls then you can use them as redirecting..
For example you open your chat-11.htm and you want to go back to chat-10.htm
Add chat-10 to the back button:
action= "bypass -h npc_%objectId%_Chat 10"
html is in java file
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hello guys i want to make a back button but i dont know what i write...
at voicedcommand you write <a action=\"bypass voiced_blablabla\">Back</a>
but at instance ? the file name is L2DonateInstance.java
and how i can make at at this file to use a button to open html file for example custom/donate/shop/dshop.html
i tried this but does not work :/
"bypass -h npc_" + getObjectId() + "_Link custom/donate/shop/dshop.htm\"
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Hello someone can help me to make that icons
to look like that with that effect ?
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3 hours ago, Celestine said:
can we have a preview of what kind of sigil and two handed staff u want?
i just search for a complete pack with that weapons ... i do not want something specific ...
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6 hours ago, Sinister Smile said:
To which chronicle?
3 hours ago, Celestine said:h5 chronicle got sigil
interlude
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Most Important that weapons who marked as red color
Hello im looking any weapon pack for interlude to have
Blade
Two Handed Sword
Dual Blade
Dagger
Bow
Fists
Spear
Hammer
Staff
Two Handed Staff
Shield
Sigil
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what is going wrong I write activeChar.getBaseClass
and he show me the class number instead of class name the same and with the current class activeChar.getClass
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1 hour ago, vampir said:
Find skill that Antharas Earring is giving to apply stats. Make second level of that skill with stats of Antharas Tremor, to Antharas Tremor item put that skill id with level 2 instead of your custom skill. You will also need to put that skill into skillgrp and skillname in client. If player will be wearing two jewels, only antharas Tremor will give stats.
Being unable to wear Antharas Tremor while having Antharas Earring would be a lot more complicated thing to do.
and ? that skill check if the skill id its unique "<set name="singleEffect" val="true"/>"
<skill id="3558" levels="1" name="Earring of Antharas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="singleEffect" val="true"/> <for> <mul order="0x30" stat="bleedVuln" val="0.2"/> <mul order="0x30" stat="gainHp" val="1.1"/> <add order="0x40" stat="absorbDam" val="4"/> <mul order="0x30" stat="stunVuln" val="0.4"/> <mul order="0x30" stat="derangementVuln" val="0.4"/> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.95"/> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95"/> <mul order="0x30" stat="earthVuln" val="0.85"/> </for> </skill>
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hello i have used one custom set jewel at my server and i have one problem
how i can make to don't stack 2 jewels for example i have the boss jewels antharas and Antharas Tremor and when I use that 2 jewels i took stats from both ...
how i make it to dont take stats from one jewel or when i used one jewel to dont allow to wear it ? -
Hello i have used that code https://pastebin.com/raw/qUNwKaaV and when i try to login i got disconnect from the server and the erro from game server is here https://pastebin.com/raw/rbuay2nK
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3 hours ago, Pamela32 said:
Give us more information , what pack u use .. etc , u have source ? etc
l2jfrozen
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Hello guys im looking for a village master they give you the subclass with third class for example to give you subclass Sagittarius and not Haykeye // Soultaker and not Necromancer
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lock topic
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Quote
Hello i have one problem with the html code of onActionShift why it shows me the html like this at the different mobs ?
html1.append("<table cellspacing=2 cellpadding=1 width=280 align=left>"); if (drop.getChance() >= 1000000) { html1.append("<tr><td valign=top align=left height=38 width=40><img src=\"" + icon + "\" width=32 height=32></td><td><table cellpadding=0 cellspacing=1 width=235 align=left><tr><td><font color=\"26FF26\">" + name + "</font></td></tr><tr><td><font color=\"26FF26\">" + MinDrop + "/" MaxDrop + "</font></td></tr></table></td></tr>"); } html1.append("</table>");
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Lock thanks :)
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Lock topic thanks melron!!!
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Lock topic thanks melron!!!
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l2jfrozen
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I want one item when I click on it to write the command .gmshop i want to make that beacuse i have some checkers for example %timeremaining% that's show you how much left to buy the special offer again and at the normal html I see the text %timeremaining% instead the time left....
Shop appear Enchant Level
in Request Server Development Help [L2J]
Posted · Edited by cyta5
Hello guys im using L2JFrozen_1.5, i have make at the multisell to give the weapons +10, its works but does not appear the enchant level!!!
Maybe someone can help ?
i want it like this