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kokkinidisjim

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Everything posted by kokkinidisjim

  1. me sindesi 24mbps ke 4 gb ram intel pentium 4 2.80ghz posa atoma lete na sikoni xoris geodata???interlude
  2. ama do oti dn mporo na kalipso tis apetisis me anabathmisis sto pc m tha arxiso na skeftome to host :P:Pama mporite pite m ti apetisis exi gia na ta sikoni ta 100-150 atoma :P na do ti mporo na kano xD
  3. pedia thelo ligo help na m pite ti pc prepi na exo sto peripou ke ti internet gia na sikoni o server m 100-150 atoma??? [move]ty[/move]
  4. trexi kanonika aplos elega na to fixaro :P ama tou itan kapiou efkolo ...
  5. pedes exo error me to gameserverconsole m bgazi to parakato error http://img4.imageshack.us/i/ima1ge.jpg/ pos mporo na to fixaro???plz helparete :P
  6. ok lithike kapios na to kani lock ty pedia gia to endiaferon
  7. file ama mporis ke thelis kaneme ena add sto msn m omadara_paokara@yahoo.gr na m eksigisis i na mpis sto pc m na m to kanis plzplz ty!!
  8. i gk pou perasa dn ixe arxio teleport mono ena html ke meta teleporter ama ine eki mesa isos help ama mporite to xriazome oso pio grigora mporite...:P
  9. oxi dn to ixa ke tora pos tha ta fixaro ta teleport?
  10. dn katalaba file mporis na to eksigisis ligo pio analitika
  11. pedes gia afto to error mpori na ftei ke i ram gt exo xamili ram???exo akoma 512 alla tha tin allakso iparxi periptosi na ftei??
  12. allaksa ke system pali to idio error General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial35) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial35) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 23_20.ShadowProjector294) <- AActor::Serialize <- TestReach <- (ShadowProjector 23_20.ShadowProjector294) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_20.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop eleos ti ftei prepi na to fix pedes help :P
  13. afto tora to ida tora pao na to checkaro :P pedia osi kseroun thelo na help na to lisoume :P
  14. General protection fault! History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_16.ShadowProjector17) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_16.ShadowProjector17) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop eleos tora m to ekane afto to error ti mpori na ftei???
  15. ego tin gk m tin exo na ine amakim prepi na to allaxo gia na min troo crt sorry p argisa na apantiso....ama allakso dld tin gatekeeper dn tha troo apo p thena dc i genika oti npc exo se monster idtemplate?
  16. otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop ti lete na ftei???
  17. pedia exo ena problima ta tank dn mathenoune to skill flame icon...ke genika ta tank dn mathenoune otan patane to book ta skill afta p prepi na pane x3 plz helparete me na m pite pos tha to fix...
  18. file ama mporis kaneme add sto msn na s dikso ena template ama mporis na me help na to kano plz msn:omadara_paokara@yahoo.gr
  19. yy katalaba alla pio ine to xp tis door gt emena m to anigi se excel k m to lei A,B,C ke etsi tis katigories ke ama mporis file na m lisis ke pos tha kano otan arxizi to event na klinoun i portes sto config m lei to parakato pezi na ginete apo eki alla dn ksero pos ama mporis boithise me # Door id's to open/close on start/end # ex.: 1;2;3;4;5;6 # no ";" at the start or end TvTDoorsToOpen = 1 TvTDoorsToClose = 2 ke pos otan i pektes ine mesa sto tvt ke kanoune rr na bgenoune gt tora dn bgenoun :S:S
  20. yy alla exo ke alla problimata :P proton pos na kano otan kanoune rr na bgenoune apo to event gt tora ama kanis rr dn bgenis 2on pos tha kano tis portes na min skotononte otan tis xonis ke na klinoun otan arxizi to event :P
  21. 1on pos mporo tis portes na min spane gt tora ama tis hitaroune spane :S:S 2on otan ena atomo kani rr sto event mesa dn ton petai apo to tvt alla otan ksana kani relog ine sinexizi na ine mesa...... plz apantiste m pedia apantiste m plzplz asap :P
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