Index: gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java
===================================================================
--- gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java (revision 94)
+++ gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java (revision 95)
@@ -32,6 +32,7 @@
import com.l2jfrozen.gameserver.handler.itemhandlers.CharChangePotions;
import com.l2jfrozen.gameserver.handler.itemhandlers.ChestKey;
import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree;
+import com.l2jfrozen.gameserver.handler.itemhandlers.ClanRepsItem;
import com.l2jfrozen.gameserver.handler.itemhandlers.CrystalCarol;
import com.l2jfrozen.gameserver.handler.itemhandlers.Crystals;
import com.l2jfrozen.gameserver.handler.itemhandlers.CustomPotions;
@@ -118,6 +119,7 @@
registerItemHandler(new BeastSoulShot());
registerItemHandler(new BeastSpiritShot());
registerItemHandler(new ChestKey());
+ registerItemHandler(new ClanRepsItem());
registerItemHandler(new CustomPotions());
registerItemHandler(new PaganKeys());
registerItemHandler(new Maps());
and this is Index: gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
/**
* Mother class of all itemHandlers.<BR>
* <BR>
* an IItemHandler implementation has to be stateless
*
* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
*/
public interface IItemHandler
{
/**
* Launch task associated to the item.
*
* @param playable : L2PlayableInstance designating the player
* @param item : L2ItemInstance designating the item to use
*/
public void useItem(L2PlayableInstance playable, L2ItemInstance item);
/**
* Returns the list of item IDs corresponding to the type of item.<BR>
* <BR>
* <B><I>Use :</I></U><BR>
* This method is called at initialization to register all the item IDs automatically
*
* @return int[] designating all itemIds for a type of item.
*/
public int[] getItemIds();
}
can someone apply the patch above ?