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Everything posted by Rio
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exw ena provlima sto server pou exw arxisan na forane oi players diaforetika armors kai weapon ane3artita tou class p einai. 8elw na m peite an ginete na valw penalty oste o dagger na mn borei na valei allo oplo para mono dagger kai mono light kai oxi heavy...voi8iste me parakalw einai anagkh...kai dn milaw mono gia to dagger class alla gia ola ty
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guys i have a problem in my server some of players use different armors and weapons on their classes.i mean a dagger class uses imperial and some tanks use dagger. i use latest l2j version epilogue and i want you to tell me how can i set penalty if a player uses wrong weapon or armor.are there any settings in gameserver,configs? cause i searched and didnt found anything maybe i missed it?or i can do smth else ...ty
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enoow me thn wra tou l2 oxi thn dikia mas... to zaken vgenei meta ths 12 to vradu l2 time /time katalavate? 8elw na kanw ena paromoio alla me diko m boss.. kai dn 3erw pou na koita3w pws na to kanw :/ BTW `Willowy^ kalh h idea s..na alla3w ston zaken spawn location k name (an boreis pes m pws to kanw gt epsa3a sto navica k dn vrika...sto raidboss spawnlist dn uparxei to id tou zaken)...alla to 8ema einai 8elw diko m npc na valw...
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Well I Want To Make A Custom Raid Boss Which Will Appear Only At Night Like "Zaken"... How Can I Make It?
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Loipon prwta apo ola geia sas...auto p i8ela einai mipws 3erete na m peite pws borw na kanw enan diko m boss to opoio na emfanizete mono to vradu sugkekrimenes wres opos kai to "Zaken"... thn idea thn pira apo to l2rs p eixe custom mobs p emfanizotan mono ta vradia ..loipon?
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ty :D
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Guys How Can I Set On My Custom Mobs Some Skills...like Baium's Skills,Valakas Etc...
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This skill: Ultimate Defense <skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#pDef"> 1800 3600 </table> <table name="#mDef"> 1350 2700 </table> <table name="#mpConsume"> 10 21 </table> <table name="#ench1time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table> <table name="#ench3decreasePenalty"> 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 </table> <table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table> <table name="#enchmDef"> 2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510 </table> <table name="#aggro"> 204 438 </table> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="TARGET_SELF" /> <set name="reuseDelay" val="900000" /> <set name="hitTime" val="1000" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_ACTIVE" /> <set name="aggroPoints" val="#aggro" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="reuseDelay" val="#ench2reuseDelay" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="ImmobileBuff" time="30" val="0" abnormal="invulnerable" stackOrder="1" stackType="pd_up_special"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <mul order="0x30" stat="cancelVuln" val="0.2" /> </effect> </for> <enchant1for> <effect name="ImmobileBuff" time="#ench1time" val="0" abnormal="invulnerable" stackOrder="1" stackType="pd_up_special"> <add order="0x40" stat="pDef" val="#enchpDef" /> <add order="0x40" stat="mDef" val="#enchmDef" /> <mul order="0x30" stat="cancelVuln" val="0.2" /> </effect> </enchant1for> <enchant2for> <effect name="ImmobileBuff" time="30" val="0" abnormal="invulnerable" stackOrder="1" stackType="pd_up_special"> <add order="0x40" stat="pDef" val="#enchpDef" /> <add order="0x40" stat="mDef" val="#enchmDef" /> <mul order="0x30" stat="cancelVuln" val="0.2" /> </effect> </enchant2for> <enchant3for> <effect name="Buff" time="30" val="0" abnormal="invulnerable" stackOrder="1" stackType="pd_up_special"> <add order="0x40" stat="pDef" val="#enchpDef" /> <add order="0x40" stat="mDef" val="#enchmDef" /> <mul order="0x30" stat="cancelVuln" val="0.2" /> <mul order="0x30" stat="runSpd" val="#ench3decreasePenalty" /> </effect> </enchant3for> Restricts Movment...can i fix it from here or i need to check java too? Btw i tried everythink here...i deleted some lines but nothing happened still cant move when i use it.. :/ ALSO Skill:Stunning Shot <skill id="101" levels="40" name="Stunning Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#enchpmDef"> 0.99 0.98 0.98 0.97 0.97 0.95 0.94 0.93 0.93 0.92 0.91 0.9 0.9 0.88 0.87 0.86 0.86 0.85 0.84 0.81 0.8 0.8 0.79 0.78 0.78 0.77 0.76 0.74 0.73 0.72 </table> <table name="#ench2mpConsume"> 107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65 </table> <table name="#mpConsume"> 46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table> <table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table> <table name="#ench1effectPower"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table> <table name="#ench2Power"> 2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table> <set name="weaponsAllowed" val="32" /> <!-- Bow --> <set name="mpConsume" val="#mpConsume" /> <set name="power" val="#power" /> <set name="magicLvl" val="#magicLvl" /> <set name="lvlDepend" val="1" /> <set name="target" val="TARGET_ONE" /> <set name="overHit" val="true" /> <set name="SSBoost" val="2.0" /> <set name="reuseDelay" val="3000" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="1000" /> <set name="skillType" val="PDAM" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="900" /> <set name="isDebuff" val="true" /> <set name="effectRange" val="1400" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="power" val="#ench2Power" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" /> </for> <enchant1for> <effect name="Stun" time="9" val="0" effectPower="#ench1effectPower" effectType="STUN" stackOrder="1" stackType="Stun" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" /> </enchant1for> <enchant3for> <effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun"> <mul order="0x30" stat="pDef" val="#enchpmDef" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" /> </enchant3for> <enchant4for> <effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun"> <mul order="0x30" stat="mDef" val="#enchpmDef" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" /> </enchant4for> </skill> What Value Do I Set Here <set name="power" val="#power" /> it doesnt has any numbers,insted of numbers:val="#power" :/ now what? what do i have to change for 100% success rate?
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0k i see...bu how? xD (how to edit skills to land only on pvp not on oly, 100%) :P
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0k problem solved ty :))))))))) ! Edited: can i unalbe 100% rate in oly? i mean i want debuffs to land only in pvps is that possible?
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Lets Take For Example Skill: Hex <skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 94 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> <table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table> <set name="mpConsume" val="#mpConsume" /> <set name="magicLvl" val="#magicLvl" /> <set name="lvlDepend" val="2" /> <set name="power" val="80" /> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="2000" /> <set name="hitTime" val="1200" /> <set name="skillType" val="DEBUFF" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="skillType" val="PDAM" /> <enchant3 name="power" val="#ench3Attack" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Debuff" time="30" val="0" stackOrder="0.77" stackType="pDefDown"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> <enchant2for> <effect name="Debuff" time="#ench2time" val="0" stackOrder="0.77" stackType="pDefDown"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </enchant2for> <enchant3for> <effect name="Debuff" time="30" val="0" stackOrder="0.77" stackType="pDefDown" effectPower="80" effectType="DEBUFF"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </enchant3for> </skill> do i have to change <set name="power" val="80" /> to <set name="power" val="100" /> for 100% success rate? Edit: i tryied this but it doesnt land 100% :/
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ty file m to xreiazomoun :) keep sharing (y)
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:S thats what i asked for...this guide what do i have to change to increase debuff success rate...
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ty me kalipses :)
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pedia 8elw na m peite to Type tou npc gia tvt event , kai wedding manager gt to pack m dn ta exei prepei na ta ftia3w monos m ty :)
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guys i want to make debuff's success 90-100 % how can i make it?
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found this // 'No war' or 'One way war' -> 'Normal PK' if (targetPlayer.getKarma() > 0) // Target player has karma { if (Config.KARMA_AWARD_PK_KILL) increasePvpKills(target); } else if (targetPlayer.getPvpFlag() == 0) // Target player doesn't have karma { increasePkKillsAndKarma(target); //Unequip adventurer items checkItemRestriction(); no idea what now :S
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if (isinTvT()) return; do i have to import this code to L2pcinstance? sorry im newbie on java :/
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[Help] Quak System Alternative...
Rio replied to CrazyDeagle's question in Request Server Development Help [L2J]
i wanted this too..cant w8 the time xAddytzu make it for us..plz if so post it here ty :) -
i`m sorry can u do it more analizing plz i`m newbie at java :'( ..i mean where this goes? and in wich line..for example: java/net/sf/l2j/Config.java and after which line i have to set urs.. ty :)
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L2j last revision (epilogue)
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need java code for tvt event ...that in every tvt a player has to make 3 kills to take reward ty :)
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Sto Char_templates 8a proxoriseis thn lista pros ta d3ia exeis kapoia grammata x,y,z 8a valeis ekei cordinates tou merous p 8eleis na kanoun spawn..
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Pedia Exw Provlhma Me To TvT to opoio einai: ka8e fora enas player xwnei enan allon (unflaged) player pernei pk :/ pws borw na to dior8wsw?
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guys a have a problem...everytime a player kills other Unflaged player he takes pk :/ how can i fix this?