LoVe+
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Posts posted by LoVe+
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try downloading some other system from other server and edit l2.ini only , maybe your system files are problem idk you can give a shot
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you need to edit armorgrp , check grade row .
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sry but i know nothing about ue2003 , used it max 4-5 times for easy tasks
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final L2Character target = getAttackTarget();
if (target != null)
{
if (target.isMoving())
{
range -= 100;
}
// moveToPawn(target, Math.max(range, 5)); -- delete the "//""//" if is if front of a code line , the compiler wont use that line in your code. so you can try with movetopawn and it should work normal.
moveTo(target.getLocation()); --- delete this line at all
}
}===============================================
final L2Character target = getAttackTarget();
if (target != null)
{
if (target.isMoving())
{
range -= 100;
}
moveTo(target.getLocation());if (!this.isInsideRadius(worldPosition.getX(), worldPosition.getY(), (int) (10+ target.getCollisionRadius()), false))
{
int x = target.getX();
int y = target.getY();
double dx = worldPosition.getX() - x;
double dy = worldPosition.getY() - y;
double dist = Math.sqrt(dx * dx + dy * dy);
double sin = dy / dist;
double cos = dx / dist;
dist -= offset - 5;
x += (int) (dist * cos);
y += (int) (dist * sin);
moveTo(x, y, worldPosition.getZ());
}
}
}try this maybe is bullshit maybe works , you can check how a raidboss and minions not colide into eachother and addapt or maybe just use movetopawn best but probably someone added "//" bcs he know smth we don't.
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+ private void broadcastPvPMorphUpdate(L2PcPolymorph npc, CharSelectSlot winnerPvPKillsInfo)
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+ {
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+ if (winnerPvPKillsInfo == null)
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+ {
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+ npc.setPolymorphInfo(null);
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+ return;
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+ }
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+ npc.setVisibleTitle(Config.CKM_PVP_NPC_TITLE.replaceAll("%kills%", String.valueOf(_winnerPvPKillsCount)));
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+ npc.setTitleColor(Config.CKM_PVP_NPC_TITLE_COLOR);
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+ npc.setNameColor(Config.CKM_PVP_NPC_NAME_COLOR);
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+ npc.setPolymorphInfo(winnerPvPKillsInfo);
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+ npc.broadcastPacket(new SocialAction(npc, 16));'
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++ npc.setHeading(VALUE)
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+ }
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+
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+ private void broadcastPKMorphUpdate(L2PcPolymorph npc, CharSelectSlot winnerPKKillsInfo)
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+ {
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+ if (winnerPKKillsInfo == null)
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+ {
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+ npc.setPolymorphInfo(null);
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+ return;
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+ }
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+ npc.setVisibleTitle(Config.CKM_PK_NPC_TITLE.replaceAll("%kills%", String.valueOf(_winnerPKKillsCount)));
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+ npc.setTitleColor(Config.CKM_PK_NPC_TITLE_COLOR);
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+ npc.setNameColor(Config.CKM_PK_NPC_NAME_COLOR);
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+ npc.setPolymorphInfo(winnerPKKillsInfo);
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+ npc.broadcastPacket(new SocialAction(npc, 16));
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++ npc.setHeading(VALUE)
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+ }
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+
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+ public void broadcastMorphUpdate()
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+ {
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+ final CharSelectSlot winnerPvPKillsInfo = getWinnerPvPKillsInfo();
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+ for (L2PcPolymorph npc : pvpMorphListeners)
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+ {
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+ broadcastPvPMorphUpdate(npc, winnerPvPKillsInfo);
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npc.setHeading(VALUE)
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+ }
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+
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+ final CharSelectSlot winnerPKKillsInfo = getWinnerPKKillsInfo();
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+ for (L2PcPolymorph npc : pkMorphListeners)
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+ {
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+ broadcastPKMorphUpdate(npc, winnerPKKillsInfo);
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npc.setHeading(VALUE)
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+ }
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+ }
try this -
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if he is in right mood he will accept you as you are , try maybe you lucky neves.
btw nice work , maybe some shares for xmas?
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33 minutes ago, Tryskell said:
for (WorldObject object : getKnownType(Player.class))
{
if (object instanceof Player)
{
sendInfo(object.getActingPlayer());
}
}
>
getKnownType(Player.class).forEach(p -> sendInfo(p));is there any difference in performance ( faster completing task ) in the different types ?
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this can be a datapack problem , probably you missing something check your summon_items.xml or i don't remember exactly name , try to copy datapack files again gameserver/data/xml.
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you just said you created something and is not working ? why bcs you are brainless. im not trying to solve your problems , im trying to help you use you brain .. if you don't want to fix your source on your own and all time pay someone you should hire 1 guy as developer for your projects.
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wts interlude files configurable addons pm
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IT BASSICALY 1 LINE UPPER , DO YOU WANT ME TO COMPILE FOR U?
// Incorrect npc, return.
final Npc trainer = activeChar.getCurrentFolkNPC();
if (trainer == null)
return; -
: check if you have any free space left on drive C:\
did you do any changes to gameserver.java ?
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your condition is in this file: RequestAcquireSkill.java
package net.sf.l2j.gameserver.network.clientpackets;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.datatables.SkillTreeTable;
import net.sf.l2j.gameserver.datatables.SpellbookTable;
import net.sf.l2j.gameserver.model.L2PledgeSkillLearn;
import net.sf.l2j.gameserver.model.L2ShortCut;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2SkillLearn;
import net.sf.l2j.gameserver.model.actor.Npc;
import net.sf.l2j.gameserver.model.actor.instance.Fisherman;
import net.sf.l2j.gameserver.model.actor.instance.Folk;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.model.actor.instance.VillageMaster;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ExStorageMaxCount;
import net.sf.l2j.gameserver.network.serverpackets.ShortCutRegister;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;public class RequestAcquireSkill extends L2GameClientPacket
{
private int _skillId;
private int _skillLevel;
private int _skillType;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLevel = readD();
_skillType = readD();
}
@Override
protected void runImpl()
{
// Not valid skill data, return.
if (_skillId <= 0 || _skillLevel <= 0)
return;
// Incorrect player, return.
final Player activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
// Incorrect npc, return.
final Npc trainer = activeChar.getCurrentFolkNPC();
if (trainer == null)
return;
// Distance check for player <-> npc.
if (!activeChar.isInsideRadius(trainer, Npc.INTERACTION_DISTANCE, false, false) && !activeChar.isGM())
return;
// Skill doesn't exist, return.
final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLevel);
if (skill == null)
return;
// Set learn class.
activeChar.setSkillLearningClassId(activeChar.getClassId());
boolean exists = false;
// Types.
switch (_skillType)
{
case 0: // General skills.
// Player already has such skill with same or higher level.
int skillLvl = activeChar.getSkillLevel(_skillId);
if (skillLvl >= _skillLevel)
return;
// Requested skill must be 1 level higher than existing skill.
if (Math.max(skillLvl, 0) + 1 != _skillLevel)
return;
int spCost = 0;
// Find skill information.
for (L2SkillLearn sl : SkillTreeTable.getInstance().getAvailableSkills(activeChar, activeChar.getSkillLearningClassId()))
{
// Skill found.
if (sl.getId() == _skillId && sl.getLevel() == _skillLevel)
{
exists = true;
spCost = sl.getSpCost();
break;
}
}
// No skill found, return.
if (!exists)
return;
// Not enought SP.
if (activeChar.getSp() < spCost)
{
activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SP_TO_LEARN_SKILL);
Folk.showSkillList(activeChar, trainer, activeChar.getSkillLearningClassId());
return;
}
// Get spellbook and try to consume it.
int spbId = SpellbookTable.getInstance().getBookForSkill(_skillId, _skillLevel);
if (spbId > 0)
{
if (!activeChar.destroyItemByItemId("SkillLearn", spbId, 1, trainer, true))
{
activeChar.sendPacket(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL);
Folk.showSkillList(activeChar, trainer, activeChar.getSkillLearningClassId());
return;
}
}
// Consume SP.
activeChar.removeExpAndSp(0, spCost);
// Add skill new skill.
activeChar.addSkill(skill, true);
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LEARNED_SKILL_S1).addSkillName(skill));
// Update player and return.
updateShortCuts(activeChar);
activeChar.sendSkillList();
Folk.showSkillList(activeChar, trainer, activeChar.getSkillLearningClassId());
break;
case 1: // Common skills.
skillLvl = activeChar.getSkillLevel(_skillId);
if (skillLvl >= _skillLevel)
return;
if (Math.max(skillLvl, 0) + 1 != _skillLevel)
return;
int costId = 0;
int costCount = 0;
for (L2SkillLearn sl : SkillTreeTable.getInstance().getAvailableFishingDwarvenCraftSkills(activeChar))
{
if (sl.getId() == _skillId && sl.getLevel() == _skillLevel)
{
exists = true;
costId = sl.getIdCost();
costCount = sl.getCostCount();
break;
}
}
if (!exists)
return;
if (!activeChar.destroyItemByItemId("Consume", costId, costCount, trainer, true))
{
activeChar.sendPacket(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL);
Fisherman.showFishSkillList(activeChar);
return;
}
activeChar.addSkill(skill, true);
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LEARNED_SKILL_S1).addSkillName(skill));
if (_skillId >= 1368 && _skillId <= 1372)
activeChar.sendPacket(new ExStorageMaxCount(activeChar));
updateShortCuts(activeChar);
activeChar.sendSkillList();
Fisherman.showFishSkillList(activeChar);
break;
case 2: // Pledge skills.
if (!activeChar.isClanLeader())
return;
int itemId = 0;
int repCost = 0;
for (L2PledgeSkillLearn psl : SkillTreeTable.getInstance().getAvailablePledgeSkills(activeChar))
{
if (psl.getId() == _skillId && psl.getLevel() == _skillLevel)
{
exists = true;
itemId = psl.getItemId();
repCost = psl.getRepCost();
break;
}
}
if (!exists)
return;
if (activeChar.getClan().getReputationScore() < repCost)
{
activeChar.sendPacket(SystemMessageId.ACQUIRE_SKILL_FAILED_BAD_CLAN_REP_SCORE);
VillageMaster.showPledgeSkillList(activeChar);
return;
}
if (Config.LIFE_CRYSTAL_NEEDED)
{
if (!activeChar.destroyItemByItemId("Consume", itemId, 1, trainer, true))
{
activeChar.sendPacket(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL);
VillageMaster.showPledgeSkillList(activeChar);
return;
}
}
activeChar.getClan().takeReputationScore(repCost);
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP).addNumber(repCost));
activeChar.getClan().addNewSkill(skill);
VillageMaster.showPledgeSkillList(activeChar);
return;
}
}
private void updateShortCuts(Player player)
{
if (_skillLevel > 1)
{
for (L2ShortCut sc : player.getAllShortCuts())
{
if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL)
{
L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), L2ShortCut.TYPE_SKILL, _skillId, _skillLevel, 1);
player.sendPacket(new ShortCutRegister(newsc));
player.registerShortCut(newsc);
}
}
}
}
} -
AcquireSkillList.java
show this file
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how to build thid
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thanks for share
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hello i want to buy pack please pm
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server is good feels like playing like 5 yeras ago back on good interlude c6 servers but is hard hope is no 1 month project
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server is never x100 , maybe x60
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Stop Attacking SkillUse
in Server Development Discussion [L2J]
Posted
why moving should be broken after cast ? imagine you are a th and run away from something and you click somewhere press f2 dash and run , why to broke running ?