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Everything posted by Flash™
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[HELP] to FileEdit einai GTPeritiligma :/ gia take a look
Flash™ replied to MaxPowerGR's question in Request Server Development Help [Greek]
file oriste kai system kai fileedit pou einai gia oti 8eleis kai 8a eisai ok kai exei para polla http://www.maxcheaters.com/forum/index.php?topic=69451.0 -
paidia eleos i buffer aplos den douleyei sto pack tou piadiou giati exei kanei la8os mesa edo GameServer\data\jscript\custom\9999_NPCBuffer\__init__ des ayto edo to simio import sys from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jarchid.gameserver.datatables import SkillTable from com.l2jarchid import L2DatabaseFactory from com.l2jarchid.gameserver.model.quest import State from com.l2jarchid.gameserver.model.quest import QuestState from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[40006] kai ama mporeis kanto post na sto ftia3o kai pigene ed o GameServer \data\jscript\custom\__init__ kai des ama einai etsi __all__ = [ '3995_echo', '4000_ShadowWeapons', '7000_HeroItems', '8000_RaidbossInfo', '6050_KetraOrcSupport', '6051_VarkaSilenosSupport', '9999_NPCBuffer' ] print "" print "importing custom data ..." for name in __all__ : try : __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1) except: print "failed to import quest : ",name print "... done" print ""
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nai re file ti allo na kaneis sou menei sto exo e3igisei me ton kalitero tropo den pisteyo na min to katalabeneis
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apo oti katalaba einai new file mou px na sou di3o stin dikoia mou buffer pos einai #Bless Shield if event == "5": st.takeItems SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) to 4353 einai to skill pou prepei na breis mesa apo to GameServer\data\stats\skills ok kai na to kaneis se poso 8eleis esu.. oriste kai to skill na deis <skill id="4353" levels="6" name="Clan Hall: Bless Shield"> <table name="#Tab-rShld"> 1.3 1.4 1.5 1.6 1.7 1.8 </table> <table name="#mpConsume"> 0 200 0 0 0 400 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_ONE"/> <set name="hitTime" val="0"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <for> <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-rShld" stackType="shieldProbUp"> <mul order="0x30" stat="rShld" val="#Tab-rShld"/> ekei pou exei time="1200" edo to kano 9000 kai kano reload kai einai 2h kai etsi paei legontas
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file to leo kai pali kai sorry kai olas pou kano edo post otan kapoios ftiaxnei kati skil ta ftiaxnei giati exei tin diki tou buffer kai etsi to bazi edo kai mporei na nomizei oti einai idia gia oles tis buffer alla den einai ..
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file pige edo GameServer\data\jscript\custom\9999_NPCBuffer 8a breis ayto edo __init__ 8a to kaneis open kai ekei mesa kato kato 8a sou exei ola ta id ton buff pou patas na kaneis meta pigene sta edo GameServer\data\stats\skills kai bres to id kai molis to breis 8a baleis se ayto to simeio <effect name="Buff" time="120" val="0"> poso 8eleis esu i 2h einai 9000 kai meta 8a kaneis ena restart ton server i ena reload skill kai eisai ok kai to kaneis test to skill pou exeis ftia3ei
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[HElP] Olympiad!
Flash™ replied to ALEXIS THE HOLE's question in Request Server Development Help [Greek]
file mpes sta config bres ayto edo General kai bres ayti edo tin sira # Required number of participants for Classed and Non-Classed matches, Default 5 & 9 # Default: 5 AltOlyClassedParticipants = 4 # Default: 9 AltOlyNonClassedParticipants = 4 kai ekei pou sou exei ta 4 kata esu 2 pano kato kai 8a eisai ok 8a mpenoun ana dio char mesa stin olympiad -
akou file pes mas ti problima exo kai gia poia skill exeis problima ayta pou sou kanei to npc i buffer i ayta pou exei o char pes mas na 3eroum esto na se boi8iso apo edo xoris na se kano kai add
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[HELP] Opios Gnorizei auto to Error as boi8isei
Flash™ replied to coObisteR's question in Request Server Development Help [Greek]
file ama deis epano sou edosa ena link kai sou to exo fix to error sou -
oxi ama den sou petaei ston gameserver kanena error tote einai ok ta skill aplos den mas les ti 8eleis na kaneis kai ama einai gia tin buffer sou akoma kai apo alla pack server na pareis den 8a sou ta bgazei 19m giati i ka8e buffer exei ta dikatis skill pou prepei na alla3eis ton xrono
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file ta skills ta 8eleis gia tin buffer pou exeis mesa ston server sou ?
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[Help]Access Level & Register
Flash™ replied to Loukas's question in Request Server Development Help [Greek]
file pigene sta config sto other kai bges ayti ti gramii # Alt privileges for GMs based on command privileges AltPrivilegesAdmin = False <=== true AltPrivilegesSecureCheck = True AltPrivilegesDefaultLevel = 100 kai eisai ok kai ekei pou exei to false 8a to kaneis true kai meta pigene Gmaccess kai ftiaxta opos 8eleis esu -
[HELP] Opios Gnorizei auto to Error as boi8isei
Flash™ replied to coObisteR's question in Request Server Development Help [Greek]
file pare ayto to link molis to katebasa to pack kai ida oti einai ok kati la8os kaneis esu mesa sto zip pou sou dino einai ena backup molis tora to ekane xoris ayta pou exei perasei to paidi kai ta tools pou otan patiseis database_installer kai anoi3ei patas ena f mono kai sou kanei installer t ta sql http://www.4shared.com/file/131398636/63950a70/gracia.html -
[HELP] psaxnw gia l2j dev
Flash™ replied to ALEXIS THE HOLE's question in Request Server Development Help [Greek]
to 8ema einai oti gia na sta kanei ola ayta kapoios prepei na doseis lefta giati kanenas den 8a sta kanei gia tin kali tou kardia -
file epano sou eipa ti 8a kaneis einai apo tin buffer sou ayto to komati pou sou dino kane ayta pou sou eipa kai 8a eisai ok
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file pigene edo GameServer \data\jscript\custom\9999_NPCBuffer\__init__ kai anoi3e to __init__ mesa ekei breis ayto ed o #Wind Walk if event == "1": st.takeItems SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Acument if event == "2": st.takeItems SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Agility if event == "3": st.takeItems SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Berserker Spirit if event == "4": st.takeItems SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Bless Shield if event == "5": st.takeItems SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Blessed Body if event == "6": st.takeItems SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Blessed Soul if event == "7": st.takeItems SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) st.setState(COMPLETED) #Concentration if event == "8": st.takeItems SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Death Whisper if event == "9": st.takeItems SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Empower if event == "10": st.takeItems SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Focus if event == "11": st.takeItems SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Guidance if event == "12": st.takeItems SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Haste if event == "13": st.takeItems SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Magic Barrier if event == "14": st.takeItems SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Mental Shield if event == "15": st.takeItems SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Might if event == "16": st.takeItems SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Resist Shock if event == "17": st.takeItems SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Shield if event == "18": st.takeItems SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Vampiric Rage if event == "19": st.takeItems SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Aqua Guard if event == "30": st.takeItems SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Concentration if event == "31": st.takeItems SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Earth Guard if event == "32": st.takeItems SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Fire if event == "33": st.takeItems SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Fury if event == "34": st.takeItems SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Inspiration if event == "35": st.takeItems SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Light if event == "36": st.takeItems SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Mystic if event == "37": st.takeItems SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Protection if event == "38": st.takeItems SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Siren's Dance if event == "39": st.takeItems SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Vampire if event == "40": st.takeItems SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Warrior if event == "41": st.takeItems SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Champion if event == "50": st.takeItems SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Earth if event == "51": st.takeItems SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Flame Guard if event == "52": st.takeItems SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Hunter if event == "53": st.takeItems SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Invocation if event == "54": st.takeItems SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Life if event == "55": st.takeItems SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Meditation if event == "56": st.takeItems SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Renewal if event == "57": st.takeItems SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "58": st.takeItems SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "59": st.takeItems SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "60": st.takeItems SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Warding if event == "61": st.takeItems SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Water if event == "62": st.takeItems SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Wind if event == "63": st.takeItems SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Greater Might if event == "64": st.takeItems SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Greater Shield if event == "65": st.takeItems SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "66": st.takeItems SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "67": st.takeItems SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "68": st.takeItems SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "69": st.takeItems SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Cancellation if event == "70": st.takeItems SkillTable.getInstance().getInfo(4094,12).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().stopAllEffects() return "1.htm" st.setState(State.COMPLETED) #MP-HP if event == "71": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Chant of Magnus if event == "74": st.takeItems SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Wild Magic if event == "75": st.takeItems SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) kai 8a breis tou ka8e buff pou kanei i buffer to id meta pigene Gameserver \data\stats\skills kai alla3e to time kai eisai ok.. kane ena reload skills i restart ton server kai 8a eisai ok
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nice armor man ty
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Goodevening guys,this is my first attempt of making custom items so i would ask you to be nice.Well this is a custom bow wich is named Redemption.So tell me if you like it,if you do i will make a whole set even an armor set. Photo:
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[Gr][Help]Eclipse Problem
Flash™ replied to Kяaσh's question in Request Server Development Help [Greek]
file anebase tin photo na doume to error pou petaei mporei kai na exei io.. -
to exoun kanei giati kapoiei gm kanoun + stous allous kai otan peraseis to max pou exeis balei sto config tote troos aytoban kai to l2dot einai polu pali kai exei kai bug polla... pare to l2jarchid einai kalitero..
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[Guide]Ftiakse Thn Dikiasou Farm Zone
Flash™ replied to *SlimShadow*^'s topic in Server Development Discussion [Greek]
file ayto to post exei 3ana ginei kai analitika des edo http://www.maxcheaters.com/forum/index.php?topic=64500.msg465258#msg465258 -
DEITE AFTO POLI SIMANTIKO
Flash™ replied to lazl0's question in Request Server Development Help [Greek]
kapoios na kanei locked. ayto to post ta paidia 8a milisoun meso msn -
oriste file 2 link gia na hostareis to site sou www.namecheap.com http://www.cretaforce.gr/
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pws kanw enchant ta infinity weapon?
Flash™ replied to Karmiris's question in Request Server Development Help [Greek]
file i l2dot exei to exei ayto to config na kaneis enchant infinity ama 8eleis to java na to peraseis kai na kaneis compile file mou oriste Index: /trunk/L2J-Archid-Game/java/com/l2jarchid/Config.java =================================================================== --- /trunk/L2J-Archid-Game/java/com/l2jarchid/Config.java (revision 524) +++ /trunk/L2J-Archid-Game/java/com/l2jarchid/Config.java (revision 525) @@ -1388,5 +1388,6 @@ public static float ALT_DAGGER_DMG_VS_HEAVY; public static float ALT_DAGGER_DMG_VS_ROBE; - + public static boolean ENCHANT_HERO_WEAPONS; + //************************************************************************************************************************ public static void loadCustomsConfig() @@ -1517,5 +1518,5 @@ ALT_DAGGER_DMG_VS_ROBE = Float.parseFloat(CustomMod.getProperty("DaggerVSRobe", "2.00")); ALT_DAGGER_DMG_VS_LIGHT = Float.parseFloat(CustomMod.getProperty("DaggerVSLight", "2.20")); - + ENCHANT_HERO_WEAPONS = Boolean.parseBoolean(CustomMod.getProperty("EnchantHeroWeapons","false")); // Create Map only if enabled if (ENABLE_MODIFY_SKILL_DURATION) Index: /trunk/L2J-Archid-Game/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java =================================================================== --- /trunk/L2J-Archid-Game/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java (revision 500) +++ /trunk/L2J-Archid-Game/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java (revision 525) @@ -68,13 +68,12 @@ activeChar.setActiveEnchantItem(null); if (item == null || scroll == null) return; - - // can't enchant rods, hero weapons and shadow items - if(item.getItem().getItemType() == L2WeaponType.ROD - || item.getItemId() >= 6611 && item.getItemId() <= 6621 - || item.isShadowItem()) - { - activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); - return; - } + + + if ((item.getItem().getItemType() == L2WeaponType.ROD) || (!Config.ENCHANT_HERO_WEAPONS && (item.getItemId() >= 6611) && (item.getItemId() <= 6621)) || ((item.getItemId() >= 7816) && (item.getItemId() <= 7831)) || item.isShadowItem()) + { + activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); + return; + } + if(item.isWear()) { @@ -82,4 +81,5 @@ return; } + int itemType2 = item.getItem().getType2(); boolean enchantItem = false; Index: /trunk/L2J-Archid-Game/config/mods/customs.properties =================================================================== --- /trunk/L2J-Archid-Game/config/mods/customs.properties (revision 524) +++ /trunk/L2J-Archid-Game/config/mods/customs.properties (revision 525) @@ -275,4 +275,8 @@ DaggerVSRobe = 2.00 DaggerVSLight = 2.20 + +# Enchant Hero Weapons? +# Default : False +EnchantHeroWeapons = False #=============================================================== -
file min kaneis duel post kapoios 8a sou apantisei pou 3erei :P