Cafalorn
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Posts posted by Cafalorn
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i need too to use walker on this server :(
server has this shit http://www.kasha-malaga.es/ and nobody (imo) know how to crack it :(
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it works ??? this bug is for gracia or what ??? answer please :(
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You must use l2net and script
//**** Fighter script v0.2 ****////Remember to set weapon ID at line 133 and 137 (in the killtarget sub)
//****** User Settings ******//
DEFINE INT MIN_ATTACKDELAY 500
DEFINE INT MAX_ATTACKDELAY 700
DEFINE INT LOOT_RANGE 120
DEFINE INT MIN_PICKUPDELAY 150
DEFINE INT MAX_PICKUPDELAY 300
DEFINE INT MIN_TARGETDELAY 200
DEFINE INT MAX_TARGETDELAY 300
DEFINE INT MOVETO_DISTANCE 400
//***********************Kite Stuff*********************//
DEFINE INT KiteRange 450
DEFINE DOUBLE VX 0
DEFINE DOUBLE VY 0
DEFINE DOUBLE VX1 0
DEFINE DOUBLE VY1 0
DEFINE DOUBLE LEN 0
//*****************************************************//
//*******time*******//
DEFINE INT StartTime 0
DEFINE INT EndTime 0
DEFINE INT UsedTime 0
DEFINE INT MaxTime 100000000
DEFINE INT MaxPickTime 50000000
//******Rest Settings******//
//set here at what hp/mp to rest. (in %)
DEFINE INT RESTHPPERCENT 40
DEFINE INT RESTMPPERCENT 0
DEFINE INT TEMP 0
DEFINE INT i 0
DEFINE INT TEN 10
DEFINE INT FOUR 4
DEFINE INT HUNDRED 100
DEFINE INT COUNT 0
DEFINE INT Rest 0
DEFINE INT RESTHP 0
DEFINE INT RESTMP 0
DEFINE INT SKILLMP 0
DEFINE INT DISTANCE_TO_TARGET 0
DEFINE INT PICKUP_X 0
DEFINE INT PICKUP_Y 0
DEFINE INT TEMPX 3
DEFINE DOUBLE X 0
DEFINE DOUBLE Y 0
DEFINE DOUBLE Range 50
MATH RESTHP CHAR_MAX_HP MULTIPLY RESTHPPERCENT
MATH RESTHP RESTHP DIVIDE HUNDRED
MATH RESTMP CHAR_MAX_MP MULTIPLY RESTMPPERCENT
MATH RESTMP RESTMP DIVIDE HUNDRED
//****** MAIN ******//
//just a printout
PRINT_TEXT "rest below <&RESTHP&> HP"
DO
TARGET_NEAREST
GET_RAND TEMP "<&MIN_TARGETDELAY&>" "<&MAX_TARGETDELAY&>"
SLEEP "<&TEMP&>"
IF TARGET_CUR_HP > ZERO
CALLSUB MovetoTarget
SLEEP 500
CALLSUB KillTarget
ENDIF
//Target is dead, pick up
GET_TIME StartTime
SET PICKUP_X "<&CHAR_X&>"
SET PICKUP_Y "<&CHAR_Y&>"
WHILE NEAREST_ITEM_DISTANCE < LOOT_RANGE
GET_TIME EndTime
MATH UsedTime EndTime SUBTRACT StartTime
IF UsedTime > MaxPickTime
BREAK 2
ENDIF
DISTANCE TEMP CHAR_X CHAR_Y TEMP PICKUP_X PICKUP_Y TEMP
IF TEMP > LOOT_RANGE
BREAK 2
ENDIF
CALLSUB Pickup
WEND
IF COUNT_NPC_TARGETME == ZERO
IF CHAR_CUR_HP < RESTHP
CALLSUB Rest
ENDIF
ENDIF
LOOP ZERO == ZERO
SCRIPT_END
//***************** SUBS *****************//
SUB MovetoTarget
SET i 0
GET_TIME StartTime
DISTANCE DISTANCE_TO_TARGET CHAR_X CHAR_Y CHAR_Z TARGET_X TARGET_Y TARGET_Z
IF DISTANCE_TO_TARGET <= MOVETO_DISTANCE
RETURNSUB
ENDIF
SET TEMPX "<&TARGET_X&>"
MOVE_TO "<&TARGET_X&>" "<&TARGET_Y&>" "<&TARGET_Z&>"
WHILE DISTANCE_TO_TARGET > MOVETO_DISTANCE
GET_TIME EndTime
MATH UsedTime EndTime SUBTRACT StartTime
DISTANCE DISTANCE_TO_TARGET CHAR_X CHAR_Y CHAR_Z TARGET_X TARGET_Y TARGET_Z
GET_RAND TEMP "<&MIN_TARGETDELAY&>" "<&MAX_TARGETDELAY&>"
SLEEP "<&TEMP&>"
IF UsedTime > MaxTime
CALLSUB Stuck
RETURNSUB
ENDIF
IF TARGET_X != TEMPX
MOVE_TO "<&TARGET_X&>" "<&TARGET_Y&>" "<&TARGET_Z&>"
ENDIF
WEND
RETURNSUB
//******************************************************************************//
SUB KillTarget
GET_TIME StartTime
DO
MATH i i ADD ONE
PRINT_TEXT "Entering loop <&i&>"
GET_TIME EndTime
MATH UsedTime EndTime SUBTRACT StartTime
IF i == FOUR
IF TARGET_CUR_HP == TARGET_MAX_HP
USE_ITEM 13 //Equip Short Bow
SLEEP 1000
ATTACK_TARGET
SLEEP 3500
USE_ITEM 2543 //Equip duals
SET i 0
ENDIF
ENDIF
IF UsedTime > MaxTime
IF TARGET_CUR_HP == TARGET_MAX_HP
CALLSUB Stuck
RETURNSUB
ENDIF
ENDIF
ATTACK_TARGET
GET_RAND TEMP "<&MIN_ATTACKDELAY&>" "<&MAX_ATTACKDELAY&>"
SLEEP "<&TEMP&>"
LOOP TARGET_CUR_HP > ZERO
RETURNSUB
//******************************************************************************//
SUB Pickup
CLICK_NEAREST_ITEM
GET_RAND TEMP "<&MIN_PICKUPDELAY&>" "<&MAX_PICKUPDELAY&>"
SLEEP "<&TEMP&>"
RETURNSUB
//******************************************************************************//
SUB Rest
PRINT_TEXT "starting to rest"
SLEEP 1000
COMMAND "/sit"
//USE_SKILL 226
WHILE CHAR_CUR_HP < CHAR_MAX_HP
IF COUNT_NPC_TARGETME != ZERO
COMMAND "/stand"
RETURNSUB
ENDIF
SLEEP 1000
WEND
//done resting lets stand
COMMAND "/stand"
SLEEP 200
RETURNSUB
//******************************************************************************//
SUB Stuck
//need to get a vector for from the monster to us
MATH VX CHAR_X SUBTRACT TARGET_X
MATH VY CHAR_Y SUBTRACT TARGET_Y
//now we have the vector from the target to us... lets normalize it now
DISTANCE LEN ZERO ZERO ZERO VX VY ZERO
MATH VX VX DIVIDE LEN
MATH VY VY DIVIDE LEN
//now lets scale back up to our range
MATH VX VX MULTIPLY KiteRange
MATH VY VY MULTIPLY KiteRange
SET VX1 "<&VX&>"
SET VY1 "<&VY&>"
//then we add this offset to our location
MATH VX VX ADD CHAR_X
MATH VY VY ADD CHAR_Y
//and finally... we move
MOVE_TO "<&VX&>" "<&VY&>" "<&CHAR_Z&>"
SLEEP 1500
//left turn
MATH VX CHAR_X SUBTRACT VY1
MATH VY CHAR_Y ADD VX1
MOVE_TO "<&VX&>" "<&VY&>" "<&CHAR_Z&>"
SLEEP 1500
MOVE_TO "<&TARGET_X&>" "<&TARGET_Y&>" "<&TARGET_Z&>"
SLEEP 1500
RETURNSUB
i proposes you to use IG l2net :)
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try to invite somebody to your friendlist
/friendinvite [nickname]
and then run l2w
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ehhh "( i need only 2box ;p
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L2Walker.exe = http://www.virustotal.com/pl/analisis/74b3f641636d3a2ce4474ae940339c8d971ba1ccc865b92d25429db930794289-1256230108
Patcher.exe = http://www.virustotal.com/pl/analisis/d2d5539a155cf8f7fc3852bf290b2d7069e44c80e44b6888d27f5776a3f279dd-1246921946
[DEFAULT]
CountryList=Kastien;
DefaultCountry=0
DefaultServer=-1
DefaultCharacter=0
DefaultAccount=dfgdfg
DefaultPassWord=
[DarkAngels]
LoginServerIP=87.98.239.87
LoginServerPort=2106
ProtocolVersion=744
ServerList=[1]Kastien;
This IP 87.98.239.87 is WEBmail so WTF ???
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can u host it on free hosting server ?? (rapidshare suck)
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nobody know ? :(
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Prophet + baby pet = the best support xD
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Dragon Slayer :) ^^
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Hi. someone might know how to change client login port ??? default is 2106 but i need to change it. Help please. Thanks
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HI guys. I have script for normal farm but character dont use soulshots S grade :( i found scripts but i dont know how joint it into one whole
Script farm:
//**** Fighter script v0.2 ****// //Remember to set weapon ID at line 133 and 137 (in the killtarget sub) //****** User Settings ******// DEFINE INT MIN_ATTACKDELAY 1500 DEFINE INT MAX_ATTACKDELAY 2500 DEFINE INT LOOT_RANGE 100 DEFINE INT MIN_PICKUPDELAY 150 DEFINE INT MAX_PICKUPDELAY 300 DEFINE INT MIN_TARGETDELAY 500 DEFINE INT MAX_TARGETDELAY 1000 DEFINE INT MOVETO_DISTANCE 400 //***********************Kite Stuff*********************// DEFINE INT KiteRange 450 DEFINE DOUBLE VX 0 DEFINE DOUBLE VY 0 DEFINE DOUBLE VX1 0 DEFINE DOUBLE VY1 0 DEFINE DOUBLE LEN 0 //*****************************************************// //*******time*******// DEFINE INT StartTime 0 DEFINE INT EndTime 0 DEFINE INT UsedTime 0 DEFINE INT MaxTime 100000000 DEFINE INT MaxPickTime 50000000 //******Rest Settings******// //set here at what hp/mp to rest. (in %) DEFINE INT RESTHPPERCENT 40 DEFINE INT RESTMPPERCENT 0 DEFINE INT TEMP 0 DEFINE INT i 0 DEFINE INT TEN 10 DEFINE INT FOUR 4 DEFINE INT HUNDRED 100 DEFINE INT COUNT 0 DEFINE INT Rest 0 DEFINE INT RESTHP 0 DEFINE INT RESTMP 0 DEFINE INT SKILLMP 0 DEFINE INT DISTANCE_TO_TARGET 0 DEFINE INT PICKUP_X 0 DEFINE INT PICKUP_Y 0 DEFINE INT TEMPX 3 DEFINE DOUBLE X 0 DEFINE DOUBLE Y 0 DEFINE DOUBLE Range 50 MATH RESTHP CHAR_MAX_HP MULTIPLY RESTHPPERCENT MATH RESTHP RESTHP DIVIDE HUNDRED MATH RESTMP CHAR_MAX_MP MULTIPLY RESTMPPERCENT MATH RESTMP RESTMP DIVIDE HUNDRED //****** MAIN ******// //just a printout PRINT_TEXT "rest below <&RESTHP&> HP" DO TARGET_NEAREST GET_RAND TEMP "<&MIN_TARGETDELAY&>" "<&MAX_TARGETDELAY&>" SLEEP "<&TEMP&>" IF TARGET_CUR_HP > ZERO CALLSUB MovetoTarget SLEEP 500 CALLSUB KillTarget ENDIF //Target is dead, pick up GET_TIME StartTime SET PICKUP_X "<&CHAR_X&>" SET PICKUP_Y "<&CHAR_Y&>" WHILE NEAREST_ITEM_DISTANCE < LOOT_RANGE GET_TIME EndTime MATH UsedTime EndTime SUBTRACT StartTime IF UsedTime > MaxPickTime BREAK 2 ENDIF DISTANCE TEMP CHAR_X CHAR_Y TEMP PICKUP_X PICKUP_Y TEMP IF TEMP > LOOT_RANGE BREAK 2 ENDIF CALLSUB Pickup WEND IF COUNT_NPC_TARGETME == ZERO IF CHAR_CUR_HP < RESTHP CALLSUB Rest ENDIF ENDIF LOOP ZERO == ZERO SCRIPT_END //***************** SUBS *****************// SUB MovetoTarget SET i 0 GET_TIME StartTime DISTANCE DISTANCE_TO_TARGET CHAR_X CHAR_Y CHAR_Z TARGET_X TARGET_Y TARGET_Z IF DISTANCE_TO_TARGET <= MOVETO_DISTANCE RETURNSUB ENDIF SET TEMPX "<&TARGET_X&>" MOVE_TO "<&TARGET_X&>" "<&TARGET_Y&>" "<&TARGET_Z&>" WHILE DISTANCE_TO_TARGET > MOVETO_DISTANCE GET_TIME EndTime MATH UsedTime EndTime SUBTRACT StartTime DISTANCE DISTANCE_TO_TARGET CHAR_X CHAR_Y CHAR_Z TARGET_X TARGET_Y TARGET_Z GET_RAND TEMP "<&MIN_TARGETDELAY&>" "<&MAX_TARGETDELAY&>" SLEEP "<&TEMP&>" IF UsedTime > MaxTime CALLSUB Stuck RETURNSUB ENDIF IF TARGET_X != TEMPX MOVE_TO "<&TARGET_X&>" "<&TARGET_Y&>" "<&TARGET_Z&>" ENDIF WEND RETURNSUB //******************************************************************************// SUB KillTarget GET_TIME StartTime DO MATH i i ADD ONE PRINT_TEXT "Entering loop <&i&>" GET_TIME EndTime MATH UsedTime EndTime SUBTRACT StartTime IF i == FOUR IF TARGET_CUR_HP == TARGET_MAX_HP USE_ITEM 13 //Equip Short Bow SLEEP 1000 ATTACK_TARGET SLEEP 3500 USE_ITEM 2543 //Equip duals SET i 0 ENDIF ENDIF IF UsedTime > MaxTime IF TARGET_CUR_HP == TARGET_MAX_HP CALLSUB Stuck RETURNSUB ENDIF ENDIF ATTACK_TARGET GET_RAND TEMP "<&MIN_ATTACKDELAY&>" "<&MAX_ATTACKDELAY&>" SLEEP "<&TEMP&>" LOOP TARGET_CUR_HP > ZERO RETURNSUB //******************************************************************************// SUB Pickup CLICK_NEAREST_ITEM GET_RAND TEMP "<&MIN_PICKUPDELAY&>" "<&MAX_PICKUPDELAY&>" SLEEP "<&TEMP&>" RETURNSUB //******************************************************************************// SUB Rest PRINT_TEXT "starting to rest" SLEEP 1000 COMMAND "/sit" //USE_SKILL 226 WHILE CHAR_CUR_HP < CHAR_MAX_HP IF COUNT_NPC_TARGETME != ZERO COMMAND "/stand" RETURNSUB ENDIF SLEEP 1000 WEND //done resting lets stand COMMAND "/stand" SLEEP 200 RETURNSUB //******************************************************************************// SUB Stuck //need to get a vector for from the monster to us MATH VX CHAR_X SUBTRACT TARGET_X MATH VY CHAR_Y SUBTRACT TARGET_Y //now we have the vector from the target to us... lets normalize it now DISTANCE LEN ZERO ZERO ZERO VX VY ZERO MATH VX VX DIVIDE LEN MATH VY VY DIVIDE LEN //now lets scale back up to our range MATH VX VX MULTIPLY KiteRange MATH VY VY MULTIPLY KiteRange SET VX1 "<&VX&>" SET VY1 "<&VY&>" //then we add this offset to our location MATH VX VX ADD CHAR_X MATH VY VY ADD CHAR_Y //and finally... we move MOVE_TO "<&VX&>" "<&VY&>" "<&CHAR_Z&>" SLEEP 1500 //left turn MATH VX CHAR_X SUBTRACT VY1 MATH VY CHAR_Y ADD VX1 MOVE_TO "<&VX&>" "<&VY&>" "<&CHAR_Z&>" SLEEP 1500 MOVE_TO "<&TARGET_X&>" "<&TARGET_Y&>" "<&TARGET_Z&>" SLEEP 1500 RETURNSUB //**** Developed by Oddi 2007 ****// //Thanks to Slothmo & Asmodin88 for providing useful pre-code
Script use SS:
DEFINE INT ITEMCOUNT 0 //Will count how SoulShot S ITEM_COUNT ITEMCOUNT 1467 //Soulshot: S-grade //While u have less then 200 soulshot S will stop the loop and will use Blessed Scroll of Escape: Clan Hall WHILE ITEMCOUNT > i200 //To save Sss, i’ll use only if the mob’s HP more then 8000 ( u can Edit this if u wanna) IF TARGET_CUR_HP > i8000 USE_ITEM 1467 //Soulshot: S-grade ENDIF ITEM_COUNT ITEMCOUNT 1467 //Soulshot: S-grade WEND USE_ITEM 5858 //BsoeCH SCRIPT_END
sorry for my bad english xD
Plz for help
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OK alll work NICE!!! but... i cant talk with npc. I klick any buffer and click set mage buffs and nothing :( plz help
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OMG great work. THx.
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ehh i dont understant this :(
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OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG
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can U give me link for the best patch 1.6 non steam ? :D
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HI. i play CS 1.6 non steam and i cant see servers :(. Problem connect master server :(. sugestions ??? maybe old protocol version (i think so i have 47). Help me please. Thx
sorry for my bad english xD
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Music
in Off-Topics
oO where is house music ??? WTF
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Oo tHx is nice xD
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NOKIA - Weak photographic apparatus, great functions, SYMBIAN :*:*:*
SonyEricson - great photographic apparatus, little function,
NOKIA 4ever,
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so u cant spam in spam topic xD
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wazzzzzzzzzzup xD
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[Help] L2w on L2j-> kick and ban
in Request Botting [English]
Posted
try to use l2net and script, or use l2net as "verify server" + l2walker