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Darksimonus

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  1. it s my Ixion Cloak on video
  2. Chandy is thief He Steal always Sacrifice Creation
  3. yes its possible, juste in first columm the Mesh and Textures GoD
  4. I think have solution in Hairaccessorygrp.dat Recopy columm exemple MFIghter: 6.19999981 -1.10000002 0.00000000 16384 32768 0 Recopy over the columm Empty 0.000
  5. Hello what was the solution for exemple Rabbit Ear in shoulder? What is this Columm in Dat (Chargrp or other dat)?
  6. I think that is my creation thank for source
  7. thank you to you to take my work without asking me I was very hard for create all
  8. thank you to you to take my work without asking
  9. Who succeeded has creer an ukx with UE2 without having of crash in lineage 2, please ??? (OAUKX it s good for create UKX without having of crash in lineage 2 but UE2 having of crash in lineage 2 :( crypt or not crypt 111)
  10. it s not possible to add UKX from UE2 explain in this forum: http://www.gildor.org/smf/index.php?topic=133.msg1401#new
  11. If i dont encode, I Critical Error Against
  12. slaatcain : Encode the .utx file in 121, the .ukx file in 111, and put the .ukx into the Animations and the .utx file into your SysTextures.
  13. Hello all I have a error for NPC or Weapons I crypt with l2endec (l2encdec -e 121 test.ukx) my error CE: SkeletalMesh croco.crocodile_m00: Serial size mismatch: Got 264159, Expected 264163 History: LoadObject <- (SkeletalMesh croco.crocodile_m00 268229==268229/493141 4070 264163) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh croco.crocodile_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerBy Face <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceMan ager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop For weapon i have this CE: SkeletalMesh test.small_sword_m00_wp: Serial size mismatch: Got 13973, Expected 13977 History: LoadObject <- (SkeletalMesh test.small_sword_m00_wp 14145==14145/14199 172 13977) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh test.small_sword_m00_wp NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerBy Item <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPac ket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop Here: 13977-13973= 4 Before in the mobs 264163-264159=4 I have extract PSA and PSK of mobs dans in UE i import his PSK and PSA and i Save UKX and I crypted UKX with l2datendec but i have this error :(
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