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2580463

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Posts posted by 2580463

  1. soz pou diakoptw xD alla auto akribws kanei me auto to topic...

     

    rwtaei an h eteria auti einai kali, an einai empisti kai an tin exei dokimasei kaneis apo mas... :P

     

    Ps: egw den ton exw dokiamsei

    File m eixa agorasei pc apo auth tn etairia! exoun t host stn Germania.... hmm me 90 euro anoi3ame srv p epeiane 160-200 atoma! an k arghse gia 3 meres na mas steiloun t pc k allh 1 mera na mas steiloun t pass einai pl kalh!!

  2. Maybe you don't love your grandmother.. But I do.. Actually I love her most than my mother. Don't ask why and stuff like that, it's a really huge story..

    haha i love my too ;p but sometimes old ppl get little crazy.... thx god mine is healthy ;p
  3. Unfortunately I left Project and Anjie go away to two different villages.. It hurt me but I had to do it because they were eating my grandmother's chicken's eggs. :(

    hahahahaha if i would have  dogs i would learn them  how to eat the grandmother :p
  4. also my configs are :

     

     

     

     

    # This is the server configuration file. Here you can set up the connection for your server.

    # Usually you have to change the ExternalHostname option to

    # - 127.0.0.1 (if you want to play alone / testing purpose)

    # - LAN IP* (if you want to play from another computer in the network)

    # - WAN IP** (if you want to play with friends over internet)

    # - Questions? => http://l2jfree.com

    #

    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

    # **= If you want to get you WAN IP, visit http://www.whatismyip.com

    # ===================================================================================================

     

    # ================================================================

    # General server setting !!! REQUIRED to configure to everyone !!!

    # ================================================================

     

    # Bind ip of the gameserver, use * to bind on all available IPs

    GameserverHostname=*

    GameserverPort=7777

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    ExternalHostname=

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    InternalHostname=192.168.2.3

    # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

    InternalNetworks=l2mystery.no-ip.org

    # Define optional networks and router IPs

    # IP (200.100.200.100) or fully qualified domain name

    # (google.com) that resolves to an IP (use ping to determine if a domain resolves).

    # Format: ip,net/mask;ip,net/mask,net/mask

    # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

    # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

    OptionalNetworks=

     

    # Bind ip of the loginserver, use * to bind on all available IPs

    LoginserverHostname=*

    LoginserverPort=2106

    LoginTryBeforeBan=20

     

    # The Loginserver host and port

    LoginPort=9014

    LoginHost=127.0.0.1

     

    # This is the server id that the gameserver will request (i.e. 1 is Bartz)

    RequestServerID = 1

    # If set to true, the login will give an other id to the server  if the requested id is allready reserved

    AcceptAlternateID = True

     

    # Database info

    Driver=com.mysql.jdbc.Driver

    #Driver=org.hsqldb.jdbcDriver

    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL=jdbc:mysql://localhost/l2jdb

    #URL=jdbc:hsqldb:hsql://localhost/l2jdb

    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

    Login=root

    Password=

    MaximumDbConnections=50

     

    # Datapack root directory, defaults to current directory from which the server is started

    #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

     

    # Define character name template

    # These ones are regular expressions, visit http://www.regular-expressions.info for details

    # Note: Checking lengths are done server side, but keep it in pattern for future purposes

    # Character name ( Default [A-Za-z0-9\-]{3,16} )

    CnameTemplate=[A-Za-z0-9\-]{3,16}

    # Pet name ( Default [A-Za-z0-9\-]{3,16} )

    PetNameTemplate=[A-Za-z0-9\-]{3,16}

    # Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

    ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

    # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

    TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

     

    # Maximum number of chars per account - 0 = illimited - default = 7

    CharMaxNumber = 1

     

    # Define how many players are allowed to play simultaneously on your server.

    MaximumOnlineUsers=100

     

     

    # Minimum and maximum protocol revision that server allow to connect.

    # You must keep MinProtocolRevision <= MaxProtocolRevision.

    MinProtocolRevision = 740

    MaxProtocolRevision = 745

     

    #---------------------------------------------

    # Safe Reboot configuration

    #---------------------------------------------

    # This will prevent some exploit during restart/shutdown process

    SafeReboot = True

    # To use following options, SafeReboot must be set to True

    # Time in seconds before server complete shutdown/reboot, when

    # following striction take effect

    SafeRebootTime = 10

    # Disable item enchant

    SafeRebootDisableEnchant=True

    # Disable players teleportations

    SafeRebootDisableTeleport=False

    # Disable craft and crystallize

    SafeRebootDisableCreateItem=False

    # Disable trades and shops

    SafeRebootDisableTransaction=False

    # Disable actions between players

    SafeRebootDisablePcIteraction=False

    # Disable actions on NPC

    SafeRebootDisableNpcIteraction=False

     

    # Network traffic optimization: minimum time between sending char's hp/mp status update packet.

    NetworkTrafficOptimization = False

    NetworkTrafficOptimizationMs = 1100

     

    # Flood Protection

    # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

    # warning not tested made a quickhack for squeezed :)

    FloodProtection = False

    PacketLimit = 500

    PacketTimeLimit = 1100

     

     

    # ================================================================

    # JMX Administration

    # ================================================================

    # Port to connect with l2jmx, -1 to disable jmx completely

    admin_portJMX=-1

    # Port to connect to jmx via HTTP, -1 to disable

    # disable it if it is not local test

    # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging)

    # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url !

    admin_portHTTP=-1

    # password for keystore_file, the keystore file should be in config folder.

    # Comment it or remove the keystore file if you doesn't want to activate secure socket.

    #keystore_password=password

    # keystore file

    # this file is used to store a SSL certificate for your jmx server.

    # You have to create it with keytool like this :

    # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost"

    # Change myKeystore, myPassword and myhost for your own needs

  5. Hello mxc, i got a prob with hmm i dont know xD exactly what is it but when i am playing in my srv with 127.0.0.1 everything is ok but when i am changing the ip from whatismyip.com (i am creating new l2.ini) i cant log in... one friend said that it possibly ports fault cant any1 help me in order to fix it or i will continue play on localhost xp

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