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Visionx

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Everything posted by Visionx

  1. 01/30/10 ---------------------- * Rework of creature states * Powershards will no longer loose their animation * This will fix all animation issues regarding seeing a new player which for example rests or is in combat mode. * Passive skills stats won't be lost during level up *Heiron and Belusian rifts, all rifts are done now.
  2. 01/27/10 ------------------------------- * Several new gladiator skills * Spawn Engine reworked * A lot of spawn fixes in Eltnen & Morheim * Announce will be shown on middle of player's screen now. * Some Templar skills * Tradelists update [1.5.1.9]
  3. 01/25/10 ------------------------- * Update of NPC Templates ( XP / HP / NPC Titles ) * Increased monster difficulty for Elites, Heroic and Legendary monsters * Added Inventory View of other players * Support for Block trigger skills for Templar class * Monster attack animation should be a bit better now * A bind animation has been added * Fixed Critical, Attack, Accuracy Mana Stones * Stumble effect wont push back so far ;) * Few ranger skills added ( the self-buffs for ranger still need correct implementation ) * Updated drops for Morheim * Fixed stats bug exploit * Droplist update for Eltnen * Fixed packet overflow with inventory packet ( it will no longer crash your client when you have 100+ items in the inventory ) * Several quest added for altgard, heiron, and poeta
  4. i would like to wait until we atleast have warehouse and legions working before ending beta phase, however we have already established that we have passed a stable point and are not planning to wipe when we come out of beta
  5. just because the wheel has been invented does not mean there's no room for improvement. ;)
  6. npcpos = mob spawn positions npcdata = mobs defined to only see spawns you create, open npcpos, delete all entries EXCEPT domain_begin-domain_end entries and this: // Market won // 2006-03-31 // none=0 // gludio=1 // dion=2 // giran=3 // oren=4 // aden=5 // innadrile=6 // godard=7 // [Writing D five chapter won] to add a spawn, get the npcname from npcdata and create an entry under the domain entries, in this format: example: territory_begin [custom_territory_name] {{-89210;-252619;-3312;-2312};{-89310;-252619;-3312;-2312};{-89310;-252719;-3312;-2312};{-89210;-252719;-3312;-2312}} territory_end npcmaker_begin [custom_territory_name] maximum_npc=1 npc_begin [npcname] pos={-89260;-252669;-3312;0} total=1 respawn=1min npc_end npcmaker_end and change the territory coords and npc pos= accordingly.
  7. Apparently someone is getting jealous. Oh Noes! Go back to sucking infinite aion's balls and get off mine. TBH your post was completely unnecessary. We don't go around bashing other servers, when there is A LOT that could be said. I've never had any issue with any of the infinite owners/developers, i give them credit where its due because they do a damn good job. That's called respect. However, if you can't do anything yourself, you have no place to spit garbage about other people's work.
  8. 01/21/10 ------------------------------------ * Private Stores implementation * Duel system implementation
  9. 01/20/10 ------------------------------------- - Added Morheim named mobs spawnlist - Added Morheim correct droplist - Fixed several skill cast ranges - Few more fixes and new skills :) - Erosion stack fix - Added II, III and IV levels of Erosion - Fixed socketing on armors - Manastones implementation ( they're fully working now, you can socket, unsocket - and yes stats work too ) - Added named monsters spawns & drops to Eltnen - Some Quest Engine extending to support some looonger quests :) - Fixed missing magic boost, magic accuracy and accuracy on weapons and armors
  10. 01/16/10 ------------------------------------- - PvP is now possible - Fixed attack speed bug on weapons which included percent values. - Added Tranquilizing Cloud I skill - Skill Engine modified in order to support Area of Effect skills - Skills like Arrow Deluge, Seismic Wave, Winter Binding should work correctly now, more - coming soon
  11. 01/14/10 --------------------------------------------------- -Rift system implemented! (yay! atm only eltnen and morheim rifts have been added) -Implementation of Abyss Gates, Teleport Towers and Teleport Devices( STILL CLOSED - needs more work inside abyss before it is playable ) -About 60 more skills added -Starting Cinematic added for both sides -New altgard quests added - Monsters now give up pursuit after exceeding 80 meter range from spawn, they also have increased regen - Added base hp regen to monsters which will make them a bit harder to kill - Implementation of toggle skills - Implementation of mantra effects (Also prevention of using more than 3 mantra effects at once)
  12. 01/11/10 --------------------- -Quest reward items fixed. (Any quest which auto-rewards 1 or more item will give that item now) -Quest reward choice item support added. -Lots more skills added
  13. HUGE list of updates! 01-10-2010 --MANDATORY CLIENT UPDATE: run your updaters --Vesper Slasher Crit Stun CHANGED to Crit Hold --Vesper Nagen P.Atk Increased, Health CHANGED to Crit Doom --Vesper Singer Defense CHANGED to Wild Magic + Stun Resist --Vesper Duals P.Atk Increased. --Titans P.Atk lowered while using bow. L2K Staff, GM Visionx ____________________________________________ 01-03-2010 --Sorry for the restarts during siege, there were important things that needed fixing immediately. issues have been resolved. --MANDATORY CLIENT UPDATE: run your updaters --2 Different vesper two-hand swords added, vesper staff added, vesper shield added. L2K Staff, GM Visionx ____________________________________________ 01-02-2010 --Lethal Blow Ratio lowered from 3:15 to 1:20. This means 1 hit out of 20 will lethal. L2K Staff, GM Visionx ____________________________________________ 12-31-2009 --Olympiad changed to class based only. 2 players required to start(1v1) L2K Staff, GM Visionx ____________________________________________ 12-30-2009 --Enchant rate increased from 65% up to 15 to 72% up to 15. 20% on 16 and after. This means for every individual enchant you do up to 15, you have a 72% chance of success. L2K Staff, GM Visionx ____________________________________________ 12-16-2009 --Normal skill mana burn now affected by m atk like augment skill. reuse delay lowered to 45 seconds --Reuse delay on augment skill mana burn reduced to 45 seconds L2K Staff, GM Visionx ____________________________________________ 12-3-2009 --Swordsinger now has passive critical power level 2 --Tyrants recieved 30% patk nerf when equipped with bow. --Vesper Fighter (fists) P.Atk and Crit rate increased --SIN EATER QUEST FIXED. Black judge will now give you a sin eater 2 levels below your current level so that you may level it and turn it in, even if you are level 80. 11-28-2009 MANDATORY CLIENT UPDATE: PLEASE RUN YOUR UPDATERS. TELL YOUR FRIENDS. Well, as alot of you know, and to some of you that don't know. I've been working really hard overtime on the server the last two weeks. I know some of you havent seen me around for a minute, this is why: New Clan Halls: --------------- Rainbow Springs 100% siegable (Team battle style like Bandit's stronghold) Wild Beast Reserve 100% siegable (Team battle style like Bandit's stronghold) Fortress of the Dead 100% siegable (Castle Siege style like Devastated Castle) New Chaotic PVP Zone: --------------------- Primeval Island Beach is now Chaotic PVP Zone. Primeval Island mobs now drop 1 Khaos Bronze Coin each. 1,000 Bronze = 1 Silver Modified Raids: --------------- Benom now spawns only during siege in the throne room of Rune castle Gordon now spawns only during siege infront of Goddard castle Skill Changes: Overlord ----------------------- Overlord Heart of Paagrio corrected to 3rd buff bar like hp pots Overlord Chant of Life corrected to 3rd buff bar like hp pots Paagrio Fist corrected to heal 100% cp, 15 minute reuse delay (time shortens with buffs.) Skill Changes: Banes, Blocks, Mass Banes/Blocks ----------------------------------------------- Block Shield now has 2 minute 30 second minute reuse delay Mass Block Shield now has 2 minute 30 second reuse delay Block Wind Walk now has 2 minute 30 second reuse delay Mass Block Wind Walk now has 2 minute 30 second reuse delay Warrior Bane now has 2 minute 30 second reuse delay Mass Warrior Bane now has 2 minute 30 second reuse delay Mage Bane now has 2 minute 30 second reuse delay Mass Mage bane now has 2 minute 30 second reuse delay Skill Changes: Warlord ----------------------- Warlord P.Atk nerfed by 30% when equipped with bow. Skill Changes: Dark Resist Buffs -------------------------------- Song of Invocation effect increased by 5 points (total 10 pdef unholy(previously 5)) Unholy Resistance effect increased by 11 points (total 26 pdef unholy(previously 15)) Divine Protection effect increase by 2 point (total 16 pdef unholy(previously 14)) Gameplay fixes: --------------- Trade while in combat/pvp is now turned off Random Level 1 Orcs removed from Bloody Guardians and Primeval Island mobs. Change Clan Leader option fixed in clan management npcs. All siegable clan hall messengers moved to giran Siege times for clan halls have been changed to non-castle siege weekends on saturday Option.ini removed from mandatory updates. If you hit full check it WILL still download it. Obscene-e.dat modified. L2K Staff, GM Visionx ____________________________________________ 11-19-2009 -RUN YOUR UPDATERS: --Empower Potions Fixed. --Overlords recieved 20% Casting speed increase. L2K Staff, GM Visionx ____________________________________________ 11-17-2009 -RUN YOUR UPDATERS: --Vesper Hero glow fixed. --Single SA glow changed. --Augmentation no longer affects weapon glow. --Vesper lifestones no longer needed and removed from game. Existing vesper stones in database have been converted to high/top grades. L2K Staff, GM Visionx
  14. that's why it's in "open beta" ;). That's also why we're trying to get our community to grow. More players = more bugs found. More bugs found = more bugs fixed. We are a development group with our own privately developed software. We do not use some other software and wait for someone else to fix it on a public release like many other servers.
  15. 01/08/10 ----------------------------- - Updated drop data, they no longer contain doubled quest drops, also they should match retail. - Fixed a bug related to killing a monster with DOT effect - Divine points should not increase futher 4000 - Added missing passives for Staves, Orbs, spellbooks, polearms, greatswords, plate armors - Added missing flyzones in Verteron - Rewrote movement system: - AI Movement works a way more smoother - You can slow monsters down using skills - Proper support for buffs that change speed - Added support for Open-Aerial abnormal condition - Added proper support for abnormal conditions and their messages after expiration. - Fixed several small issues regarding our new skill engine - Added several potions ( hp & mp ) - Support for mp regen animation - hate, aggro, and emnity, working much better now - more skills added - more item skills added - passives should be fixed - Improvements and tweaks on AI handling - Skill Engine - lot's of fixes and tweaks ex. - Fixed channeling, will break upon movement - Added support for several cool effects ( Stagger, Spin, Stumble, Aerial Lockdown ) - Added initial support for area skills ( still no real implementation yet ) - Implemented support for Protective Shield ( will show animation upon damage and will break effect after the shield will run out of damage absorption ) - Lot's of new skills - Fixed return skill, changed how Return works, it will instant teleport you instead of reloading the map incase you died in same zone you were binded to - some minor improvements - Fixed PDef - Added more close to retail mp / hp regen values - Fixed bug with item equip / unequip related to mp & hp - Announcements added - correct drops and spawns added for ishalgen, poeta, verteron, morheim, altgard, eltnen although there may be some double spawns - root working correctly - skill use delay fixed - player search working - shop buy/sell working properly - some bugs fixed with group (grouping/partying works properly) - mob aggro is working correctly, retains emnity (aggro range coming soon)! - small bugs with trade fixed, working now - soul bound items working correctly
  16. Updates 01/02/09 ---------------------------------- -New Skill Engine Implemented -About 40 missing zone links added -About 250 skills added. -90 item skills working -6 Stigma skills working Guys we are definately looking to grow! we are in late open beta right now, and are NOT planning to wipe when server goes live.
  17. Updates 12/27/09 --------------------------------- -All bind points fixed -DP Bars working -Gathering system updated -Flying timers now working. -Some work on legion system started (not finished yet, coming soon!) -Zone Manager Added -All emotes working -All flight paths added/fixed for Asmodea/Elysea -Weapon swap hands working -Some no-fly-zones added: --Ishalgen and Poeta are no fly zones. --Also you can not fly if you are not first class.
  18. Updates 12/21/09 -------------------------------------- -2nd class change implemented -Skill books implemented -About 80 item skills added -New item engine now in use -Soul Bound Items implemented
  19. AION APOCALYPSE - NOW LIVE! New Server, Great development team, maaanny features working. Come help us grow and enjoy the game to it's fullest! To connect: -Register here: http://www.aionapocalypse.com/accountreg/ -put this in your 1.9 Aion client folder http://www.aionapocalypse.com/downloads/AAFull.rar http://www.aionapocalypse.com Servers: - Apocalypse Server 1: - OS: Windows Server 2003 R2 x64 - CPU: Dual Core AMD Opteron - 2.40GHz - RAM: 16 GB DDR2 667 - HDD1: 74GB 15k RPM RAID 10 - HDD2: 74GB 15k RPM RAID 10 - HDD3: 74GB 15k RPM RAID 10 - HDD4: 74GB 15k RPM RAID 10 - Connection: 1000(Mbps) NEW RATES: • levels 1-25: 25x exp/ 100x kinah/ 25x drop • levels 26-50: 35x exp/ 150x kinah/ 35x drop Additional Features: • auto-learn regular and stigma skills • whisper enabled below level 9 • Cross-Faction Speech Enabled • Cross-Faction Legion invitation Enabled • Cross-Faction Party invitation • Cross-Faction Binding • Summons are working! • Item Remodeling is working! About our development: Our server is cross-coded between both Aion Reactor and Aion Unique, In addition many of our custom features such as extra cross-faction features, progressive rates, and some of Unique's more recent features, were coded by me personally. Both Atracer of Aion unique, and Erb of Infinite aion are considered friends of mine, as well as xTr from Moonlight aion (previously my co-developer from reactor, now working with Erb). If you'd like to have a server to sit down, relax, and enjoy playing the game for what it is, and build a community of friends for something to do in your spare time, we are here for that. Do we want a nice community? yes. But we have to have players who enjoy the game and our server to do so. Do we like pvp? yes, this is why abyss, kisks, cross faction binding, cross faction legions, and cross faction groups are all implemented and working. Please give our server a chance if you like mid rates, if you like it, invite your friends, Our entire server awaits simply to enjoy spending your spare time with. Thanks again in advance. • Aion client version 1.9.0.1 support. • NA Client Support. • Characters creation. • All basic chat types. • Group/party • Power Shards • Player inventory. • Player cube expansion (inventory). • Monsters move and attack normally. • Merchant npc sale & buy items. • Normal & Flight Teleports 100% for both sides • Trade between players. • Player duel system. • Players friend system. • Whisper system. • Other npcs <> players interaction. • Basic damage skills. • Items stats attributes, attack, defense, etc. • Bow with arrow consumption and range. • Quests system.(Ascension quests working!) • Skill books • Gathering. • Dueling. • Damage and attacks system formulas • Mob aggression and hate system • Skill engine with TONS of skills • Hp/Mp Regeneration • Dp Bar • Proper character stats for classes. • Able to change to second class (ascension) at level 9. • Basic leveling and complete EXP requirements for each level up to 50. • Basic Combat System • Npc Decay and Respawn • Gathering Decay and Respawn • Quest use item Decay and Respawn • Basic NPC interaction • Loot system with loot priority. • Hot-bar/options/macro saving • Basic NPC Shops • Dual Wielding • Proper equipment restrictions • Weapon hand switching • Consumable Items • Soul Bound Items • Endless amount of working items/item skills • New item engine now in use • All bind points fixed • DP Bars working • Gathering system updated • Flying timers now working. • Zone Manager Added • All emotes working • All flight paths added • correct drops and spawns for most if not the entire server. • root working correctly • player search working • shop buy/sell working properly • Quest reward items working • Quest reward choice item support. • Implementation of Abyss Gates, Teleport Towers and Teleport Devices • Monsters now give up pursuit after exceeding 80 meter range from spawn, they also have increased regen • Added base hp regen to monsters which will make them a bit harder to kill • Implementation of toggle skills • Implementation of mantra effects (Also prevention of using more than 3 mantra effects at once) • PvP is possible • Manastones implementation • Godstone implementation • Private Stores implementation • Update of NPC Templates ( XP / HP / NPC Titles ) • Increased monster difficulty for Elites, Heroic and Legendary monsters • Added Inventory View of other players • Fixed Critical, Attack, Accuracy Mana Stones • Tradelists updated [1.5.1.10] • Support for casting break condition for certain skills ex. Steel Defense • Improved performance and handling of DOT / HOT Effects. • Warehouse, account warehouse, legion warehouse now working • Legions now working • Abyss points working for pvp • Abyss is now open. • Crafting supported • Rift system/Rift Announcements working • Drowning/breathing • Fall damage • NPC Skills • Broker Implementation • Summons • Cross-Faction Speech • Cross-Faction Legion invitation • Cross-Faction Party invitation • Cross-Faction Binding • Working Kisks • Working instances • Item Remodeling • 1.9.0.1 Client Now supported • Item fusion now supported The server undergoes daily updates, and is constantly worked on. If a feature is not present in this list, it probably is not completed yet. WE ARE NOW LIVE!
  20. P.I. Now updated!, Bronze coins now implemented! Also rainbow springs and wild beast reserve now working
  21. +1. I remember this from way back. Also remember these guys posting it on PP. Just because you can change a few lines in armorgrp.dat doesnt mean you created it.
  22. I'm working on a big customization of PI, hopefully if all goes well the bronze coins will be implemented within 2-3 days

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