No I said it right... there will be a nerf on auguments.
The feature list is going to change, there was a suggestion to remove augment skills from active/passive/chance.
You can still farm life stones and get like +30 critical or w.e so you don't drop your weapon if ur red.
This can be changed later on though, but previous interlude servers... passive might with a active might and baium aq cat buff cov +10 or higher bow PR 1 shots any mage... I doubt wildmagic passive would ever help in that scenario.