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Connor

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  1. hi guys , here's the share for Aion Dual Dagger exported to Gracia Final , guess it's working on pt2 too , dunno for sure . I didn't up'ed the systextures and animations , in are just client side + sql , sql data it's exported with tabels too , anyway u can delete that :)

     

    http://rapidshare.com/files/245120284/Aion.rar.html

     

    http://www.sendspace.com/file/i39uj5 - mirror

     

    credits to SoFaKi for the wep's

     

    if u have any problem to save the client side just tell me  ;) Hf

     

    edit : the original topic by SoFaKi - http://www.maxcheaters.com/forum/index.php?topic=57507.0

     

     

  2. gameserver.prop

     

    # ---------------------------------------------------------------------------

    # Game Server Settings - L2EmuProject

    # ---------------------------------------------------------------------------

     

    # This is the server ID that the Game Server will request.

    # Example: 1 = Bartz

    # Default: 1

    RequestServerID = 1

     

    # True = The Login Server will give an other ID to the server if the requested ID is already reserved.

    # Default: True

    AcceptAlternateID = True

     

    # Datapack root directory.

    # Defaults to current directory from which the server is started unless the below line is uncommented.

    #DatapackRoot = C:/Work/tmp/DataPack

     

    # Define how many players are allowed to play simultaneously on your server.

    # Default: 100

    MaximumOnlineUsers = 100

     

    # Minimum and maximum protocol revision that server allow to connect.

    # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.

    # Default: 12

    MinProtocolRevision = 1

     

    # Default: 17

    MaxProtocolRevision = 999

     

     

    # ---------------------------------------------------------------------------

    # Misc Player Settings

    # ---------------------------------------------------------------------------

    # Character name template.

    # Example: CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

    # The above setting will allow names with first capital letter, next three small letters, and any (capital or not) letter or number, like OmfgWTF1

    # Most rational to have CnameTemplate = [A-Z][a-z]*

    # The above setting will allow names only of letters with first one capital, like Omfgwtf

    # Default .* (as many of any symbols)

    CnameTemplate = .*

    PetNameTemplate = .*

     

    # Maximum number of characters per account.

    # Default: 7 (client limit)

    CharMaxNumber = 7

     

     

    network.prop

     

    # ---------------------------------------------------------------------------

    # Network Settings - L2EmuProject

    # ---------------------------------------------------------------------------

     

    # ---------------------------------------------------------------------------

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    # Common settings...

    # 127.0.0.1 - If you are playing alone on a test server

    # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

    # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

    # If this IP is resolvable by the Login Server, just leave *.

    # ---------------------------------------------------------------------------

    # Default: *

    ExternalHostname = *

     

    # ---------------------------------------------------------------------------

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

    # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

    # If this IP is resolvable by the Login Server, just leave *.

    # ---------------------------------------------------------------------------

    # Default: *

    InternalHostname = *

     

    # Default: 127.0.0.1

    LoginHost = my ip

     

    # Default: 9014

    LoginPort = 9014

     

    # Default: *

    GameserverHostname = *

     

    # Default: 7777

    GameserverPort = 7777

     

     

    # ---------------------------------------------------------------------------

    # Database

    # ---------------------------------------------------------------------------

    # Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com

    Driver = com.mysql.jdbc.Driver

    #Driver = org.hsqldb.jdbcDriver

    #Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL = jdbc:mysql://localhost/L2Emu_DB

    #URL = jdbc:hsqldb:hsql://localhost/L2Emu_DB

    #URL = jdbc:sqlserver://localhost/database = L2Emu_DB/user = sa/password =

    #Database user info (using root user is not recommended)

    Login = root

    Password =

     

    # Default: 100

    MaximumDbConnections = 100

     

    # Default: 0

    MaximumDbIdleTime = 0

     

     

    loginserver.prop

     

    # ---------------------------------------------------------------------------

    # Login Server Settings

    # ---------------------------------------------------------------------------

     

    # This is the server configuration file. Here you can set up the connection information for your server.

    # This was written with the assumption that you are behind a router.

    # Dumbed Down Definitions...

    # LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

    # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

    # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

    # ---------------------------------------------------------------------------

     

     

    # ---------------------------------------------------------------------------

    # Networking

    # ---------------------------------------------------------------------------

    # ---------------------------------------------------------------------------

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    # Common settings...

    # 127.0.0.1 - If you are playing alone on a test server

    # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

    # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

    # ---------------------------------------------------------------------------

    # Default: 127.0.0.1

    ExternalHostname = my ip

     

    # ---------------------------------------------------------------------------

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

    # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

    # ---------------------------------------------------------------------------

    # Default: 127.0.0.1

    InternalHostname = my ip

     

    # Bind ip of the LoginServer, use * to bind on all available IPs

    # Default: *

    LoginserverHostname = my ip

     

    # Default: 2106

    LoginserverPort = 2106

     

    # The address on which login will listen for GameServers, use * to bind on all available IPs

    # Default: *

    LoginHostname = my ip

     

    # The port on which login will listen for GameServers

    # Default: 9014

    LoginPort = 9014

     

    # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

    # Default: 15

    IpUpdateTime = 15

     

     

    # ---------------------------------------------------------------------------

    # Security

    # ---------------------------------------------------------------------------

    # Default: True

    LogLoginController = True

     

    # How many times you can provide an invalid account/pass before the IP gets banned.

    # Default: 10

    LoginTryBeforeBan = 10

     

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login.

    # Default: 600 (10 minutes)

    LoginBlockAfterBan = 600

     

    # If set to True any GameServer can register on your login's free slots

    # Default: False

    AcceptNewGameServer = True

     

    # Enforce GameGuard authorization from client?

    # If True, login server will kick client if the client bypassed GameGuard authentication.

    # Default: True

    ForceGGAuth = False

     

    # Flood Protection. All values are in MILISECONDS.

    # Default: True

    EnableFloodProtection = True

     

    # Default: 15

    FastConnectionLimit = 15

     

    # Default: 700

    NormalConnectionTime = 700

     

    # Default: 350

    FastConnectionTime = 350

     

    # Default: 50

    MaxConnectionPerIP = 50

     

     

    # ---------------------------------------------------------------------------

    # Database

    # ---------------------------------------------------------------------------

    # Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com

    Driver = com.mysql.jdbc.Driver

    #Driver = org.hsqldb.jdbcDriver

    #Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL = jdbc:mysql://localhost/L2Emu_DB

    #URL = jdbc:hsqldb:hsql://localhost/L2Emu_DB

    #URL = jdbc:sqlserver://localhost/database = L2Emu_DB/user = sa/password =

    #Database user info (using root user is not recommended)

    Login = root

    Password =

     

    # Default: 10

    MaximumDbConnections = 10

     

     

    # ---------------------------------------------------------------------------

    # Misc.

    # ---------------------------------------------------------------------------

    # If False, the license (after the login) will not be shown.

    # Default: True

    ShowLicence = False

     

    # Default: True

    AutoCreateAccounts = True

     

     

    # ---------------------------------------------------------------------------

    # Developer Settings

    # ---------------------------------------------------------------------------

    # Default: False

    Debug = False

     

    # Default: False

    Assert = False

     

    # Default: False

    Developer = False

     

  3. hi all ^^ recently i've made a server just to have some fun and other thigs , the pack it's from L2Emu for Gracia Final , anyway the problem is i can login but one of my friends can't , he just can't pass from lserver select screen , he also updated the client to latest version , i've changed the prot rev that can be allowed to , nothing , any ideas ?

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